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bug#46669: Godot fails to start
From: |
Leo Famulari |
Subject: |
bug#46669: Godot fails to start |
Date: |
Sat, 20 Feb 2021 19:37:31 -0500 |
On Sat, Feb 20, 2021 at 08:35:51PM -0300, Vinicius Monego wrote:
>
> Godot fails to start with the following message:
>
> > Godot Engine v3.2.3.stable.custom_build - https://godotengine.org
> > Input method doesn't support any styles
> > free(): invalid pointer
> > Aborted
>
> I read it's a bug in libx11 version 1.6.10. It should be fixed by
> upgrading to 1.6.12:
>
> https://github.com/godotengine/godot/issues/40966
It will be while before libx11 is updated in Guix, because changing it
causes a huge number of packages to be rebuilt:
$ guix refresh --list-dependent libx11
Building the following 5793 packages would ensure 12459 dependent packages are
rebuilt:
Is there anything we can change in godot, in the meantime?