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Re: MacOS X

From: Thien-Thi Nguyen
Subject: Re: MacOS X
Date: Sat, 29 Jun 2002 19:08:41 -0700

   From: richmit <address@hidden>
   Date: Mon, 17 Jun 2002 23:12:11 -0500

   After struggling for a few hours I have finally managed to get guile
   to build on MacOS X.  In order to do this, I had to remove readline
   from my development system -- I don't know how to get guile to build
   without readline support.  We are using readline 4.2.

perhaps "--disable-readline" would be a useful configure option to add.

   I also had to use the following command line for configure to get a
   valid build environment:

   CPPFLAGS=-traditional-cpp CC=/usr/bin/gcc3 ./configure 
   --prefix=/usr/local/ --disable-threads

normally `--prefx=/usr/local' is the default and can be omitted.  is
this not the case on MacOS X?  (or is the difference the extra "/" ?)

   During the compile, a few warnings came out: [bad decls]

these should be cleaned up for sure.  thanks for the tip.

   Will MacOS X be officially supported in the future?

personally, i don't see the value of "official support" at this time in
theory or in practice (guile maintainership is pretty losing, IMHO).  by
the same token (also personally), i'd like to see if i can munge guile
to be as near hassle-free as possible on as many platforms as possible,
to gain confidence in my own configury skills.  bottom line: this will
likely result in guile on MacOS X being supported by its users in some
form or another (as it should be ;-).  no worries, just keep the bug
reports flowing...


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