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Re: whiteout bug

From: Janek Warchoł
Subject: Re: whiteout bug
Date: Mon, 12 Aug 2013 20:40:06 +0200

2013/7/29 Phil Holmes <address@hidden>
> After 2.17.0, the staves are pushed together more than they were in 2.16.0, 
> because of the way the text ("whooo") is skylined.
> As a result, the whiteout box occupies the same location as the descender 
> from the quaver. For most of the 2.17.x builds, this
> results in the tail being slightly obscured.  For one or two of the builds, 
> it appears that the tail is placed in front of the whiteout box,
> for reasons I don't understand, although I do remember Keith saying that the 
> order of placing whiteout and other grobs is not
> determinate and has led to odd regression test results.
> I remain of the opinion this is, essentially, intended behaviour based on the 
> use of skylines, and is easily changed,
> either by turning skylining off, or by including a little padding on the 
> markup.

I think that the Ultimate answer would be to change whiteout from
rectangle to a shape derived from the object whom the whiteout belongs
to.  But that would require some work.


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