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Re: [Chicken-users] New SDL2 eggs; help wanted

From: Kristian Lein-Mathisen
Subject: Re: [Chicken-users] New SDL2 eggs; help wanted
Date: Sun, 8 Nov 2015 17:58:58 +0100

Hi John!

This is great! I would love to play around with this.

I tried to smack something together in the days when I was playing with CHICKEN on Android. It's probably not very useful, but I though I'd mention it anyhow: It's true what the readme says: it's very alpha. 


On Fri, Nov 6, 2015 at 3:10 AM, John Croisant <address@hidden> wrote:
On 11/4/15 3:41 PM, Kooda wrote:
On Wed, Nov 04, 2015 at 01:35:13PM -0800, Dan Leslie wrote:
As a potential user and implementor of similar eggs (Allegro, SOIL, .. nanovg), I would provide fairly lean bindings first, then do any simplification or hand-holding as an additional module. It will save you time in the near term and provide flexibility to the users.

It seems to already be the case. There is a sdl-internals module used by
the public sdl2 module.

Yes, the sdl2 egg is implemented as two modules, sdl2 and sdl2-internals. The sdl2-internals module is not considered part of the public API, and does not have the same stability guarantees. But, some parts of it are safe to use, which I have today written a guide to document:

So, if anyone really needs to drop down to a lower level, the low-level bindings *do* exist. But I hope most people will not need (or want) to do that. If there are low-level operations that people need to perform, please submit a feature request so I can consider providing support for it to the sdl2 module. That said, the purpose of this egg is only to provide convenient access to SDL2's features. It is not a high-level game framework or engine. (But it would be a good foundation for someone to build a high-level game framework or engine on top of.)

- John Croisant

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