The recently committed (and awesome) openrct2 built correctly,
but cannot currently find the needed language and shader files
for the game and therefore crashes. To make it work, I currently
have to invoke it via a command like
which imho is not optimal.
I dove into the source of openrct, and it seems there are still
some vestiges of the cmake flag we want, namely
ORCT2_RESOURCE_DIR. Sadly, support for configuring this variable
seems to have been removed about 4 months ago.
I opened an issue upstream regarding this, but maybe there is
an easy workaround we can use until a fix is hopefully released.
I was thinking of either a phase which calls `wrap-program', or
adding the required flag back via a short snippet.
p.s. Besides these rather small issues, I can confirm that OpenRCT2