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java.lang.StrictMath


From: Eric Blake
Subject: java.lang.StrictMath
Date: Thu, 14 Feb 2002 13:53:06 -0700

OK to commit?  If it weren't for this little section of StrictMath.java,
I would have committed without asking.  But since it involves copyright
issues, I want to make sure.  I don't think I tainted myself, since the
copyright notice of fdlibm (the source for my algorithms) does say it is
freely usable.

By the way, converting arcane C to Java is not an exercise for the
weak-minded :)

/*
 * Some of the algorithms in this class are in the public domain, as
part
 * of fdlibm (freely-distributable math library), available at
 * http://www.netlib.org/fdlibm/, and carry the following copyright:
 * ====================================================
 * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
 *
 * Developed at SunSoft, a Sun Microsystems, Inc. business.
 * Permission to use, copy, modify, and distribute this
 * software is freely granted, provided that this notice
 * is preserved.
 * ====================================================
 */

-- 
This signature intentionally left boring.

Eric Blake             address@hidden
  BYU student, free software programmer
2002-02-14  Eric Blake  <address@hidden>

        * java/lang/Makefile.am: Add StrictMath.java.
        * java/lang/StrictMath.java: New file.
        * java/lang/Math.java: Formatting and comments (no functional
        changes).

Index: java/lang/Makefile.am
===================================================================
RCS file: /cvsroot/classpath/classpath/java/lang/Makefile.am,v
retrieving revision 1.9
diff -u -r1.9 Makefile.am
--- java/lang/Makefile.am       7 Feb 2002 17:43:00 -0000       1.9
+++ java/lang/Makefile.am       14 Feb 2002 20:44:20 -0000
@@ -62,6 +62,7 @@
 SecurityManager.java \
 Short.java \
 StackOverflowError.java \
+StrictMath.java \
 StringBuffer.java \
 StringIndexOutOfBoundsException.java \
 String.java \
Index: java/lang/Math.java
===================================================================
RCS file: /cvsroot/classpath/classpath/java/lang/Math.java,v
retrieving revision 1.10
diff -u -r1.10 Math.java
--- java/lang/Math.java 22 Jan 2002 22:27:00 -0000      1.10
+++ java/lang/Math.java 14 Feb 2002 20:44:20 -0000
@@ -1,5 +1,5 @@
-/* java.lang.Math
-   Copyright (C) 1998, 2001 Free Software Foundation, Inc.
+/* java.lang.Math -- common mathematical functions, native allowed
+   Copyright (C) 1998, 2001, 2002 Free Software Foundation, Inc.
 
 This file is part of GNU Classpath.
 
@@ -7,7 +7,7 @@
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation; either version 2, or (at your option)
 any later version.
- 
+
 GNU Classpath is distributed in the hope that it will be useful, but
 WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
@@ -58,7 +58,7 @@
   /**
    * Math is non-instantiable
    */
-  private Math ()
+  private Math()
   {
   }
 
@@ -66,25 +66,30 @@
   {
     if (Configuration.INIT_LOAD_LIBRARY)
       {
-       System.loadLibrary ("javalang");
+       System.loadLibrary("javalang");
       }
   }
 
-  static Random rand;
+  /**
+   * A random number generator, initialized on first use.
+   */
+  private static Random rand;
 
   /**
-   * The mathematical constant <em>e</em>.
-   * Used in natural log and exp.
+   * The most accurate approximation to the mathematical constant <em>e</em>:
+   * <code>2.718281828459045</code>. Used in natural log and exp.
+   *
    * @see #log(double)
    * @see #exp(double)
    */
-  public static final double E = 2.7182818284590452354;
+  public static final double E = 2.718281828459045;
 
   /**
-   * The mathematical constant <em>pi</em>.
-   * This is the ratio of a circle's diameter to its circumference.
+   * The most accurate approximation to the mathematical constant <em>pi</em>:
+   * <code>3.141592653589793</code>. This is the ratio of a circle's diameter
+   * to its circumference.
    */
-  public static final double PI = 3.14159265358979323846;
+  public static final double PI = 3.141592653589793;
 
   /**
    * Take the absolute value of the argument.
@@ -96,13 +101,13 @@
    * a computer, MIN_VALUE is what will be returned.
    * This is a <em>negative</em> value.  You have been warned.
    *
-   * @param a the number to take the absolute value of.
-   * @return the absolute value.
-   * @see java.lang.Integer#MIN_VALUE
+   * @param i the number to take the absolute value of
+   * @return the absolute value
+   * @see Integer#MIN_VALUE
    */
-  public static int abs (int a)
+  public static int abs(int i)
   {
-    return (a < 0) ? -a : a;
+    return (i < 0) ? -i : i;
   }
 
   /**
@@ -115,73 +120,80 @@
    * a computer, MIN_VALUE is what will be returned.
    * This is a <em>negative</em> value.  You have been warned.
    *
-   * @param a the number to take the absolute value of.
-   * @return the absolute value.
-   * @see java.lang.Long#MIN_VALUE
+   * @param l the number to take the absolute value of
+   * @return the absolute value
+   * @see Long#MIN_VALUE
    */
-  public static long abs (long a)
+  public static long abs(long l)
   {
-    return (a < 0) ? -a : a;
+    return (l < 0) ? -l : l;
   }
 
   /**
    * Take the absolute value of the argument.
    * (Absolute value means make it positive.)
-   * @param a the number to take the absolute value of.
-   * @return the absolute value.
+   * <P>
+   *
+   * This is equivalent, but faster than, calling
+   * <code>Float.intBitsToFloat(0x7fffffff & Float.floatToIntBits(a))</code>.
+   *
+   * @param f the number to take the absolute value of
+   * @return the absolute value
    */
-  public static float abs (float a)
+  public static float abs(float f)
   {
-    // avoid method call overhead, but treat -0.0 correctly
-    // return Float.intBitsToFloat(0x7fffffff & Float.floatToIntBits(a));
-    return (a <= 0) ? 0 - a : a;
+    return (f <= 0) ? 0 - f : f;
   }
 
   /**
    * Take the absolute value of the argument.
    * (Absolute value means make it positive.)
-   * @param a the number to take the absolute value of.
-   * @return the absolute value.
+   *
+   * This is equivalent, but faster than, calling
+   * <code>Double.longBitsToDouble(Double.doubleToLongBits(a)
+   *       &lt;&lt; 1) &gt;&gt;&gt; 1);</code>.
+   *
+   * @param d the number to take the absolute value of
+   * @return the absolute value
    */
-  public static double abs (double a)
+  public static double abs(double dn)
   {
-    // avoid method call overhead, but treat -0.0 correctly
-    // return Double.longBitsToDouble((Double.doubleToLongBits(a)<<1)>>>1);
-    return (a <= 0) ? 0 - a : a;
+    return (d <= 0) ? 0 - d : d;
   }
 
   /**
    * Return whichever argument is smaller.
+   *
    * @param a the first number
    * @param b a second number
-   * @return the smaller of the two numbers.
+   * @return the smaller of the two numbers
    */
-  public static int min (int a, int b)
+  public static int min(int a, int b)
   {
     return (a < b) ? a : b;
   }
 
   /**
    * Return whichever argument is smaller.
+   *
    * @param a the first number
    * @param b a second number
-   * @return the smaller of the two numbers.
+   * @return the smaller of the two numbers
    */
-  public static long min (long a, long b)
+  public static long min(long a, long b)
   {
     return (a < b) ? a : b;
   }
 
   /**
-   * Return whichever argument is smaller.
    * Return whichever argument is smaller. If either argument is NaN, the
    * result is NaN, and when comparing 0 and -0, -0 is always smaller.
    *
    * @param a the first number
    * @param b a second number
-   * @return the smaller of the two numbers.
+   * @return the smaller of the two numbers
    */
-  public static float min (float a, float b)
+  public static float min(float a, float b)
   {
     // this check for NaN, from JLS 15.21.1, saves a method call
     if (a != a)
@@ -199,9 +211,9 @@
    *
    * @param a the first number
    * @param b a second number
-   * @return the smaller of the two numbers.
+   * @return the smaller of the two numbers
    */
-  public static double min (double a, double b)
+  public static double min(double a, double b)
   {
     // this check for NaN, from JLS 15.21.1, saves a method call
     if (a != a)
@@ -215,22 +227,24 @@
 
   /**
    * Return whichever argument is larger.
+   *
    * @param a the first number
    * @param b a second number
-   * @return the larger of the two numbers.
+   * @return the larger of the two numbers
    */
-  public static int max (int a, int b)
+  public static int max(int a, int b)
   {
     return (a > b) ? a : b;
   }
 
   /**
    * Return whichever argument is larger.
+   *
    * @param a the first number
    * @param b a second number
-   * @return the larger of the two numbers.
+   * @return the larger of the two numbers
    */
-  public static long max (long a, long b)
+  public static long max(long a, long b)
   {
     return (a > b) ? a : b;
   }
@@ -241,9 +255,9 @@
    *
    * @param a the first number
    * @param b a second number
-   * @return the larger of the two numbers.
+   * @return the larger of the two numbers
    */
-  public static float max (float a, float b)
+  public static float max(float a, float b)
   {
     // this check for NaN, from JLS 15.21.1, saves a method call
     if (a != a)
@@ -261,9 +275,9 @@
    *
    * @param a the first number
    * @param b a second number
-   * @return the larger of the two numbers.
+   * @return the larger of the two numbers
    */
-  public static double max (double a, double b)
+  public static double max(double a, double b)
   {
     // this check for NaN, from JLS 15.21.1, saves a method call
     if (a != a)
@@ -276,216 +290,354 @@
   }
 
   /**
-   * The trigonometric function <em>sin</em>.
-   * @param a the angle (in radians).
-   * @return sin(a).
-   */
-  public native static double sin (double a);
-
-  /**
-   * The trigonometric function <em>cos</em>.
-   * @param a the angle (in radians).
-   * @return cos(a).
-   */
-  public native static double cos (double a);
-
-  /**
-   * The trigonometric function <em>tan</em>.
-   * @param a the angle (in radians).
-   * @return tan(a).
-   */
-  public native static double tan (double a);
-
-  /**
-   * The trigonometric function <em>arcsin</em>.
-   * The range of angles you will get are from -pi/2 to pi/2 radians (-90 to 
90 degrees)
-   * @param a the sin to turn back into an angle.
-   * @return arcsin(a).
-   */
-  public native static double asin (double a);
-
-  /**
-   * The trigonometric function <em>arccos</em>.
-   * The range of angles you will get are from 0 to pi radians (0 to 180 
degrees).
-   * @param a the cos to turn back into an angle.
-   * @return arccos(a).
-   */
-  public native static double acos (double a);
-
-  /**
-   * The trigonometric function <em>arctan</em>.
-   * The range of angles you will get are from -pi/2 to pi/2 radians (-90 to 
90 degrees)
-   * @param a the sin to turn back into an angle.
-   * @return arcsin(a).
-   * @see #atan(double,double)
-   */
-  public native static double atan (double a);
-
-  /**
-   * A special version of the trigonometric function <em>arctan</em>.
-   * Given a position (x,y), this function will give you the angle of
-   * that position.
-   * The range of angles you will get are from -pi to pi radians (-180 to 180 
degrees),
-   * the whole spectrum of angles.  That is what makes this function so
-   * much more useful than the other <code>atan()</code>.
+   * The trigonometric function <em>sin</em>. The sine of NaN or infinity is
+   * NaN, and the sine of 0 retains its sign. This is accurate within 1 ulp,
+   * and is semi-monotonic.
+   *
+   * @param a the angle (in radians)
+   * @return sin(a)
+   */
+  public native static double sin(double a);
+
+  /**
+   * The trigonometric function <em>cos</em>. The cosine of NaN or infinity is
+   * NaN. This is accurate within 1 ulp, and is semi-monotonic.
+   *
+   * @param a the angle (in radians)
+   * @return cos(a)
+   */
+  public native static double cos(double a);
+
+  /**
+   * The trigonometric function <em>tan</em>. The tangent of NaN or infinity
+   * is NaN, and the tangent of 0 retains its sign. This is accurate within 1
+   * ulp, and is semi-monotonic.
+   *
+   * @param a the angle (in radians)
+   * @return tan(a)
+   */
+  public native static double tan(double a);
+
+  /**
+   * The trigonometric function <em>arcsin</em>. The range of angles returned
+   * is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN or
+   * its absolute value is beyond 1, the result is NaN; and the arcsine of
+   * 0 retains its sign. This is accurate within 1 ulp, and is semi-monotonic.
+   *
+   * @param a the sin to turn back into an angle
+   * @return arcsin(a)
+   */
+  public native static double asin(double a);
+
+  /**
+   * The trigonometric function <em>arccos</em>. The range of angles returned
+   * is 0 to pi radians (0 to 180 degrees). If the argument is NaN or
+   * its absolute value is beyond 1, the result is NaN. This is accurate
+   * within 1 ulp, and is semi-monotonic.
+   *
+   * @param a the cos to turn back into an angle
+   * @return arccos(a)
+   */
+  public native static double acos(double a);
+
+  /**
+   * The trigonometric function <em>arcsin</em>. The range of angles returned
+   * is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN, the
+   * result is NaN; and the arctangent of 0 retains its sign. This is accurate
+   * within 1 ulp, and is semi-monotonic.
+   *
+   * @param a the tan to turn back into an angle
+   * @return arcsin(a)
+   * @see #atan2(double, double)
+   */
+  public native static double atan(double a);
+
+  /**
+   * A special version of the trigonometric function <em>arctan</em>, for
+   * converting rectangular coordinates <em>(x, y)</em> to polar
+   * <em>(r, theta)</em>. This computes the arctangent of x/y in the range
+   * of -pi to pi radians (-180 to 180 degrees). Special cases:<ul>
+   * <li>If either argument is NaN, the result is NaN.</li>
+   * <li>If the first argument is positive zero and the second argument is
+   * positive, or the first argument is positive and finite and the second
+   * argument is positive infinity, then the result is positive zero.</li>
+   * <li>If the first argument is negative zero and the second argument is
+   * positive, or the first argument is negative and finite and the second
+   * argument is positive infinity, then the result is negative zero.</li>
+   * <li>If the first argument is positive zero and the second argument is
+   * negative, or the first argument is positive and finite and the second
+   * argument is negative infinity, then the result is the double value
+   * closest to pi.</li>
+   * <li>If the first argument is negative zero and the second argument is
+   * negative, or the first argument is negative and finite and the second
+   * argument is negative infinity, then the result is the double value
+   * closest to -pi.</li>
+   * <li>If the first argument is positive and the second argument is
+   * positive zero or negative zero, or the first argument is positive
+   * infinity and the second argument is finite, then the result is the
+   * double value closest to pi/2.</li>
+   * <li>If the first argument is negative and the second argument is
+   * positive zero or negative zero, or the first argument is negative
+   * infinity and the second argument is finite, then the result is the
+   * double value closest to -pi/2.</li>
+   * <li>If both arguments are positive infinity, then the result is the
+   * double value closest to pi/4.</li>
+   * <li>If the first argument is positive infinity and the second argument
+   * is negative infinity, then the result is the double value closest to
+   * 3*pi/4.</li>
+   * <li>If the first argument is negative infinity and the second argument
+   * is positive infinity, then the result is the double value closest to
+   * -pi/4.</li>
+   * <li>If both arguments are negative infinity, then the result is the
+   * double value closest to -3*pi/4.</li>
+   *
+   * </ul><p>This is accurate within 2 ulps, and is semi-monotonic. To get r,
+   * use sqrt(x*x+y*y).
+   *
    * @param y the y position
    * @param x the x position
-   * @return arcsin(a).
+   * @return <em>theta</em> in the conversion of (x, y) to (r, theta)
    * @see #atan(double)
    */
-  public native static double atan2 (double y, double x);
+  public native static double atan2(double y, double x);
 
   /**
-   * Take <em>e</em><sup>a</sup>.  The opposite of <code>log()</code>.
-   * @param a the number to raise to the power.
-   * @return the number raised to the power of <em>e</em>.
+   * Take <em>e</em><sup>a</sup>.  The opposite of <code>log()</code>. If the
+   * argument is NaN, the result is NaN; if the argument is positive infinity,
+   * the result is positive infinity; and if the argument is negative
+   * infinity, the result is positive zero. This is accurate within 1 ulp,
+   * and is semi-monotonic.
+   *
+   * @param a the number to raise to the power
+   * @return the number raised to the power of <em>e</em>
    * @see #log(double)
-   * @see #pow(double,double)
+   * @see #pow(double, double)
    */
-  public native static double exp (double a);
+  public native static double exp(double a);
 
   /**
-   * Take ln(a) (the natural log).  The opposite of <code>exp()</code>.
-   * Note that the way to get log<sub>b</sub>(a) is to do this:
+   * Take ln(a) (the natural log).  The opposite of <code>exp()</code>. If the
+   * argument is NaN or negative, the result is NaN; if the argument is
+   * positive infinity, the result is positive infinity; and if the argument
+   * is either zero, the result is negative infinity. This is accurate within
+   * 1 ulp, and is semi-monotonic.
+   *
+   * <p>Note that the way to get log<sub>b</sub>(a) is to do this:
    * <code>ln(a) / ln(b)</code>.
-   * @param a the number to take the natural log of.
-   * @return the natural log of <code>a</code>.
+   *
+   * @param a the number to take the natural log of
+   * @return the natural log of <code>a</code>
    * @see #exp(double)
    */
-  public native static double log (double a);
+  public native static double log(double a);
 
   /**
-   * Take a square root.
-   * For other roots, to pow(a,1/rootNumber).
+   * Take a square root. If the argument is NaN or negative, the result is
+   * NaN; if the argument is positive infinity, the result is positive
+   * infinity; and if the result is either zero, the result is the same.
+   * This is accurate within the limits of doubles.
+   *
+   * <p>For other roots, use pow(a, 1 / rootNumber).
+   *
    * @param a the numeric argument
-   * @return the square root of the argument.
-   * @see #pow(double,double)
-   */
-  public native static double sqrt (double a);
-
-  /**
-   * Take a number to a power.
-   * @param a the number to raise.
-   * @param b the power to raise it to.
-   * @return a<sup>b</sup>.
+   * @return the square root of the argument
+   * @see #pow(double, double)
    */
-  public native static double pow (double a, double b);
+  public native static double sqrt(double a);
 
   /**
-   * Get the floating point remainder on two numbers,
-   * which really does the following:
-   * <P>
-   *
-   * <OL>
-   *   <LI>
-   *       Takes x/y and finds the nearest integer <em>n</em> to the
-   *       quotient.  (Uses the <code>rint()</code> function to do this.
-   *   </LI>
-   *   <LI>
-   *       Takes x - y*<em>n</em>.
-   *   </LI>
-   *   <LI>
-   *       If x = y*n, then the result is 0 if x is positive and -0 if x
-   *       is negative.
-   *   </LI>
-   * </OL>
+   * Raise a number to a power. Special cases:<ul>
+   * <li>If the second argument is positive or negative zero, then the result
+   * is 1.0.</li>
+   * <li>If the second argument is 1.0, then the result is the same as the
+   * first argument.</li>
+   * <li>If the second argument is NaN, then the result is NaN.</li>
+   * <li>If the first argument is NaN and the second argument is nonzero,
+   * then the result is NaN.</li>
+   * <li>If the absolute value of the first argument is greater than 1 and
+   * the second argument is positive infinity, or the absolute value of the
+   * first argument is less than 1 and the second argument is negative
+   * infinity, then the result is positive infinity.</li>
+   * <li>If the absolute value of the first argument is greater than 1 and
+   * the second argument is negative infinity, or the absolute value of the
+   * first argument is less than 1 and the second argument is positive
+   * infinity, then the result is positive zero.</li>
+   * <li>If the absolute value of the first argument equals 1 and the second
+   * argument is infinite, then the result is NaN.</li>
+   * <li>If the first argument is positive zero and the second argument is
+   * greater than zero, or the first argument is positive infinity and the
+   * second argument is less than zero, then the result is positive zero.</li>
+   * <li>If the first argument is positive zero and the second argument is
+   * less than zero, or the first argument is positive infinity and the
+   * second argument is greater than zero, then the result is positive
+   * infinity.</li>
+   * <li>If the first argument is negative zero and the second argument is
+   * greater than zero but not a finite odd integer, or the first argument is
+   * negative infinity and the second argument is less than zero but not a
+   * finite odd integer, then the result is positive zero.</li>
+   * <li>If the first argument is negative zero and the second argument is a
+   * positive finite odd integer, or the first argument is negative infinity
+   * and the second argument is a negative finite odd integer, then the result
+   * is negative zero.</li>
+   * <li>If the first argument is negative zero and the second argument is
+   * less than zero but not a finite odd integer, or the first argument is
+   * negative infinity and the second argument is greater than zero but not a
+   * finite odd integer, then the result is positive infinity.</li>
+   * <li>If the first argument is negative zero and the second argument is a
+   * negative finite odd integer, or the first argument is negative infinity
+   * and the second argument is a positive finite odd integer, then the result
+   * is negative infinity.</li>
+   * <li>If the first argument is less than zero and the second argument is a
+   * finite even integer, then the result is equal to the result of raising
+   * the absolute value of the first argument to the power of the second
+   * argument.</li>
+   * <li>If the first argument is less than zero and the second argument is a
+   * finite odd integer, then the result is equal to the negative of the
+   * result of raising the absolute value of the first argument to the power
+   * of the second argument.</li>
+   * <li>If the first argument is finite and less than zero and the second
+   * argument is finite and not an integer, then the result is NaN.</li>
+   * <li>If both arguments are integers, then the result is exactly equal to
+   * the mathematical result of raising the first argument to the power of
+   * the second argument if that result can in fact be represented exactly as
+   * a double value.</li>
+   *
+   * </ul><p>(In the foregoing descriptions, a floating-point value is
+   * considered to be an integer if and only if it is a fixed point of the
+   * method address@hidden #ceil(double)} or, equivalently, a fixed point of 
the
+   * method address@hidden #floor(double)}. A value is a fixed point of a 
one-argument
+   * method if and only if the result of applying the method to the value is
+   * equal to the value.) This is accurate within 1 ulp, and is semi-monotonic.
+   *
+   * @param a the number to raise
+   * @param b the power to raise it to
+   * @return a<sup>b</sup>
+   */
+  public native static double pow(double a, double b);
+
+  /**
+   * Get the IEEE 754 floating point remainder on two numbers. This is the
+   * value of <code>x - y * <em>n</em></code>, where <em>n</em> is the closest
+   * double to <code>x / y</code> (ties go to the even n); for a zero
+   * remainder, the sign is that of <code>x</code>. If either argument is NaN,
+   * the first argument is infinite, or the second argument is zero, the result
+   * is NaN; if x is finite but y is infinte, the result is x. This is
+   * accurate within the limits of doubles.
    *
    * @param x the dividend (the top half)
    * @param y the divisor (the bottom half)
-   * @return the IEEE 754-defined floating point remainder of x/y.
+   * @return the IEEE 754-defined floating point remainder of x/y
    * @see #rint(double)
    */
-  public native static double IEEEremainder (double x, double y);
+  public native static double IEEEremainder(double x, double y);
 
   /**
    * Take the nearest integer that is that is greater than or equal to the
-   * argument.
-   * @param a the value to act upon.
-   * @return the nearest integer >= <code>a</code>.
+   * argument. If the argument is NaN, infinite, or zero, the result is the
+   * same; if the argument is between -1 and 0, the result is negative zero.
+   * Note that <code>Math.ceil(x) == -Math.floor(-x)</code>.
+   *
+   * @param a the value to act upon
+   * @return the nearest integer &gt;= <code>a</code>
    */
-  public native static double ceil (double a);
+  public native static double ceil(double a);
 
   /**
    * Take the nearest integer that is that is less than or equal to the
-   * argument.
-   * @param a the value to act upon.
-   * @return the nearest integer <= <code>a</code>.
+   * argument. If the argument is NaN, infinite, or zero, the result is the
+   * same. Note that <code>Math.ceil(x) == -Math.floor(-x)</code>.
+   *
+   * @param a the value to act upon
+   * @return the nearest integer &lt;= <code>a</code>
    */
-  public native static double floor (double a);
+  public native static double floor(double a);
 
   /**
    * Take the nearest integer to the argument.  If it is exactly between
-   * two integers, the even integer is taken.
-   * @param a the value to act upon.
-   * @return the nearest integer to <code>a</code>.
+   * two integers, the even integer is taken. If the argument is NaN,
+   * infinite, or zero, the result is the same.
+   *
+   * @param a the value to act upon
+   * @return the nearest integer to <code>a</code>
    */
-  public native static double rint (double a);
+  public native static double rint(double a);
 
   /**
-   * Take the nearest integer to the argument.  If it is exactly between
-   * two integers, then the lower of the two (-10 lower than -9) is taken.
-   * If the argument is less than Integer.MIN_VALUE or negative infinity,
-   * Integer.MIN_VALUE will be returned.  If the argument is greater than
-   * Integer.MAX_VALUE, Integer.MAX_VALUE will be returned.
-   *
-   * @param a the argument to round.
-   * @return the nearest integer to the argument.
-   * @see java.lang.Integer#MIN_VALUE
-   * @see java.lang.Integer#MAX_VALUE
+   * Take the nearest integer to the argument.  This is equivalent to
+   * <code>(int) Math.floor(a + 0.5f). If the argument is NaN, the result
+   * is 0; otherwise if the argument is outside the range of int, the result
+   * will be Integer.MIN_VALUE or Integer.MAX_VALUE, as appropriate.
+   *
+   * @param a the argument to round
+   * @return the nearest integer to the argument
+   * @see Integer#MIN_VALUE
+   * @see Integer#MAX_VALUE
    */
-  public static int round (float a)
+  public static int round(float a)
   {
-    return (int) floor (a + 0.5f);
+    return (int) floor(a + 0.5f);
   }
 
   /**
-   * Take the nearest integer to the argument.  If it is exactly between
-   * two integers, then the lower of the two (-10 lower than -9) is taken.
-   * If the argument is less than Long.MIN_VALUE or negative infinity,
-   * Long.MIN_VALUE will be returned.  If the argument is greater than
-   * Long.MAX_VALUE, Long.MAX_VALUE will be returned.
+   * Take the nearest long to the argument.  This is equivalent to
+   * <code>(long) Math.floor(a + 0.5)</code>. If the argument is NaN, the
+   * result is 0; otherwise if the argument is outside the range of long, the
+   * result will be Long.MIN_VALUE or Long.MAX_VALUE, as appropriate.
    *
-   * @param a the argument to round.
-   * @return the nearest integer to the argument.
-   * @see java.lang.Long#MIN_VALUE
-   * @see java.lang.Long#MAX_VALUE
+   * @param a the argument to round
+   * @return the nearest long to the argument
+   * @see Long#MIN_VALUE
+   * @see Long#MAX_VALUE
    */
-  public static long round (double a)
+  public static long round(double a)
   {
-    return (long) floor (a + 0.5d);
+    return (long) floor(a + 0.5d);
   }
 
   /**
-   * Get a random number.  This behaves like Random.nextDouble().
-   * @return a random number.
-   * @see java.lang.Random#nextDouble()
+   * Get a random number.  This behaves like Random.nextDouble(), seeded by
+   * System.currentTimeMillis() when first called. In other words, the number
+   * is from a pseudorandom sequence, and lies in the range [+0.0, 1.0).
+   * This random sequence is only used by this method, and is threadsafe,
+   * although you may want your own random number generator if it is shared
+   * among threads.
+   *
+   * @return a random number
+   * @see Random#nextDouble()
+   * @see System#currentTimeMillis()
    */
-  public static synchronized double random ()
+  public static synchronized double random()
   {
     if (rand == null)
-      rand = new Random ();
-    return rand.nextDouble ();
+      rand = new Random();
+    return rand.nextDouble();
   }
 
   /**
-   * Convert from degrees to radians.
-   * The formula for this is radians = degrees * (pi/180).
+   * Convert from degrees to radians. The formula for this is
+   * radians = degrees * (pi/180); however it is not always exact given the
+   * limitations of floating point numbers.
+   *
    * @param degrees an angle in degrees
    * @return the angle in radians
+   * @since 1.2
    */
-  public static double toRadians (double degrees)
+  public static double toRadians(double degrees)
   {
-    return degrees * 0.017453292519943295;     /* (degrees * (PI/180)) */
+    return degrees * (PI / 180);
   }
 
   /**
-   * Convert from radians to degrees.
-   * The formula for this is degrees = radians * (180/pi).
+   * Convert from radians to degrees. The formula for this is
+   * degrees = radians * (180/pi); however it is not always exact given the
+   * limitations of floating point numbers.
+   *
    * @param rads an angle in radians
    * @return the angle in degrees
+   * @since 1.2
    */
-  public static double toDegrees (double rads)
+  public static double toDegrees(double rads)
   {
-    return rads / 0.017453292519943295;        /* (rads / (PI/180)) */
+    return rads * (180 / PI);
   }
 }
Index: java/lang/StrictMath.java
===================================================================
RCS file: java/lang/StrictMath.java
diff -N java/lang/StrictMath.java
--- /dev/null   1 Jan 1970 00:00:00 -0000
+++ java/lang/StrictMath.java   14 Feb 2002 20:44:21 -0000
@@ -0,0 +1,1840 @@
+/* java.lang.StrictMath -- common mathematical functions, strict Java
+   Copyright (C) 1998, 2001, 2002 Free Software Foundation, Inc.
+
+This file is part of GNU Classpath.
+
+GNU Classpath is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2, or (at your option)
+any later version.
+
+GNU Classpath is distributed in the hope that it will be useful, but
+WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with GNU Classpath; see the file COPYING.  If not, write to the
+Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
+02111-1307 USA.
+
+Linking this library statically or dynamically with other modules is
+making a combined work based on this library.  Thus, the terms and
+conditions of the GNU General Public License cover the whole
+combination.
+
+As a special exception, the copyright holders of this library give you
+permission to link this library with independent modules to produce an
+executable, regardless of the license terms of these independent
+modules, and to copy and distribute the resulting executable under
+terms of your choice, provided that you also meet, for each linked
+independent module, the terms and conditions of the license of that
+module.  An independent module is a module which is not derived from
+or based on this library.  If you modify this library, you may extend
+this exception to your version of the library, but you are not
+obligated to do so.  If you do not wish to do so, delete this
+exception statement from your version. */
+
+/*
+ * Some of the algorithms in this class are in the public domain, as part
+ * of fdlibm (freely-distributable math library), available at
+ * http://www.netlib.org/fdlibm/, and carry the following copyright:
+ * ====================================================
+ * Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
+ *
+ * Developed at SunSoft, a Sun Microsystems, Inc. business.
+ * Permission to use, copy, modify, and distribute this
+ * software is freely granted, provided that this notice
+ * is preserved.
+ * ====================================================
+ */
+
+package java.lang;
+
+import java.util.Random;
+import gnu.classpath.Configuration;
+
+/**
+ * Helper class containing useful mathematical functions and constants.
+ * This class mirrors address@hidden Math}, but is 100% portable, because it 
uses
+ * no native methods whatsoever.  Unfortunately, this usually means less
+ * efficiency and speed, as Math can use native methods.
+ *
+ * <p>The source of the various algorithms used is the fdlibm library, at:<br>
+ * <a href="http://www.netlib.org/fdlibm/";>http://www.netlib.org/fdlibm/</a>
+ *
+ * Note that angles are specified in radians.  Conversion functions are
+ * provided for your convenience.
+ *
+ * @author Eric Blake <address@hidden>
+ * @since 1.3
+ */
+public final strictfp class StrictMath
+{
+  /**
+   * StrictMath is non-instantiable.
+   */
+  private StrictMath()
+  {
+  }
+
+  /**
+   * A random number generator, initialized on first use.
+   *
+   * @see #random()
+   */
+  private static Random rand;
+
+  /**
+   * The most accurate approximation to the mathematical constant <em>e</em>:
+   * <code>2.718281828459045</code>. Used in natural log and exp.
+   *
+   * @see #log(double)
+   * @see #exp(double)
+   */
+  public static final double E
+    = 2.718281828459045; // Long bits 0x4005bf0z8b145769L.
+
+  /**
+   * The most accurate approximation to the mathematical constant <em>pi</em>:
+   * <code>3.141592653589793</code>. This is the ratio of a circle's diameter
+   * to its circumference.
+   */
+  public static final double PI
+    = 3.141592653589793; // Long bits 0x400921fb54442d18L.
+
+  /**
+   * Take the absolute value of the argument. (Absolute value means make
+   * it positive.)
+   *
+   * <p>Note that the the largest negative value (Integer.MIN_VALUE) cannot
+   * be made positive.  In this case, because of the rules of negation in
+   * a computer, MIN_VALUE is what will be returned.
+   * This is a <em>negative</em> value.  You have been warned.
+   *
+   * @param i the number to take the absolute value of
+   * @return the absolute value
+   * @see Integer#MIN_VALUE
+   */
+  public static int abs(int i)
+  {
+    return (i < 0) ? -i : i;
+  }
+
+  /**
+   * Take the absolute value of the argument. (Absolute value means make
+   * it positive.)
+   *
+   * <p>Note that the the largest negative value (Long.MIN_VALUE) cannot
+   * be made positive.  In this case, because of the rules of negation in
+   * a computer, MIN_VALUE is what will be returned.
+   * This is a <em>negative</em> value.  You have been warned.
+   *
+   * @param l the number to take the absolute value of
+   * @return the absolute value
+   * @see Long#MIN_VALUE
+   */
+  public static long abs(long l)
+  {
+    return (l < 0) ? -l : l;
+  }
+
+  /**
+   * Take the absolute value of the argument. (Absolute value means make
+   * it positive.)
+   *
+   * @param f the number to take the absolute value of
+   * @return the absolute value
+   */
+  public static float abs(float f)
+  {
+    return (f <= 0) ? 0 - f : f;
+  }
+
+  /**
+   * Take the absolute value of the argument. (Absolute value means make
+   * it positive.)
+   *
+   * @param d the number to take the absolute value of
+   * @return the absolute value
+   */
+  public static double abs(double d)
+  {
+    return (d <= 0) ? 0 - d : d;
+  }
+
+  /**
+   * Return whichever argument is smaller.
+   *
+   * @param a the first number
+   * @param b a second number
+   * @return the smaller of the two numbers
+   */
+  public static int min(int a, int b)
+  {
+    return (a < b) ? a : b;
+  }
+
+  /**
+   * Return whichever argument is smaller.
+   *
+   * @param a the first number
+   * @param b a second number
+   * @return the smaller of the two numbers
+   */
+  public static long min(long a, long b)
+  {
+    return (a < b) ? a : b;
+  }
+
+  /**
+   * Return whichever argument is smaller. If either argument is NaN, the
+   * result is NaN, and when comparing 0 and -0, -0 is always smaller.
+   *
+   * @param a the first number
+   * @param b a second number
+   * @return the smaller of the two numbers
+   */
+  public static float min(float a, float b)
+  {
+    // this check for NaN, from JLS 15.21.1, saves a method call
+    if (a != a)
+      return a;
+    // no need to check if b is NaN; < will work correctly
+    // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
+    if (a == 0 && b == 0)
+      return -(-a - b);
+    return (a < b) ? a : b;
+  }
+
+  /**
+   * Return whichever argument is smaller. If either argument is NaN, the
+   * result is NaN, and when comparing 0 and -0, -0 is always smaller.
+   *
+   * @param a the first number
+   * @param b a second number
+   * @return the smaller of the two numbers
+   */
+  public static double min(double a, double b)
+  {
+    // this check for NaN, from JLS 15.21.1, saves a method call
+    if (a != a)
+      return a;
+    // no need to check if b is NaN; < will work correctly
+    // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
+    if (a == 0 && b == 0)
+      return -(-a - b);
+    return (a < b) ? a : b;
+  }
+
+  /**
+   * Return whichever argument is larger.
+   *
+   * @param a the first number
+   * @param b a second number
+   * @return the larger of the two numbers
+   */
+  public static int max(int a, int b)
+  {
+    return (a > b) ? a : b;
+  }
+
+  /**
+   * Return whichever argument is larger.
+   *
+   * @param a the first number
+   * @param b a second number
+   * @return the larger of the two numbers
+   */
+  public static long max(long a, long b)
+  {
+    return (a > b) ? a : b;
+  }
+
+  /**
+   * Return whichever argument is larger. If either argument is NaN, the
+   * result is NaN, and when comparing 0 and -0, 0 is always larger.
+   *
+   * @param a the first number
+   * @param b a second number
+   * @return the larger of the two numbers
+   */
+  public static float max(float a, float b)
+  {
+    // this check for NaN, from JLS 15.21.1, saves a method call
+    if (a != a)
+      return a;
+    // no need to check if b is NaN; > will work correctly
+    // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
+    if (a == 0 && b == 0)
+      return a - -b;
+    return (a > b) ? a : b;
+  }
+
+  /**
+   * Return whichever argument is larger. If either argument is NaN, the
+   * result is NaN, and when comparing 0 and -0, 0 is always larger.
+   *
+   * @param a the first number
+   * @param b a second number
+   * @return the larger of the two numbers
+   */
+  public static double max(double a, double b)
+  {
+    // this check for NaN, from JLS 15.21.1, saves a method call
+    if (a != a)
+      return a;
+    // no need to check if b is NaN; > will work correctly
+    // recall that -0.0 == 0.0, but [+-]0.0 - [+-]0.0 behaves special
+    if (a == 0 && b == 0)
+      return a - -b;
+    return (a > b) ? a : b;
+  }
+
+  /**
+   * The trigonometric function <em>sin</em>. The sine of NaN or infinity is
+   * NaN, and the sine of 0 retains its sign.
+   *
+   * @param a the angle (in radians)
+   * @return sin(a)
+   */
+  public static double sin(double a)
+  {
+    if (a == Double.NEGATIVE_INFINITY || ! (a < Double.POSITIVE_INFINITY))
+      return Double.NaN;
+
+    if (abs(a) <= PI / 4)
+      return sin(a, 0);
+
+    // Argument reduction needed.
+    double[] y = new double[2];
+    int n = remPiOver2(a, y);
+    switch (n & 3)
+      {
+      case 0:
+        return sin(y[0], y[1]);
+      case 1:
+        return cos(y[0], y[1]);
+      case 2:
+        return -sin(y[0], y[1]);
+      default:
+        return -cos(y[0], y[1]);
+      }
+  }
+
+  /**
+   * The trigonometric function <em>cos</em>. The cosine of NaN or infinity is
+   * NaN.
+   *
+   * @param a the angle (in radians).
+   * @return cos(a).
+   */
+  public static double cos(double a)
+  {
+    if (a == Double.NEGATIVE_INFINITY || ! (a < Double.POSITIVE_INFINITY))
+      return Double.NaN;
+
+    if (abs(a) <= PI / 4)
+      return cos(a, 0);
+
+    // Argument reduction needed.
+    double[] y = new double[2];
+    int n = remPiOver2(a, y);
+    switch (n & 3)
+      {
+      case 0:
+        return cos(y[0], y[1]);
+      case 1:
+        return -sin(y[0], y[1]);
+      case 2:
+        return -cos(y[0], y[1]);
+      default:
+        return sin(y[0], y[1]);
+      }
+  }
+
+  /**
+   * The trigonometric function <em>tan</em>. The tangent of NaN or infinity
+   * is NaN, and the tangent of 0 retains its sign.
+   *
+   * @param a the angle (in radians)
+   * @return tan(a)
+   */
+  public static double tan(double a)
+  {
+    if (a == Double.NEGATIVE_INFINITY || ! (a < Double.POSITIVE_INFINITY))
+      return Double.NaN;
+
+    if (abs(a) <= PI / 4)
+      return tan(a, 0, false);
+
+    // Argument reduction needed.
+    double[] y = new double[2];
+    int n = remPiOver2(a, y);
+    return tan(y[0], y[1], (n & 1) == 1);
+  }
+
+  /**
+   * The trigonometric function <em>arcsin</em>. The range of angles returned
+   * is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN or
+   * its absolute value is beyond 1, the result is NaN; and the arcsine of
+   * 0 retains its sign.
+   *
+   * @param x the sin to turn back into an angle
+   * @return arcsin(x)
+   */
+  public static double asin(double x)
+  {
+    boolean negative = x < 0;
+    if (negative)
+      x = -x;
+    if (! (x <= 1))
+      return Double.NaN;
+    if (x == 1)
+      return negative ? -PI / 2 : PI / 2;
+    if (x < 0.5)
+      {
+        if (x < 1 / TWO_27)
+          return negative ? -x : x;
+        double t = x * x;
+        double p = t * (PS0 + t * (PS1 + t * (PS2 + t * (PS3 + t
+                                                         * (PS4 + t * PS5)))));
+        double q = 1 + t * (QS1 + t * (QS2 + t * (QS3 + t * QS4)));
+        return negative ? -x - x * (p / q) : x + x * (p / q);
+      }
+    double w = 1 - x; // 1>|x|>=0.5.
+    double t = w * 0.5;
+    double p = t * (PS0 + t * (PS1 + t * (PS2 + t * (PS3 + t
+                                                     * (PS4 + t * PS5)))));
+    double q = 1 + t * (QS1 + t * (QS2 + t * (QS3 + t * QS4)));
+    double s = sqrt(t);
+    if (x >= 0.975)
+      {
+        w = p / q;
+        t = PI / 2 - (2 * (s + s * w) - PI_L / 2);
+      }
+    else
+      {
+        w = (float) s;
+        double c = (t - w * w) / (s + w);
+        p = 2 * s * (p / q) - (PI_L / 2 - 2 * c);
+        q = PI / 4 - 2 * w;
+        t = PI / 4 - (p - q);
+      }
+    return negative ? -t : t;
+  }
+
+  /**
+   * The trigonometric function <em>arccos</em>. The range of angles returned
+   * is 0 to pi radians (0 to 180 degrees). If the argument is NaN or
+   * its absolute value is beyond 1, the result is NaN.
+   *
+   * @param x the cos to turn back into an angle
+   * @return arccos(x)
+   */
+  public static double acos(double x)
+  {
+    boolean negative = x < 0;
+    if (negative)
+      x = -x;
+    if (! (x <= 1))
+      return Double.NaN;
+    if (x == 1)
+      return negative ? PI : 0;
+    if (x < 0.5)
+      {
+        if (x < 1 / TWO_57)
+          return PI / 2;
+        double z = x * x;
+        double p = z * (PS0 + z * (PS1 + z * (PS2 + z * (PS3 + z
+                                                         * (PS4 + z * PS5)))));
+        double q = 1 + z * (QS1 + z * (QS2 + z * (QS3 + z * QS4)));
+        double r = x - (PI_L / 2 - x * (p / q));
+        return negative ? PI / 2 + r : PI / 2 - r;
+      }
+    if (negative) // x<=-0.5.
+      {
+        double z = (1 + x) * 0.5;
+        double p = z * (PS0 + z * (PS1 + z * (PS2 + z * (PS3 + z
+                                                         * (PS4 + z * PS5)))));
+        double q = 1 + z * (QS1 + z * (QS2 + z * (QS3 + z * QS4)));
+        double s = sqrt(z);
+        double w = p / q * s - PI_L / 2;
+        return PI - 2 * (s + w);
+      }
+    double z = (1 - x) * 0.5; // x>0.5.
+    double s = sqrt(z);
+    double df = (float) s;
+    double c = (z - df * df) / (s + df);
+    double p = z * (PS0 + z * (PS1 + z * (PS2 + z * (PS3 + z
+                                                     * (PS4 + z * PS5)))));
+    double q = 1 + z * (QS1 + z * (QS2 + z * (QS3 + z * QS4)));
+    double w = p / q * s + c;
+    return 2 * (df + w);
+  }
+
+  /**
+   * The trigonometric function <em>arcsin</em>. The range of angles returned
+   * is -pi/2 to pi/2 radians (-90 to 90 degrees). If the argument is NaN, the
+   * result is NaN; and the arctangent of 0 retains its sign.
+   *
+   * @param x the tan to turn back into an angle
+   * @return arcsin(x)
+   * @see #atan2(double, double)
+   */
+  public static double atan(double x)
+  {
+    double lo;
+    double hi;
+    boolean negative = x < 0;
+    if (negative)
+      x = -x;
+    if (x >= TWO_66)
+      return negative ? -PI / 2 : PI / 2;
+    if (! (x >= 0.4375)) // |x|<7/16, or NaN.
+      {
+        if (! (x >= 1 / TWO_29)) // Small, or NaN.
+          return negative ? -x : x;
+        lo = hi = 0;
+      }
+    else if (x < 1.1875)
+      {
+        if (x < 0.6875) // 7/16<=|x|<11/16.
+          {
+            x = (2 * x - 1) / (2 + x);
+            hi = ATAN_0_5H;
+            lo = ATAN_0_5L;
+          }
+        else // 11/16<=|x|<19/16.
+          {
+            x = (x - 1) / (x + 1);
+            hi = PI / 4;
+            lo = PI_L / 4;
+          }
+      }
+    else if (x < 2.4375) // 19/16<=|x|<39/16.
+      {
+        x = (x - 1.5) / (1 + 1.5 * x);
+        hi = ATAN_1_5H;
+        lo = ATAN_1_5L;
+      }
+    else // 39/16<=|x|<2**66.
+      {
+        x = -1 / x;
+        hi = PI / 2;
+        lo = PI_L / 2;
+      }
+
+    // Break sum from i=0 to 10 ATi*z**(i+1) into odd and even poly.
+    double z = x * x;
+    double w = z * z;
+    double s1 = z * (AT0 + w * (AT2 + w * (AT4 + w * (AT6 + w
+                                                      * (AT8 + w * AT10)))));
+    double s2 = w * (AT1 + w * (AT3 + w * (AT5 + w * (AT7 + w * AT9))));
+    if (hi == 0)
+      return negative ? x * (s1 + s2) - x : x - x * (s1 + s2);
+    z = hi - ((x * (s1 + s2) - lo) - x);
+    return negative ? -z : z;
+  }
+
+  /**
+   * A special version of the trigonometric function <em>arctan</em>, for
+   * converting rectangular coordinates <em>(x, y)</em> to polar
+   * <em>(r, theta)</em>. This computes the arctangent of x/y in the range
+   * of -pi to pi radians (-180 to 180 degrees). Special cases:<ul>
+   * <li>If either argument is NaN, the result is NaN.</li>
+   * <li>If the first argument is positive zero and the second argument is
+   * positive, or the first argument is positive and finite and the second
+   * argument is positive infinity, then the result is positive zero.</li>
+   * <li>If the first argument is negative zero and the second argument is
+   * positive, or the first argument is negative and finite and the second
+   * argument is positive infinity, then the result is negative zero.</li>
+   * <li>If the first argument is positive zero and the second argument is
+   * negative, or the first argument is positive and finite and the second
+   * argument is negative infinity, then the result is the double value
+   * closest to pi.</li>
+   * <li>If the first argument is negative zero and the second argument is
+   * negative, or the first argument is negative and finite and the second
+   * argument is negative infinity, then the result is the double value
+   * closest to -pi.</li>
+   * <li>If the first argument is positive and the second argument is
+   * positive zero or negative zero, or the first argument is positive
+   * infinity and the second argument is finite, then the result is the
+   * double value closest to pi/2.</li>
+   * <li>If the first argument is negative and the second argument is
+   * positive zero or negative zero, or the first argument is negative
+   * infinity and the second argument is finite, then the result is the
+   * double value closest to -pi/2.</li>
+   * <li>If both arguments are positive infinity, then the result is the
+   * double value closest to pi/4.</li>
+   * <li>If the first argument is positive infinity and the second argument
+   * is negative infinity, then the result is the double value closest to
+   * 3*pi/4.</li>
+   * <li>If the first argument is negative infinity and the second argument
+   * is positive infinity, then the result is the double value closest to
+   * -pi/4.</li>
+   * <li>If both arguments are negative infinity, then the result is the
+   * double value closest to -3*pi/4.</li>
+   *
+   * </ul><p>This returns theta, the angle of the point. To get r, albeit
+   * slightly inaccurately, use sqrt(x*x+y*y).
+   *
+   * @param y the y position
+   * @param x the x position
+   * @return <em>theta</em> in the conversion of (x, y) to (r, theta)
+   * @see #atan(double)
+   */
+  public static double atan2(double y, double x)
+  {
+    if (x != x || y != y)
+      return Double.NaN;
+    if (x == 1)
+      return atan(y);
+    if (x == Double.POSITIVE_INFINITY)
+      {
+        if (y == Double.POSITIVE_INFINITY)
+          return PI / 4;
+        if (y == Double.NEGATIVE_INFINITY)
+          return -PI / 4;
+        return 0 * y;
+      }
+    if (x == Double.NEGATIVE_INFINITY)
+      {
+        if (y == Double.POSITIVE_INFINITY)
+          return 3 * PI / 4;
+        if (y == Double.NEGATIVE_INFINITY)
+          return -3 * PI / 4;
+        return (1 / (0 * y) == Double.POSITIVE_INFINITY) ? PI : -PI;
+      }
+    if (y == 0)
+      {
+        if (1 / (0 * x) == Double.POSITIVE_INFINITY)
+          return y;
+        return (1 / y == Double.POSITIVE_INFINITY) ? PI : -PI;
+      }
+    if (y == Double.POSITIVE_INFINITY || y == Double.NEGATIVE_INFINITY
+        || x == 0)
+      return y < 0 ? -PI / 2 : PI / 2;
+
+    double z = abs(y / x); // Safe to do y/x.
+    if (z > TWO_60)
+      z = PI / 2 + 0.5 * PI_L;
+    else if (x < 0 && z < 1 / TWO_60)
+      z = 0;
+    else
+      z = atan(z);
+    if (x > 0)
+      return y > 0 ? z : -z;
+    return y > 0 ? PI - (z - PI_L) : z - PI_L - PI;
+  }
+
+  /**
+   * Take <em>e</em><sup>a</sup>.  The opposite of <code>log()</code>. If the
+   * argument is NaN, the result is NaN; if the argument is positive infinity,
+   * the result is positive infinity; and if the argument is negative
+   * infinity, the result is positive zero.
+   *
+   * @param x the number to raise to the power
+   * @return the number raised to the power of <em>e</em>
+   * @see #log(double)
+   * @see #pow(double, double)
+   */
+  public static double exp(double x)
+  {
+    if (x != x)
+      return x;
+    if (x > EXP_LIMIT_H)
+      return Double.POSITIVE_INFINITY;
+    if (x < EXP_LIMIT_L)
+      return 0;
+
+    // Argument reduction.
+    double hi;
+    double lo;
+    int k;
+    double t = abs(x);
+    if (t > 0.5 * LN2)
+      {
+        if (t < 1.5 * LN2)
+          {
+            hi = t - LN2_H;
+            lo = LN2_L;
+            k = 1;
+          }
+        else
+          {
+            k = (int) (INV_LN2 * t + 0.5);
+            hi = t - k * LN2_H;
+            lo = k * LN2_L;
+          }
+        if (x < 0)
+          {
+            hi = -hi;
+            lo = -lo;
+            k = -k;
+          }
+        x = hi - lo;
+      }
+    else if (t < 1 / TWO_28)
+      return 1;
+    else
+      lo = hi = k = 0;
+
+    // Now x is in primary range.
+    t = x * x;
+    double c = x - t * (P1 + t * (P2 + t * (P3 + t * (P4 + t * P5))));
+    if (k == 0)
+      return 1 - (x * c / (c - 2) - x);
+    double y = 1 - (lo - x * c / (2 - c) - hi);
+    return scale(y, k);
+  }
+
+  /**
+   * Take ln(a) (the natural log).  The opposite of <code>exp()</code>. If the
+   * argument is NaN or negative, the result is NaN; if the argument is
+   * positive infinity, the result is positive infinity; and if the argument
+   * is either zero, the result is negative infinity.
+   *
+   * <p>Note that the way to get log<sub>b</sub>(a) is to do this:
+   * <code>ln(a) / ln(b)</code>.
+   *
+   * @param x the number to take the natural log of
+   * @return the natural log of <code>a</code>
+   * @see #exp(double)
+   */
+  public static double log(double x)
+  {
+    if (x == 0)
+      return Double.NEGATIVE_INFINITY;
+    if (x < 0)
+      return Double.NaN;
+    if (! (x < Double.POSITIVE_INFINITY))
+      return x;
+
+    // Normalize x.
+    long bits = Double.doubleToLongBits(x);
+    int exp = (int) (bits >> 52);
+    if (exp == 0) // Subnormal x.
+      {
+        x *= TWO_54;
+        bits = Double.doubleToLongBits(x);
+        exp = (int) (bits >> 52) - 54;
+      }
+    exp -= 1023; // Unbias exponent.
+    bits = (bits & 0x000fffffffffffffL) | 0x3ff0000000000000L;
+    x = Double.longBitsToDouble(bits);
+    if (x >= SQRT_2)
+      {
+        x *= 0.5;
+        exp++;
+      }
+    x--;
+    if (abs(x) < 1 / TWO_20)
+      {
+        if (x == 0)
+          return exp * LN2_H + exp * LN2_L;
+        double r = x * x * (0.5 - 1 / 3.0 * x);
+        if (exp == 0)
+          return x - r;
+        return exp * LN2_H - ((r - exp * LN2_L) - x);
+      }
+    double s = x / (2 + x);
+    double z = s * s;
+    double w = z * z;
+    double t1 = w * (LG2 + w * (LG4 + w * LG6));
+    double t2 = z * (LG1 + w * (LG3 + w * (LG5 + w * LG7)));
+    double r = t2 + t1;
+    if (bits >= 0x3ff6174a00000000L && bits < 0x3ff6b85200000000L)
+      {
+        double h = 0.5 * x * x; // Need more accuracy for x near sqrt(2).
+        if (exp == 0)
+          return x - (h - s * (h + r));
+        return exp * LN2_H - ((h - (s * (h + r) + exp * LN2_L)) - x);
+      }
+    if (exp == 0)
+      return x - s * (x - r);
+    return exp * LN2_H - ((s * (x - r) - exp * LN2_L) - x);
+  }
+
+  /**
+   * Take a square root. If the argument is NaN or negative, the result is
+   * NaN; if the argument is positive infinity, the result is positive
+   * infinity; and if the result is either zero, the result is the same.
+   *
+   * <p>For other roots, use pow(x, 1/rootNumber).
+   *
+   * @param x the numeric argument
+   * @return the square root of the argument
+   * @see #pow(double, double)
+   */
+  public static double sqrt(double x)
+  {
+    if (x < 0)
+      return Double.NaN;
+    if (x == 0 || ! (x < Double.POSITIVE_INFINITY))
+      return x;
+
+    // Normalize x.
+    long bits = Double.doubleToLongBits(x);
+    int exp = (int) (bits >> 52);
+    if (exp == 0) // Subnormal x.
+      {
+        x *= TWO_54;
+        bits = Double.doubleToLongBits(x);
+        exp = (int) (bits >> 52) - 54;
+      }
+    exp -= 1023; // Unbias exponent.
+    bits = (bits & 0x000fffffffffffffL) | 0x0010000000000000L;
+    if ((exp & 1) == 1) // Odd exp, double x to make it even.
+      bits <<= 1;
+    exp >>= 1;
+
+    // Generate sqrt(x) bit by bit.
+    bits <<= 1;
+    long q = 0;
+    long s = 0;
+    long r = 0x0020000000000000L; // Move r right to left.
+    while (r != 0)
+      {
+        long t = s + r;
+        if (t <= bits)
+          {
+            s = t + r;
+            bits -= t;
+            q += r;
+          }
+        bits <<= 1;
+        r >>= 1;
+      }
+
+    // Use floating add to round correctly.
+    if (bits != 0)
+      q += q & 1;
+    return Double.longBitsToDouble((q >> 1) + ((exp + 1022L) << 52));
+  }
+
+  /**
+   * Raise a number to a power. Special cases:<ul>
+   * <li>If the second argument is positive or negative zero, then the result
+   * is 1.0.</li>
+   * <li>If the second argument is 1.0, then the result is the same as the
+   * first argument.</li>
+   * <li>If the second argument is NaN, then the result is NaN.</li>
+   * <li>If the first argument is NaN and the second argument is nonzero,
+   * then the result is NaN.</li>
+   * <li>If the absolute value of the first argument is greater than 1 and
+   * the second argument is positive infinity, or the absolute value of the
+   * first argument is less than 1 and the second argument is negative
+   * infinity, then the result is positive infinity.</li>
+   * <li>If the absolute value of the first argument is greater than 1 and
+   * the second argument is negative infinity, or the absolute value of the
+   * first argument is less than 1 and the second argument is positive
+   * infinity, then the result is positive zero.</li>
+   * <li>If the absolute value of the first argument equals 1 and the second
+   * argument is infinite, then the result is NaN.</li>
+   * <li>If the first argument is positive zero and the second argument is
+   * greater than zero, or the first argument is positive infinity and the
+   * second argument is less than zero, then the result is positive zero.</li>
+   * <li>If the first argument is positive zero and the second argument is
+   * less than zero, or the first argument is positive infinity and the
+   * second argument is greater than zero, then the result is positive
+   * infinity.</li>
+   * <li>If the first argument is negative zero and the second argument is
+   * greater than zero but not a finite odd integer, or the first argument is
+   * negative infinity and the second argument is less than zero but not a
+   * finite odd integer, then the result is positive zero.</li>
+   * <li>If the first argument is negative zero and the second argument is a
+   * positive finite odd integer, or the first argument is negative infinity
+   * and the second argument is a negative finite odd integer, then the result
+   * is negative zero.</li>
+   * <li>If the first argument is negative zero and the second argument is
+   * less than zero but not a finite odd integer, or the first argument is
+   * negative infinity and the second argument is greater than zero but not a
+   * finite odd integer, then the result is positive infinity.</li>
+   * <li>If the first argument is negative zero and the second argument is a
+   * negative finite odd integer, or the first argument is negative infinity
+   * and the second argument is a positive finite odd integer, then the result
+   * is negative infinity.</li>
+   * <li>If the first argument is less than zero and the second argument is a
+   * finite even integer, then the result is equal to the result of raising
+   * the absolute value of the first argument to the power of the second
+   * argument.</li>
+   * <li>If the first argument is less than zero and the second argument is a
+   * finite odd integer, then the result is equal to the negative of the
+   * result of raising the absolute value of the first argument to the power
+   * of the second argument.</li>
+   * <li>If the first argument is finite and less than zero and the second
+   * argument is finite and not an integer, then the result is NaN.</li>
+   * <li>If both arguments are integers, then the result is exactly equal to
+   * the mathematical result of raising the first argument to the power of
+   * the second argument if that result can in fact be represented exactly as
+   * a double value.</li>
+   *
+   * </ul><p>(In the foregoing descriptions, a floating-point value is
+   * considered to be an integer if and only if it is a fixed point of the
+   * method address@hidden #ceil(double)} or, equivalently, a fixed point of 
the
+   * method address@hidden #floor(double)}. A value is a fixed point of a 
one-argument
+   * method if and only if the result of applying the method to the value is
+   * equal to the value.)
+   *
+   * @param x the number to raise
+   * @param y the power to raise it to
+   * @return x<sup>y</sup>
+   */
+  public static double pow(double x, double y)
+  {
+    // Special cases first.
+    if (y == 0)
+      return 1;
+    if (y == 1)
+      return x;
+    if (y == -1)
+      return 1 / x;
+    if (x != x || y != y)
+      return Double.NaN;
+
+    // When x < 0, yisint tells if y is not an integer (0), even(1),
+    // or odd (2).
+    int yisint = 0;
+    if (x < 0 && floor(y) == y)
+      yisint = (y % 2 == 0) ? 2 : 1;
+    double ax = abs(x);
+    double ay = abs(y);
+
+    // More special cases, of y.
+    if (ay == Double.POSITIVE_INFINITY)
+      {
+        if (ax == 1)
+          return Double.NaN;
+        if (ax > 1)
+          return y > 0 ? y : 0;
+        return y < 0 ? -y : 0;
+      }
+    if (y == 2)
+      return x * x;
+    if (y == 0.5)
+      return sqrt(x);
+
+    // More special cases, of x.
+    if (x == 0 || ax == Double.POSITIVE_INFINITY || ax == 1)
+      {
+        if (y < 0)
+          ax = 1 / ax;
+        if (x < 0)
+          {
+            if (x == -1 && yisint == 0)
+              ax = Double.NaN;
+            else if (yisint == 1)
+              ax = -ax;
+          }
+        return ax;
+      }
+    if (x < 0 && yisint == 0)
+      return Double.NaN;
+
+    // Now we can start!
+    double t;
+    double t1;
+    double t2;
+    double u;
+    double v;
+    double w;
+    if (ay > TWO_31)
+      {
+        if (ay > TWO_64) // Automatic over/underflow.
+          return ((ax < 1) ? y < 0 : y > 0) ? Double.POSITIVE_INFINITY : 0;
+        // Over/underflow if x is not close to one.
+        if (ax < 0.9999995231628418)
+          return y < 0 ? Double.POSITIVE_INFINITY : 0;
+        if (ax >= 1.0000009536743164)
+          return y > 0 ? Double.POSITIVE_INFINITY : 0;
+        // Now |1-x| is <= 2**-20, sufficient to compute
+        // log(x) by x-x^2/2+x^3/3-x^4/4.
+        t = x - 1;
+        w = t * t * (0.5 - t * (1 / 3.0 - t * 0.25));
+        u = INV_LN2_H * t;
+        v = t * INV_LN2_L - w * INV_LN2;
+        t1 = (float) (u + v);
+        t2 = v - (t1 - u);
+      }
+    else
+    {
+      long bits = Double.doubleToLongBits(ax);
+      int exp = (int) (bits >> 52);
+      if (exp == 0) // Subnormal x.
+        {
+          ax *= TWO_54;
+          bits = Double.doubleToLongBits(ax);
+          exp = (int) (bits >> 52) - 54;
+        }
+      exp -= 1023; // Unbias exponent.
+      ax = Double.longBitsToDouble((bits & 0x000fffffffffffffL)
+                                   | 0x3ff0000000000000L);
+      boolean k;
+      if (ax < SQRT_1_5)  // |x|<sqrt(3/2).
+        k = false;
+      else if (ax < SQRT_3) // |x|<sqrt(3).
+        k = true;
+      else
+        {
+          k = false;
+          ax *= 0.5;
+          exp++;
+        }
+
+      // Compute s = s_h+s_l = (x-1)/(x+1) or (x-1.5)/(x+1.5).
+      u = ax - (k ? 1.5 : 1);
+      v = 1 / (ax + (k ? 1.5 : 1));
+      double s = u * v;
+      double s_h = (float) s;
+      double t_h = (float) (ax + (k ? 1.5 : 1));
+      double t_l = ax - (t_h - (k ? 1.5 : 1));
+      double s_l = v * ((u - s_h * t_h) - s_h * t_l);
+      // Compute log(ax).
+      double s2 = s * s;
+      double r = s_l * (s_h + s) + s2 * s2
+        * (L1 + s2 * (L2 + s2 * (L3 + s2 * (L4 + s2 * (L5 + s2 * L6)))));
+      s2 = s_h * s_h;
+      t_h = (float) (3.0 + s2 + r);
+      t_l = r - (t_h - 3.0 - s2);
+      // u+v = s*(1+...).
+      u = s_h * t_h;
+      v = s_l * t_h + t_l * s;
+      // 2/(3log2)*(s+...).
+      double p_h = (float) (u + v);
+      double p_l = v - (p_h - u);
+      double z_h = CP_H * p_h;
+      double z_l = CP_L * p_h + p_l * CP + (k ? DP_L : 0);
+      // log2(ax) = (s+..)*2/(3*log2) = exp + dp_h + z_h + z_l.
+      t = exp;
+      t1 = (float) (z_h + z_l + (k ? DP_H : 0) + t);
+      t2 = z_l - (t1 - t - (k ? DP_H : 0) - z_h);
+    }
+
+    // Split up y into y1+y2 and compute (y1+y2)*(t1+t2).
+    boolean negative = x < 0 && yisint == 1;
+    double y1 = (float) y;
+    double p_l = (y - y1) * t1 + y * t2;
+    double p_h = y1 * t1;
+    double z = p_l + p_h;
+    if (z >= 1024) // Detect overflow.
+      {
+        if (z > 1024 || p_l + OVT > z - p_h)
+          return negative ? Double.NEGATIVE_INFINITY
+            : Double.POSITIVE_INFINITY;
+      }
+    else if (z <= -1075) // Detect underflow.
+      {
+        if (z < -1075 || p_l <= z - p_h)
+          return negative ? -0.0 : 0;
+      }
+
+    // Compute 2**(p_h+p_l).
+    int n = round((float) z);
+    p_h -= n;
+    t = (float) (p_l + p_h);
+    u = t * LN2_H;
+    v = (p_l - (t - p_h)) * LN2 + t * LN2_L;
+    z = u + v;
+    w = v - (z - u);
+    t = z * z;
+    t1 = z - t * (P1 + t * (P2 + t * (P3 + t * (P4 + t * P5))));
+    double r = (z * t1) / (t1 - 2) - (w + z * w);
+    z = scale(1 - (r - z), n);
+    return negative ? -z : z;
+  }
+
+  /**
+   * Get the IEEE 754 floating point remainder on two numbers. This is the
+   * value of <code>x - y * <em>n</em></code>, where <em>n</em> is the closest
+   * double to <code>x / y</code> (ties go to the even n); for a zero
+   * remainder, the sign is that of <code>x</code>. If either argument is NaN,
+   * the first argument is infinite, or the second argument is zero, the result
+   * is NaN; if x is finite but y is infinte, the result is x.
+   *
+   * @param x the dividend (the top half)
+   * @param y the divisor (the bottom half)
+   * @return the IEEE 754-defined floating point remainder of x/y
+   * @see #rint(double)
+   */
+  public static double IEEEremainder(double x, double y)
+  {
+    // Purge off exception values.
+    if (x == Double.NEGATIVE_INFINITY || ! (x < Double.POSITIVE_INFINITY)
+        || y == 0 || y != y)
+      return Double.NaN;
+
+    boolean negative = x < 0;
+    x = abs(x);
+    y = abs(y);
+    if (x == y || x == 0)
+      return 0 * x; // Get correct sign.
+
+    // Achieve x < 2y, then take first shot at remainder.
+    if (y < TWO_1023)
+      x %= y + y;
+
+    // Now adjust x to get correct precision.
+    if (y < 4 / TWO_1023)
+      {
+        if (x + x > y)
+          {
+            x -= y;
+            if (x + x >= y)
+              x -= y;
+          }
+      }
+    else
+      {
+        y *= 0.5;
+        if (x > y)
+          {
+            x -= y;
+            if (x >= y)
+              x -= y;
+          }
+      }
+    return negative ? -x : x;
+  }
+
+  /**
+   * Take the nearest integer that is that is greater than or equal to the
+   * argument. If the argument is NaN, infinite, or zero, the result is the
+   * same; if the argument is between -1 and 0, the result is negative zero.
+   * Note that <code>Math.ceil(x) == -Math.floor(-x)</code>.
+   *
+   * @param a the value to act upon
+   * @return the nearest integer &gt;= <code>a</code>
+   */
+  public static double ceil(double a)
+  {
+    return -floor(-a);
+  }
+
+  /**
+   * Take the nearest integer that is that is less than or equal to the
+   * argument. If the argument is NaN, infinite, or zero, the result is the
+   * same. Note that <code>Math.ceil(x) == -Math.floor(-x)</code>.
+   *
+   * @param a the value to act upon
+   * @return the nearest integer &lt;= <code>a</code>
+   */
+  public static double floor(double a)
+  {
+    double x = abs(a);
+    if (! (x < TWO_52) || (long) a == a)
+      return a; // No fraction bits; includes NaN and infinity.
+    if (x < 1)
+      return a >= 0 ? 0 * a : -1; // Worry about signed zero.
+    return a < 0 ? (long) a - 1.0 : (long) a; // Cast to long truncates.
+  }
+
+  /**
+   * Take the nearest integer to the argument.  If it is exactly between
+   * two integers, the even integer is taken. If the argument is NaN,
+   * infinite, or zero, the result is the same.
+   *
+   * @param a the value to act upon
+   * @return the nearest integer to <code>a</code>
+   */
+  public static double rint(double a)
+  {
+    double x = abs(a);
+    if (! (x < TWO_52))
+      return a; // No fraction bits; includes NaN and infinity.
+    if (x <= 0.5)
+      return 0 * a; // Worry about signed zero.
+    if (x % 2 <= 0.5)
+      return (long) a; // Catch round down to even.
+    return (long) (a + (a < 0 ? -0.5 : 0.5)); // Cast to long truncates.
+  }
+
+  /**
+   * Take the nearest integer to the argument.  This is equivalent to
+   * <code>(int) Math.floor(f + 0.5f)</code>. If the argument is NaN, the
+   * result is 0; otherwise if the argument is outside the range of int, the
+   * result will be Integer.MIN_VALUE or Integer.MAX_VALUE, as appropriate.
+   *
+   * @param f the argument to round
+   * @return the nearest integer to the argument
+   * @see Integer#MIN_VALUE
+   * @see Integer#MAX_VALUE
+   */
+  public static int round(float f)
+  {
+    return (int) floor(f + 0.5f);
+  }
+
+  /**
+   * Take the nearest long to the argument.  This is equivalent to
+   * <code>(long) Math.floor(d + 0.5)</code>. If the argument is NaN, the
+   * result is 0; otherwise if the argument is outside the range of long, the
+   * result will be Long.MIN_VALUE or Long.MAX_VALUE, as appropriate.
+   *
+   * @param d the argument to round
+   * @return the nearest long to the argument
+   * @see Long#MIN_VALUE
+   * @see Long#MAX_VALUE
+   */
+  public static long round(double d)
+  {
+    return (long) floor(d + 0.5);
+  }
+
+  /**
+   * Get a random number.  This behaves like Random.nextDouble(), seeded by
+   * System.currentTimeMillis() when first called. In other words, the number
+   * is from a pseudorandom sequence, and lies in the range [+0.0, 1.0).
+   * This random sequence is only used by this method, and is threadsafe,
+   * although you may want your own random number generator if it is shared
+   * among threads.
+   *
+   * @return a random number
+   * @see Random#nextDouble()
+   * @see System#currentTimeMillis()
+   */
+  public static synchronized double random()
+  {
+    if (rand == null)
+      rand = new Random();
+    return rand.nextDouble();
+  }
+
+  /**
+   * Convert from degrees to radians. The formula for this is
+   * radians = degrees * (pi/180); however it is not always exact given the
+   * limitations of floating point numbers.
+   *
+   * @param degrees an angle in degrees
+   * @return the angle in radians
+   */
+  public static double toRadians(double degrees)
+  {
+    return degrees * (PI / 180);
+  }
+
+  /**
+   * Convert from radians to degrees. The formula for this is
+   * degrees = radians * (180/pi); however it is not always exact given the
+   * limitations of floating point numbers.
+   *
+   * @param rads an angle in radians
+   * @return the angle in degrees
+   */
+  public static double toDegrees(double rads)
+  {
+    return rads * (180 / PI);
+  }
+
+  /**
+   * Constants for scaling and comparing doubles by powers of 2. The compiler
+   * must automatically inline constructs like (1/TWO_54), so we don't list
+   * negative powers of two here.
+   */
+  private static final double
+    TWO_16 = 0x10000, // Long bits 0x40f0000000000000L.
+    TWO_20 = 0x100000, // Long bits 0x4130000000000000L.
+    TWO_24 = 0x1000000, // Long bits 0x4170000000000000L.
+    TWO_27 = 0x8000000, // Long bits 0x41a0000000000000L.
+    TWO_28 = 0x10000000, // Long bits 0x41b0000000000000L.
+    TWO_29 = 0x20000000, // Long bits 0x41c0000000000000L.
+    TWO_31 = 0x80000000L, // Long bits 0x41e0000000000000L.
+    TWO_49 = 0x2000000000000L, // Long bits 0x4300000000000000L.
+    TWO_52 = 0x10000000000000L, // Long bits 0x4330000000000000L.
+    TWO_54 = 0x40000000000000L, // Long bits 0x4350000000000000L.
+    TWO_57 = 0x200000000000000L, // Long bits 0x4380000000000000L.
+    TWO_60 = 0x1000000000000000L, // Long bits 0x43b0000000000000L.
+    TWO_64 = 1.8446744073709552e19, // Long bits 0x43f0000000000000L.
+    TWO_66 = 7.378697629483821e19, // Long bits 0x4410000000000000L.
+    TWO_1023 = 8.98846567431158e307; // Long bits 0x7fe0000000000000L.
+
+  /**
+   * Super precision for 2/pi in 24-bit chunks, for use in
+   * address@hidden #remPiOver2()}.
+   */
+  private static final int TWO_OVER_PI[] = {
+    0xa2f983, 0x6e4e44, 0x1529fc, 0x2757d1, 0xf534dd, 0xc0db62,
+    0x95993c, 0x439041, 0xfe5163, 0xabdebb, 0xc561b7, 0x246e3a,
+    0x424dd2, 0xe00649, 0x2eea09, 0xd1921c, 0xfe1deb, 0x1cb129,
+    0xa73ee8, 0x8235f5, 0x2ebb44, 0x84e99c, 0x7026b4, 0x5f7e41,
+    0x3991d6, 0x398353, 0x39f49c, 0x845f8b, 0xbdf928, 0x3b1ff8,
+    0x97ffde, 0x05980f, 0xef2f11, 0x8b5a0a, 0x6d1f6d, 0x367ecf,
+    0x27cb09, 0xb74f46, 0x3f669e, 0x5fea2d, 0x7527ba, 0xc7ebe5,
+    0xf17b3d, 0x0739f7, 0x8a5292, 0xea6bfb, 0x5fb11f, 0x8d5d08,
+    0x560330, 0x46fc7b, 0x6babf0, 0xcfbc20, 0x9af436, 0x1da9e3,
+    0x91615e, 0xe61b08, 0x659985, 0x5f14a0, 0x68408d, 0xffd880,
+    0x4d7327, 0x310606, 0x1556ca, 0x73a8c9, 0x60e27b, 0xc08c6b,
+  };
+
+  /**
+   * Super precision for pi/2 in 24-bit chunks, for use in
+   * address@hidden #remPiOver2()}.
+   */
+  private static final double PI_OVER_TWO[] = {
+    1.570796251296997, // Long bits 0x3ff921fb40000000L.
+    7.549789415861596e-8, // Long bits 0x3e74442d00000000L.
+    5.390302529957765e-15, // Long bits 0x3cf8469880000000L.
+    3.282003415807913e-22, // Long bits 0x3b78cc5160000000L.
+    1.270655753080676e-29, // Long bits 0x39f01b8380000000L.
+    1.2293330898111133e-36, // Long bits 0x387a252040000000L.
+    2.7337005381646456e-44, // Long bits 0x36e3822280000000L.
+    2.1674168387780482e-51, // Long bits 0x3569f31d00000000L.
+  };
+
+  /**
+   * More constants related to pi, used in address@hidden #remPiOver2()} and
+   * elsewhere.
+   */
+  private static final double
+    PI_L = 1.2246467991473532e-16, // Long bits 0x3ca1a62633145c07L.
+    PIO2_1 = 1.5707963267341256, // Long bits 0x3ff921fb54400000L.
+    PIO2_1L = 6.077100506506192e-11, // Long bits 0x3dd0b4611a626331L.
+    PIO2_2 = 6.077100506303966e-11, // Long bits 0x3dd0b4611a600000L.
+    PIO2_2L = 2.0222662487959506e-21, // Long bits 0x3ba3198a2e037073L.
+    PIO2_3 = 2.0222662487111665e-21, // Long bits 0x3ba3198a2e000000L.
+    PIO2_3L = 8.4784276603689e-32; // Long bits 0x397b839a252049c1L.
+
+  /**
+   * Natural log and square root constants, for calculation of
+   * address@hidden #exp(double)}, address@hidden #log(double)} and
+   * address@hidden #power(double, double)}. CP is 2/(3*ln(2)).
+   */
+  private static final double
+    SQRT_1_5 = 1.224744871391589, // Long bits 0x3ff3988e1409212eL.
+    SQRT_2 = 1.4142135623730951, // Long bits 0x3ff6a09e667f3bcdL.
+    SQRT_3 = 1.7320508075688772, // Long bits 0x3ffbb67ae8584caaL.
+    EXP_LIMIT_H = 709.782712893384, // Long bits 0x40862e42fefa39efL.
+    EXP_LIMIT_L = -745.1332191019411, // Long bits 0xc0874910d52d3051L.
+    CP = 0.9617966939259756, // Long bits 0x3feec709dc3a03fdL.
+    CP_H = 0.9617967009544373, // Long bits 0x3feec709e0000000L.
+    CP_L = -7.028461650952758e-9, // Long bits 0xbe3e2fe0145b01f5L.
+    LN2 = 0.6931471805599453, // Long bits 0x3fe62e42fefa39efL.
+    LN2_H = 0.6931471803691238, // Long bits 0x3fe62e42fee00000L.
+    LN2_L = 1.9082149292705877e-10, // Long bits 0x3dea39ef35793c76L.
+    INV_LN2 = 1.4426950408889634, // Long bits 0x3ff71547652b82feL.
+    INV_LN2_H = 1.4426950216293335, // Long bits 0x3ff7154760000000L.
+    INV_LN2_L = 1.9259629911266175e-8; // Long bits 0x3e54ae0bf85ddf44L.
+
+  /**
+   * Constants for computing address@hidden #log(double)}.
+   */
+  private static final double
+    LG1 = 0.6666666666666735, // Long bits 0x3fe5555555555593L.
+    LG2 = 0.3999999999940942, // Long bits 0x3fd999999997fa04L.
+    LG3 = 0.2857142874366239, // Long bits 0x3fd2492494229359L.
+    LG4 = 0.22222198432149784, // Long bits 0x3fcc71c51d8e78afL.
+    LG5 = 0.1818357216161805, // Long bits 0x3fc7466496cb03deL.
+    LG6 = 0.15313837699209373, // Long bits 0x3fc39a09d078c69fL.
+    LG7 = 0.14798198605116586; // Long bits 0x3fc2f112df3e5244L.
+
+  /**
+   * Constants for computing address@hidden #pow(double, double)}. L and P are
+   * coefficients for series; OVT is -(1024-log2(ovfl+.5ulp)); and DP is ???.
+   * The P coefficients also calculate address@hidden #exp(double)}.
+   */
+  private static final double
+    L1 = 0.5999999999999946, // Long bits 0x3fe3333333333303L.
+    L2 = 0.4285714285785502, // Long bits 0x3fdb6db6db6fabffL.
+    L3 = 0.33333332981837743, // Long bits 0x3fd55555518f264dL.
+    L4 = 0.272728123808534, // Long bits 0x3fd17460a91d4101L.
+    L5 = 0.23066074577556175, // Long bits 0x3fcd864a93c9db65L.
+    L6 = 0.20697501780033842, // Long bits 0x3fca7e284a454eefL.
+    P1 = 0.16666666666666602, // Long bits 0x3fc555555555553eL.
+    P2 = -2.7777777777015593e-3, // Long bits 0xbf66c16c16bebd93L.
+    P3 = 6.613756321437934e-5, // Long bits 0x3f11566aaf25de2cL.
+    P4 = -1.6533902205465252e-6, // Long bits 0xbebbbd41c5d26bf1L.
+    P5 = 4.1381367970572385e-8, // Long bits 0x3e66376972bea4d0L.
+    DP_H = 0.5849624872207642, // Long bits 0x3fe2b80340000000L.
+    DP_L = 1.350039202129749e-8, // Long bits 0x3e4cfdeb43cfd006L.
+    OVT = 8.008566259537294e-17; // Long bits 0x3c971547652b82feL.
+
+  /**
+   * Coefficients for computing address@hidden #sin(double)}.
+   */
+  private static final double
+    S1 = -0.16666666666666632, // Long bits 0xbfc5555555555549L.
+    S2 = 8.33333333332249e-3, // Long bits 0x3f8111111110f8a6L.
+    S3 = -1.984126982985795e-4, // Long bits 0xbf2a01a019c161d5L.
+    S4 = 2.7557313707070068e-6, // Long bits 0x3ec71de357b1fe7dL.
+    S5 = -2.5050760253406863e-8, // Long bits 0xbe5ae5e68a2b9cebL.
+    S6 = 1.58969099521155e-10; // Long bits 0x3de5d93a5acfd57cL.
+
+  /**
+   * Coefficients for computing address@hidden #cos(double)}.
+   */
+  private static final double
+    C1 = 0.0416666666666666, // Long bits 0x3fa555555555554cL.
+    C2 = -1.388888888887411e-3, // Long bits 0xbf56c16c16c15177L.
+    C3 = 2.480158728947673e-5, // Long bits 0x3efa01a019cb1590L.
+    C4 = -2.7557314351390663e-7, // Long bits 0xbe927e4f809c52adL.
+    C5 = 2.087572321298175e-9, // Long bits 0x3e21ee9ebdb4b1c4L.
+    C6 = -1.1359647557788195e-11; // Long bits 0xbda8fae9be8838d4L.
+
+  /**
+   * Coefficients for computing address@hidden #tan(double)}.
+   */
+  private static final double
+    T0 = 0.3333333333333341, // Long bits 0x3fd5555555555563L.
+    T1 = 0.13333333333320124, // Long bits 0x3fc111111110fe7aL.
+    T2 = 0.05396825397622605, // Long bits 0x3faba1ba1bb341feL.
+    T3 = 0.021869488294859542, // Long bits 0x3f9664f48406d637L.
+    T4 = 8.8632398235993e-3, // Long bits 0x3f8226e3e96e8493L.
+    T5 = 3.5920791075913124e-3, // Long bits 0x3f6d6d22c9560328L.
+    T6 = 1.4562094543252903e-3, // Long bits 0x3f57dbc8fee08315L.
+    T7 = 5.880412408202641e-4, // Long bits 0x3f4344d8f2f26501L.
+    T8 = 2.464631348184699e-4, // Long bits 0x3f3026f71a8d1068L.
+    T9 = 7.817944429395571e-5, // Long bits 0x3f147e88a03792a6L.
+    T10 = 7.140724913826082e-5, // Long bits 0x3f12b80f32f0a7e9L.
+    T11 = -1.8558637485527546e-5, // Long bits 0xbef375cbdb605373L.
+    T12 = 2.590730518636337e-5; // Long bits 0x3efb2a7074bf7ad4L.
+
+  /**
+   * Coefficients for computing address@hidden #asin(double)} and
+   * address@hidden #acos(double)}.
+   */
+  private static final double
+    PS0 = 0.16666666666666666, // Long bits 0x3fc5555555555555L.
+    PS1 = -0.3255658186224009, // Long bits 0xbfd4d61203eb6f7dL.
+    PS2 = 0.20121253213486293, // Long bits 0x3fc9c1550e884455L.
+    PS3 = -0.04005553450067941, // Long bits 0xbfa48228b5688f3bL.
+    PS4 = 7.915349942898145e-4, // Long bits 0x3f49efe07501b288L.
+    PS5 = 3.479331075960212e-5, // Long bits 0x3f023de10dfdf709L.
+    QS1 = -2.403394911734414, // Long bits 0xc0033a271c8a2d4bL.
+    QS2 = 2.0209457602335057, // Long bits 0x40002ae59c598ac8L.
+    QS3 = -0.6882839716054533, // Long bits 0xbfe6066c1b8d0159L.
+    QS4 = 0.07703815055590194; // Long bits 0x3fb3b8c5b12e9282L.
+
+  /**
+   * Coefficients for computing address@hidden #atan(double)}.
+   */
+  private static final double
+    ATAN_0_5H = 0.4636476090008061, // Long bits 0x3fddac670561bb4fL.
+    ATAN_0_5L = 2.2698777452961687e-17, // Long bits 0x3c7a2b7f222f65e2L.
+    ATAN_1_5H = 0.982793723247329, // Long bits 0x3fef730bd281f69bL.
+    ATAN_1_5L = 1.3903311031230998e-17, // Long bits 0x3c7007887af0cbbdL.
+    AT0 = 0.3333333333333293, // Long bits 0x3fd555555555550dL.
+    AT1 = -0.19999999999876483, // Long bits 0xbfc999999998ebc4L.
+    AT2 = 0.14285714272503466, // Long bits 0x3fc24924920083ffL.
+    AT3 = -0.11111110405462356, // Long bits 0xbfbc71c6fe231671L.
+    AT4 = 0.09090887133436507, // Long bits 0x3fb745cdc54c206eL.
+    AT5 = -0.0769187620504483, // Long bits 0xbfb3b0f2af749a6dL.
+    AT6 = 0.06661073137387531, // Long bits 0x3fb10d66a0d03d51L.
+    AT7 = -0.058335701337905735, // Long bits 0xbfadde2d52defd9aL.
+    AT8 = 0.049768779946159324, // Long bits 0x3fa97b4b24760debL.
+    AT9 = -0.036531572744216916, // Long bits 0xbfa2b4442c6a6c2fL.
+    AT10 = 0.016285820115365782; // Long bits 0x3f90ad3ae322da11L.
+
+  /**
+   * Helper function for reducing an angle to a multiple of pi/2 within
+   * [-pi/4, pi/4].
+   *
+   * @param x the angle; not infinity or NaN, and outside pi/4
+   * @param y an array of 2 doubles modified to hold the remander x % pi/2
+   * @return the quadrant of the result, mod 4: 0: [-pi/4, pi/4],
+   *         1: [pi/4, 3*pi/4], 2: [3*pi/4, 5*pi/4], 3: [-3*pi/4, -pi/4]
+   */
+  private static int remPiOver2(double x, double[] y)
+  {
+    boolean negative = x < 0;
+    x = abs(x);
+    double z;
+    int n;
+    if (Configuration.DEBUG && (x <= PI / 4 || x != x
+                                || x == Double.POSITIVE_INFINITY))
+      throw new InternalError("Assertion failure");
+    if (x < 3 * PI / 4) // If |x| is small.
+      {
+        z = x - PIO2_1;
+        if ((float) x != (float) (PI / 2)) // 33+53 bit pi is good enough.
+          {
+            y[0] = z - PIO2_1L;
+            y[1] = z - y[0] - PIO2_1L;
+          }
+        else // Near pi/2, use 33+33+53 bit pi.
+          {
+            z -= PIO2_2;
+            y[0] = z - PIO2_2L;
+            y[1] = z - y[0] - PIO2_2L;
+          }
+        n = 1;
+      }
+    else if (x <= TWO_20 * PI / 2) // Medium size.
+      {
+        n = (int) (2 / PI * x + 0.5);
+        z = x - n * PIO2_1;
+        double w = n * PIO2_1L; // First round good to 85 bits.
+        y[0] = z - w;
+        if (n >= 32 || (float) x == (float) (w))
+          {
+            if (x / y[0] >= TWO_16) // Second iteration, good to 118 bits.
+              {
+                double t = z;
+                w = n * PIO2_2;
+                z = t - w;
+                w = n * PIO2_2L - (t - z - w);
+                y[0] = z - w;
+                if (x / y[0] >= TWO_49) // Third iteration, 151 bits accuracy.
+                  {
+                    t = z;
+                    w = n * PIO2_3;
+                    z = t - w;
+                    w = n * PIO2_3L - (t - z - w);
+                    y[0] = z - w;
+                  }
+              }
+          }
+        y[1] = z - y[0] - w;
+      }
+    else
+      {
+        // All other (large) arguments.
+        int e0 = (int) (Double.doubleToLongBits(x) >> 52) - 1046;
+        z = scale(x, -e0); // e0 = ilogb(z) - 23.
+        double[] tx = new double[3];
+        for (int i = 0; i < 2; i++)
+          {
+            tx[i] = (int) z;
+            z = (z - tx[i]) * TWO_24;
+          }
+        tx[2] = z;
+        int nx = 2;
+        while (tx[nx] == 0)
+          nx--;
+        n = remPiOver2(tx, y, e0, nx);
+      }
+    if (negative)
+      {
+        y[0] = -y[0];
+        y[1] = -y[1];
+        return -n;
+      }
+    return n;
+  }
+
+  /**
+   * Helper function for reducing an angle to a multiple of pi/2 within
+   * [-pi/4, pi/4].
+   *
+   * @param x the positive angle, broken into 24-bit chunks
+   * @param y an array of 2 doubles modified to hold the remander x % pi/2
+   * @param e0 the exponent of x[0]
+   * @param nx the last index used in x
+   * @return the quadrant of the result, mod 4: 0: [-pi/4, pi/4],
+   *         1: [pi/4, 3*pi/4], 2: [3*pi/4, 5*pi/4], 3: [-3*pi/4, -pi/4]
+   */
+  private static int remPiOver2(double[] x, double[] y, int e0, int nx)
+  {
+    int i;
+    int ih;
+    int n;
+    double fw;
+    double z;
+    int[] iq = new int[20];
+    double[] f = new double[20];
+    double[] q = new double[20];
+    boolean recompute = false;
+
+    // Initialize jk, jz, jv, q0; note that 3>q0.
+    int jk = 4;
+    int jz = jk;
+    int jv = max((e0 - 3) / 24, 0);
+    int q0 = e0 - 24 * (jv + 1);
+
+    // Set up f[0] to f[nx+jk] where f[nx+jk] = TWO_OVER_PI[jv+jk].
+    int j = jv - nx;
+    int m = nx + jk;
+    for (i = 0; i <= m; i++, j++)
+      f[i] = (j < 0) ? 0 : TWO_OVER_PI[j];
+
+    // Compute q[0],q[1],...q[jk].
+    for (i = 0; i <= jk; i++)
+      {
+        for (j = 0, fw = 0; j <= nx; j++)
+          fw += x[j] * f[nx + i - j];
+        q[i] = fw;
+      }
+
+    do
+      {
+        // Distill q[] into iq[] reversingly.
+        for (i = 0, j = jz, z = q[jz]; j > 0; i++, j--)
+          {
+            fw = (int) (1 / TWO_24 * z);
+            iq[i] = (int) (z - TWO_24 * fw);
+            z = q[j - 1] + fw;
+          }
+
+        // Compute n.
+        z = scale(z, q0);
+        z -= 8 * floor(z * 0.125); // Trim off integer >= 8.
+        n = (int) z;
+        z -= n;
+        ih = 0;
+        if (q0 > 0) // Need iq[jz-1] to determine n.
+          {
+            i = iq[jz - 1] >> (24 - q0);
+            n += i;
+            iq[jz - 1] -= i << (24 - q0);
+            ih = iq[jz - 1] >> (23 - q0);
+          }
+        else if (q0 == 0)
+          ih = iq[jz - 1] >> 23;
+        else if (z >= 0.5)
+          ih = 2;
+
+        if (ih > 0) // If q > 0.5.
+          {
+            n += 1;
+            int carry = 0;
+            for (i = 0; i < jz; i++) // Compute 1-q.
+              {
+                j = iq[i];
+                if (carry == 0)
+                  {
+                    if (j != 0)
+                      {
+                        carry = 1;
+                        iq[i] = 0x1000000 - j;
+                      }
+                  }
+                else
+                  iq[i] = 0xffffff - j;
+              }
+            switch (q0)
+              {
+              case 1: // Rare case: chance is 1 in 12 for non-default.
+                iq[jz - 1] &= 0x7fffff;
+                break;
+              case 2:
+                iq[jz - 1] &= 0x3fffff;
+              }
+            if (ih == 2)
+              {
+                z = 1 - z;
+                if (carry != 0)
+                  z -= scale(1, q0);
+              }
+          }
+
+        // Check if recomputation is needed.
+        if (z == 0)
+          {
+            j = 0;
+            for (i = jz - 1; i >= jk; i--)
+              j |= iq[i];
+            if (j == 0) // Need recomputation.
+              {
+                int k;
+                for (k = 1; iq[jk - k] == 0; k++); // k = no. of terms needed.
+
+                for (i = jz + 1; i <= jz + k; i++) // Add q[jz+1] to q[jz+k].
+                  {
+                    f[nx + i] = TWO_OVER_PI[jv + i];
+                    for (j = 0, fw = 0; j <= nx; j++)
+                      fw += x[j] * f[nx + i - j];
+                    q[i] = fw;
+                  }
+                jz += k;
+                recompute = true;
+              }
+          }
+      }
+    while (recompute);
+
+    // Chop off zero terms.
+    if (z == 0)
+      {
+        jz--;
+        q0 -= 24;
+        while (iq[jz] == 0)
+          {
+            jz--;
+            q0 -= 24;
+          }
+      }
+    else // Break z into 24-bit if necessary.
+      {
+        z = scale(z, -q0);
+        if (z >= TWO_24)
+          {
+            fw = (int) (1 / TWO_24 * z);
+            iq[jz] = (int) (z - TWO_24 * fw);
+            jz++;
+            q0 += 24;
+            iq[jz] = (int) fw;
+          }
+        else
+          iq[jz] = (int) z;
+      }
+
+    // Convert integer "bit" chunk to floating-point value.
+    fw = scale(1, q0);
+    for (i = jz; i >= 0; i--)
+      {
+        q[i] = fw * iq[i];
+        fw *= 1 / TWO_24;
+      }
+
+    // Compute PI_OVER_TWO[0,...,jk]*q[jz,...,0].
+    double[] fq = new double[20];
+    for (i = jz; i >= 0; i--)
+      {
+        fw = 0;
+        for (int k = 0; k <= jk && k <= jz - i; k++)
+          fw += PI_OVER_TWO[k] * q[i + k];
+        fq[jz - i] = fw;
+      }
+
+    // Compress fq[] into y[].
+    fw = 0;
+    for (i = jz; i >= 0; i--)
+      fw += fq[i];
+    y[0] = (ih == 0) ? fw : -fw;
+    fw = fq[0] - fw;
+    for (i = 1; i <= jz; i++)
+      fw += fq[i];
+    y[1] = (ih == 0) ? fw : -fw;
+    return n;
+  }
+
+  /**
+   * Helper method for scaling a double by a power of 2.
+   *
+   * @param x the double
+   * @param n the scale; |n| < 2048
+   * @return x * 2**n
+   */
+  private static double scale(double x, int n)
+  {
+    if (Configuration.DEBUG && abs(n) >= 2048)
+      throw new InternalError("Assertion failure");
+    if (x == 0 || x == Double.NEGATIVE_INFINITY
+        || ! (x < Double.POSITIVE_INFINITY) || n == 0)
+      return x;
+    long bits = Double.doubleToLongBits(x);
+    int exp = (int) (bits >> 52) & 0x7ff;
+    if (exp == 0) // Subnormal x.
+      {
+        x *= TWO_54;
+        exp = ((int) (Double.doubleToLongBits(x) >> 52) & 0x7ff) - 54;
+      }
+    exp += n;
+    if (exp > 0x7fe) // Overflow.
+      return Double.POSITIVE_INFINITY * x;
+    if (exp > 0) // Normal.
+      return Double.longBitsToDouble((bits & 0x800fffffffffffffL)
+                                     | ((long) exp << 52));
+    if (exp <= -54)
+      return 0 * x; // Underflow.
+    exp += 54; // Subnormal result.
+    x = Double.longBitsToDouble((bits & 0x800fffffffffffffL)
+                                | ((long) exp << 52));
+    return x * (1 / TWO_54);
+  }
+
+  /**
+   * Helper trig function; computes sin in range [-pi/4, pi/4].
+   *
+   * @param x angle within about pi/4
+   * @param y tail of x, created by remPiOver2
+   * @return sin(x+y)
+   */
+  private static double sin(double x, double y)
+  {
+    if (Configuration.DEBUG && abs(x + y) > 0.7854)
+      throw new InternalError("Assertion failure");
+    if (abs(x) < 1 / TWO_27)
+      return x;  // If |x| ~< 2**-27, already know answer.
+
+    double z = x * x;
+    double v = z * x;
+    double r = S2 + z * (S3 + z * (S4 + z * (S5 + z * S6)));
+    if (y == 0)
+      return x + v * (S1 + z * r);
+    return x - ((z * (0.5 * y - v * r) - y) - v * S1);
+  }
+
+  /**
+   * Helper trig function; computes cos in range [-pi/4, pi/4].
+   *
+   * @param x angle within about pi/4
+   * @param y tail of x, created by remPiOver2
+   * @return cos(x+y)
+   */
+  private static double cos(double x, double y)
+  {
+    if (Configuration.DEBUG && abs(x + y) > 0.7854)
+      throw new InternalError("Assertion failure");
+    x = abs(x);
+    if (x < 1 / TWO_27)
+      return 1;  // If |x| ~< 2**-27, already know answer.
+
+    double z = x * x;
+    double r = z * (C1 + z * (C2 + z * (C3 + z * (C4 + z * (C5 + z * C6)))));
+
+    if (x < 0.3)
+      return 1 - (0.5 * z - (z * r - x * y));
+
+    double qx = (x > 0.78125) ? 0.28125 : (x * 0.25);
+    return 1 - qx - ((0.5 * z - qx) - (z * r - x * y));
+  }
+
+  /**
+   * Helper trig function; computes tan in range [-pi/4, pi/4].
+   *
+   * @param x angle within about pi/4
+   * @param y tail of x, created by remPiOver2
+   * @param invert true iff -1/tan should be returned instead
+   * @return tan(x+y)
+   */
+  private static double tan(double x, double y, boolean invert)
+  {
+    // PI/2 is irrational, so no double is a perfect multiple of it.
+    if (Configuration.DEBUG && (abs(x + y) > 0.7854 || (x == 0 && invert)))
+      throw new InternalError("Assertion failure");
+    boolean negative = x < 0;
+    if (negative)
+      {
+        x = -x;
+        y = -y;
+      }
+    if (x < 1 / TWO_28) // If |x| ~< 2**-28, already know answer.
+      return (negative ? -1 : 1) * (invert ? -1 / x : x);
+
+    double z;
+    double w;
+    boolean large = x >= 0.6744;
+    if (large)
+      {
+        z = PI / 4 - x;
+        w = PI_L / 4 - y;
+        x = z + w;
+        y = 0;
+      }
+    z = x * x;
+    w = z * z;
+    // Break x**5*(T1+x**2*T2+...) into
+    //   x**5(T1+x**4*T3+...+x**20*T11)
+    // + x**5(x**2*(T2+x**4*T4+...+x**22*T12)).
+    double r = T1 + w * (T3 + w * (T5 + w * (T7 + w * (T9 + w * T11))));
+    double v = z * (T2 + w * (T4 + w * (T6 + w * (T8 + w * (T10 + w * T12)))));
+    double s = z * x;
+    r = y + z * (s * (r + v) + y);
+    r += T0 * s;
+    w = x + r;
+    if (large)
+      {
+        v = invert ? -1 : 1;
+        return (negative ? -1 : 1) * (v - 2 * (x - (w * w / (w + v) - r)));
+      }
+    if (! invert)
+      return w;
+
+    // Compute -1.0/(x+r) accurately.
+    z = (float) w;
+    v = r - (z - x);
+    double a = -1 / w;
+    double t = (float) a;
+    return t + a * (1 + t * z + t * v);
+  }
+}

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