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[Chicken-announce] New eggs: Hypergiant and Hyperscene

From: Alex Charlton
Subject: [Chicken-announce] New eggs: Hypergiant and Hyperscene
Date: Tue, 06 Jan 2015 15:52:21 -0500
User-agent: mu4e; emacs

Hi Chickeneers,

I'm happy to announce two new eggs: Hyperscene and Hypergiant.

Hyperscene is a relatively low-level scene management library that is a set of 
bindings to a C library of the same name.

Hypergiant uses Hyperscene, and many other eggs, to create a library aimed at 
making games in CHICKEN. Hypergiant itself is mainly a glue library which makes 
it possible to work with OpenGL at a relatively high level of abstraction. It 
*tries* to balance ease of use with extensibility, while maintaining an 
efficient implementation. Beyond working with OpenGL, Hypergiant attempts to 
provide all of the support needed in order to get things up and running 
quickly, while allowing enough flexibility to be extensible in any way that you 
might want.

If this interests you, check out the docs for these eggs here:[1][2]

I also wrote a tutorial about working with Hypergiant which is probably a good 
starting point:[3]

In sum, I'm fairly certain that Hypergiant is one of the more novel 
general-purpose game libraries available, and it wouldn’t have been the same 
without the delightful CHICKEN. So many thanks to everyone who's helped make 
this possible!



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