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Re: [Chicken-users] bb egg and the c++ interface

From: felix winkelmann
Subject: Re: [Chicken-users] bb egg and the c++ interface
Date: Fri, 10 Dec 2004 09:49:44 +0100

On Thu, 9 Dec 2004 17:26:22 +0000, Joel Reymont <address@hidden> wrote:
> Felix,
> Was there any particular reason to wrap FLTK in C functions the way it's
> done in the BB egg? 

It was kind of an experiment. The Scheme API is quite easy to use
(very few basic functions, most stuff is done via properties).

> Could it have been done using the Easy FFI?

Yes, that would be another approach.

> I would like to use the SDL egg but I'll need to hook up a GUI library
> somehow. I'm oscillating between SDL + Chicken wrappers around something
> like and going OpenGL on top of the BB egg
> and FLKT.

Hey, I didn't see that yet. GUI libraries pop up faster than one can
count them. Thanks for the link.

Naturally it all depends on your preferences and requirements.
It can be quite easy to build a GUI with bb, and it's quite lightweight.
But FLTK isn't one of the overly pretty GUI toolkits, and if you need
more control, drawing everything yourself over SDL might be better.


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