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[gnue] r8506 - in trunk: gnue-common/src/logic gnue-forms/src gnue-forms
From: |
reinhard |
Subject: |
[gnue] r8506 - in trunk: gnue-common/src/logic gnue-forms/src gnue-forms/src/GFObjects |
Date: |
Thu, 22 Jun 2006 04:42:49 -0500 (CDT) |
Author: reinhard
Date: 2006-06-22 04:42:48 -0500 (Thu, 22 Jun 2006)
New Revision: 8506
Added:
trunk/gnue-forms/src/GFObjects/commanders.py
Modified:
trunk/gnue-common/src/logic/usercode.py
trunk/gnue-forms/src/GFParser.py
Log:
Moved Menu and Toolbar objects from common to forms. There's just too much
forms specific issues for them to be in common.
Modified: trunk/gnue-common/src/logic/usercode.py
===================================================================
--- trunk/gnue-common/src/logic/usercode.py 2006-06-21 12:49:18 UTC (rev
8505)
+++ trunk/gnue-common/src/logic/usercode.py 2006-06-22 09:42:48 UTC (rev
8506)
@@ -1,4 +1,4 @@
-# GNU Enterprise Common Library - Triggers, Actions, Menus, And Toolbars
+# GNU Enterprise Common Library - Actions and Triggers
#
# Copyright 2000-2006 Free Software Foundation
#
@@ -22,8 +22,9 @@
# $Id$
"""
-Classes for all the object trees that handle user code: Triggers, Actions,
-Menus, and Toolbars
+Classes for all the object trees that handle user code: Actions and Triggers.
+
+Triggers are still in the GTrigger module.
"""
from gnue.common.definitions import GObjects, GRootObj
@@ -31,7 +32,7 @@
from gnue.common.logic import language
-__all__ = ['GAction', 'GMenu', 'GMenuItem', 'GToolbar', 'GToolButton']
+__all__ = ['GAction']
# =============================================================================
@@ -70,7 +71,7 @@
self._xml_content_as_cdata_ = gConfig('StoreTriggersAsCDATA')
# Find the next GRootObj. This can be, for example, either a <form> or
- # a <dialog> within a <form>. This most be done because every dialog
+ # a <dialog> within a <form>. This must be done because every dialog
# has its own global trigger namespace and its own trigger dictionary.
parent = self.getParent()
while not isinstance(parent, GRootObj.GRootObj) \
@@ -233,300 +234,6 @@
# =============================================================================
-# Abstract parent class for all objects that can fire an action
-# =============================================================================
-
-class GCommander(GObjects.GObj):
- """
- Any object that is bound to an action.
-
- A commander can either be linked to a single action, in which case the
- action is executed whenever the commander is fired, or it can be linked to
- an L{action} and an L{action_off}, in which case the commander is a toggle
- and the action is executed when the toggle is switched on and the
- action_off is fired when the toggle is switched off.
-
- For toggles, the action determines icon, label, and description, rather
- than the action_off.
- """
-
- # -------------------------------------------------------------------------
- # Attributes
- # -------------------------------------------------------------------------
-
- name = None
- icon = None
- label = None
- description = None
- action = None
- action_off = None
- state = False
- enabled = True
-
-
- # -------------------------------------------------------------------------
- # Constructor
- # -------------------------------------------------------------------------
-
- def __init__(self, parent, object_type):
- """
- Create a GCommander instance.
- """
- GObjects.GObj.__init__(self, parent, object_type)
-
- #: L{GAction} object linked to this commander.
- self.__action = None
-
- #: L{GAction} object linked to the "off" operation of the commander.
- self.__action_off = None
-
- #: Whether the UI widget is enabled or not. The UIxxx implementations
- #: read this variable on initialisation; if at some point the UI
- #: widgets are initialized with parameters, this variable can be made
- #: private.
- self._ui_enabled = False
-
- # Trigger support
- _triggerProperties = {
- 'state': {
- 'get': self.__trigger_get_state,
- 'set': self.__trigger_set_state},
- 'enabled': {
- 'get': self.__trigger_get_enabled,
- 'set': self.__trigger_set_enabled}}
-
- self._inits = [self.__initialize]
-
-
- # -------------------------------------------------------------------------
- # Phase 1 initialization
- # -------------------------------------------------------------------------
-
- def __initialize(self):
-
- # Find the next GRootObj
- parent = self.getParent()
- while not isinstance(parent, GRootObj.GRootObj) \
- and parent.getParent() is not None:
- parent = parent.getParent()
-
- # Link to action object
- if self.action is not None:
- self.__action = parent._actions[self.action]
-
- # Register ourselves to the action so we get notified of action
- # enables/disables
- self.__action.register_commander(self)
-
- # Copy icon, label and description from action object if not set
- # here. We can safely do this here because designer doesn't run
- # this code.
- if self.icon is None:
- self.icon = self.__action.icon
- if self.label is None:
- self.label = self.__action.label
- if self.description is None:
- self.description = self.__action.description
-
- # Set a variable to determine whether the UI widget should be
- # enabled or not.
- if self.action_off is None or not self.state:
- self._ui_enabled = self.enabled and self.__action.enabled
-
- # Link to action_off object
- if self.action_off is not None:
- self.__action_off = parent._actions[self.action_off]
-
- # Register ourselves to the action so we get notified of action
- # enables/disables
- self.__action_off.register_commander(self)
-
- # Set a variable to determine whether the UI widget should be
- # enabled or not.
- if self.state:
- self._ui_enabled = self.enabled and self.__action_off.enabled
-
-
- # -------------------------------------------------------------------------
- # Trigger functions
- # -------------------------------------------------------------------------
-
- def __trigger_get_state(self):
- return self.state
-
- # -------------------------------------------------------------------------
-
- def __trigger_set_state(self, value):
- if value != self.state:
- self.fire()
-
- # -------------------------------------------------------------------------
-
- def __trigger_get_enabled(self):
- return self.enabled
-
- # -------------------------------------------------------------------------
-
- def __trigger_set_enabled(self, value):
- self.enabled = value
- self.update_status()
-
-
- # -------------------------------------------------------------------------
- # Update enabled/disabled status
- # -------------------------------------------------------------------------
-
- def update_status(self):
- """
- Update the enabled/disabled status of the commander.
-
- The attached action calls this function whenever its enabled/disabled
- status changes, so the commander can adjust the status of the user
- interface element.
- """
-
- if self.state and self.__action_off is not None:
- new_ui_enabled = self.enabled and self.__action_off.enabled
- elif self.__action is not None:
- new_ui_enabled = self.enabled and self.__action.enabled
- else:
- new_ui_enabled = False
-
- if new_ui_enabled != self._ui_enabled:
- # FIXME: This relies on the object having an uiWidget assigned.
- # Either GCommander should be a descendant of GFObj (and thus be
- # moved to gnue-forms), or the UI buildup should be moved to
- # common.
- if new_ui_enabled:
- self.uiWidget.do_enable()
- else:
- self.uiWidget.do_disable()
- self._ui_enabled = new_ui_enabled
-
-
- # -------------------------------------------------------------------------
- # Fire the commander
- # -------------------------------------------------------------------------
-
- def fire(self):
- """
- Fire the commander.
-
- If the commander is bound to a single action, this action is executed.
-
- If the commander is bound to two actions (i.e. it is a toggle), the
- state of the toggle is changed, and the corresponding action is
- executed.
- """
-
- if self.state and self.__action_off is not None:
- self.__action_off.run()
- self.state = False
- self.uiWidget.do_switch_off()
- elif self.__action is not None:
- self.__action.run()
- if self.__action_off is not None:
- self.state = True
- self.uiWidget.do_switch_on()
- self.update_status()
-
-
-# =============================================================================
-# <menu>
-# =============================================================================
-
-class GMenu(GObjects.GObj):
- """
- A Menu that can either be the menu bar, a context menu, or a submenu.
- """
-
- # -------------------------------------------------------------------------
- # Attributes
- # -------------------------------------------------------------------------
-
- name = None
- label = None
-
-
- # -------------------------------------------------------------------------
- # Constructor
- # -------------------------------------------------------------------------
-
- def __init__(self, parent = None, object_type = "GCMenu"):
- """
- Create a GMenu instance.
- """
- GObjects.GObj.__init__(self, parent, object_type)
-
-
-# =============================================================================
-# <menuitem>
-# =============================================================================
-
-class GMenuItem(GCommander):
- """
- An item in a menu that fires an action when selected.
- """
-
- # -------------------------------------------------------------------------
- # Constructor
- # -------------------------------------------------------------------------
-
- def __init__(self, parent = None, object_type = "GCMenuItem"):
- """
- Create a GMenuItem instance.
- """
- GCommander.__init__(self, parent, object_type)
-
-
-# =============================================================================
-# <toolbar>
-# =============================================================================
-
-class GToolbar(GObjects.GObj):
- """
- A Toolbar containing L{GToolButton} buttons.
- """
-
- # -------------------------------------------------------------------------
- # Attributes
- # -------------------------------------------------------------------------
-
- name = None
-
-
- # -------------------------------------------------------------------------
- # Constructor
- # -------------------------------------------------------------------------
-
- def __init__(self, parent = None, object_type = "GCToolbar"):
- """
- Create a GToolbar instance.
- """
- GObjects.GObj.__init__(self, parent, object_type)
-
-
-# =============================================================================
-# <toolbutton>
-# =============================================================================
-
-class GToolButton(GCommander):
- """
- A button in a toolbar that fires an action when selected.
- """
-
- # -------------------------------------------------------------------------
- # Constructor
- # -------------------------------------------------------------------------
-
- def __init__(self, parent = None, object_type = "GCToolButton"):
- """
- Create a GToolButton instance.
- """
- GCommander.__init__(self, parent, object_type)
-
-
-# =============================================================================
# XML Element dictionary
# =============================================================================
@@ -584,140 +291,6 @@
'Description': u_(
"Determines whether this action can be run"),
'Typecast' : GTypecast.boolean,
- 'Default' : True}}},
- 'menu': {
- 'Description': u_(
- "A menu or submenu containing menu items and/or submenus"),
- 'BaseClass' : GMenu,
- 'ParentTags' : None,
- 'Attributes' : {
- 'name': {
- 'Label' : u_("Name"),
- 'Description': u_("Name of this element"),
- 'Typecast' : GTypecast.name,
- 'Required' : True,
- 'Unique' : True},
- 'label': {
- 'Label' : u_("Label"),
- 'Description': u_("Text to use if this is a submenu"),
- 'Typecast' : GTypecast.text}}},
- 'menuitem': {
- 'Description': u_(
- "A menu item that fires a trigger when selected"),
- 'BaseClass' : GMenuItem,
- 'ParentTags' : ['menu'],
- 'Attributes' : {
- 'name': {
- 'Label' : u_("Name"),
- 'Description': u_("Name of this element"),
- 'Typecast' : GTypecast.name,
- 'Required' : True,
- 'Unique' : True},
- 'icon': {
- 'Label' : u_("Icon"),
- 'Description': u_(
- "Icon to display besides this menu item"),
- 'Typecast' : GTypecast.name},
- 'label': {
- 'Label' : u_("Label"),
- 'Description': u_("Text to use for this menu item"),
- 'Typecast' : GTypecast.text},
- 'description': {
- 'Label' : u_("Description"),
- 'Description': u_(
- "Text to display in the status bar for this menu "
- "item"),
- 'Typecast' : GTypecast.text},
- 'action': {
- 'Label' : u_("Action"),
- 'Description': u_(
- "Name of the trigger to run whenever this menu "
- "item is selected"),
- 'Typecast' : GTypecast.name,
- 'References' : 'trigger.name'},
- 'action_off': {
- 'Label' : u_("Action Off"),
- 'Description': u_(
- "Name of the trigger to run whenever this menu "
- "item is switched to off"),
- 'Typecast' : GTypecast.name,
- 'References' : 'trigger.name'},
- 'state': {
- 'Label' : u_("State"),
- 'Description': u_(
- "Determines whether this menu item will be "
- "switched on by default"),
- 'Typecast' : GTypecast.boolean,
- 'Default' : False},
- 'enabled': {
- 'Label' : u_("Enabled"),
- 'Description': u_(
- "Determines whether this menu item will be "
- "enabled by default"),
- 'Typecast' : GTypecast.boolean,
- 'Default' : True}}},
- 'toolbar': {
- 'Description': u_("A toolbar containing tool buttons"),
- 'BaseClass' : GToolbar,
- 'ParentTags' : None,
- 'Attributes' : {
- 'name': {
- 'Label' : u_("Name"),
- 'Description': u_("Name of this element"),
- 'Typecast' : GTypecast.name,
- 'Required' : True,
- 'Unique' : True}}},
- 'toolbutton': {
- 'Description': u_("A button on a toolbar"),
- 'BaseClass' : GToolButton,
- 'ParentTags' : ['toolbar'],
- 'Attributes' : {
- 'name': {
- 'Label' : u_("Name"),
- 'Description': u_("Name of this element"),
- 'Typecast' : GTypecast.name,
- 'Required' : True,
- 'Unique' : True},
- 'icon': {
- 'Label' : u_("Icon"),
- 'Description': u_("Icon to display on the button"),
- 'Typecast' : GTypecast.name},
- 'label': {
- 'Label' : u_("Label"),
- 'Description': u_("Text to display on the button"),
- 'Typecast' : GTypecast.text},
- 'description': {
- 'Label' : u_("Description"),
- 'Description': u_(
- "Text to display in a tooltip window"),
- 'Typecast' : GTypecast.text},
- 'action': {
- 'Label' : u_("Action"),
- 'Description': u_(
- "Name of the trigger to run whenever this button "
- "is clicked"),
- 'Typecast' : GTypecast.name,
- 'References' : 'trigger.name'},
- 'action_off': {
- 'Label' : u_("Action Off"),
- 'Description': u_(
- "Name of the trigger to run whenever this button "
- "is switched to off"),
- 'Typecast' : GTypecast.name,
- 'References' : 'trigger.name'},
- 'state': {
- 'Label' : u_("State"),
- 'Description': u_(
- "Determines whether this button will be switched "
- "on by default"),
- 'Typecast' : GTypecast.boolean,
- 'Default' : False},
- 'enabled': {
- 'Label' : u_("Enabled"),
- 'Description': u_(
- "Determines whether this button will be enabled "
- "by default"),
- 'Typecast' : GTypecast.boolean,
'Default' : True}}}}
for alteration in updates.keys():
Added: trunk/gnue-forms/src/GFObjects/commanders.py
===================================================================
--- trunk/gnue-forms/src/GFObjects/commanders.py 2006-06-21 12:49:18 UTC
(rev 8505)
+++ trunk/gnue-forms/src/GFObjects/commanders.py 2006-06-22 09:42:48 UTC
(rev 8506)
@@ -0,0 +1,315 @@
+# GNU Enterprise Forms - Menus and Toolbars
+#
+# Copyright 2000-2006 Free Software Foundation
+#
+# This file is part of GNU Enterprise.
+#
+# GNU Enterprise is free software; you can redistribute it
+# and/or modify it under the terms of the GNU General Public
+# License as published by the Free Software Foundation; either
+# version 2, or (at your option) any later version.
+#
+# GNU Enterprise is distributed in the hope that it will be
+# useful, but WITHOUT ANY WARRANTY; without even the implied
+# warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
+# PURPOSE. See the GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public
+# License along with program; see the file COPYING. If not,
+# write to the Free Software Foundation, Inc., 59 Temple Place
+# - Suite 330, Boston, MA 02111-1307, USA.
+#
+# $Id$
+
+"""
+Classes for all the visible objects that call actions: Menus and Toolbars
+"""
+
+from gnue.forms.GFObjects.GFObj import GFObj
+
+__all__ = ['GFMenu', 'GFMenuItem', 'GFToolbar', 'GFToolButton']
+
+
+# =============================================================================
+# Abstract parent class for all objects that can fire an action
+# =============================================================================
+
+class GFCommander(GFObj):
+ """
+ Any object that is bound to an action.
+
+ A commander can either be linked to a single action, in which case the
+ action is executed whenever the commander is fired, or it can be linked to
+ an L{action} and an L{action_off}, in which case the commander is a toggle
+ and the action is executed when the toggle is switched on and the
+ action_off is fired when the toggle is switched off.
+
+ For toggles, the action determines icon, label, and description, rather
+ than the action_off.
+ """
+
+ # -------------------------------------------------------------------------
+ # Attributes
+ # -------------------------------------------------------------------------
+
+ name = None
+ icon = None
+ label = None
+ description = None
+ action = None
+ action_off = None
+ state = False
+ enabled = True
+
+
+ # -------------------------------------------------------------------------
+ # Constructor
+ # -------------------------------------------------------------------------
+
+ def __init__(self, parent, object_type):
+ """
+ Create a GFCommander instance.
+ """
+ GFObj.__init__(self, parent, object_type)
+
+ #: L{common.logic.usercode.GAction} object linked to this commander.
+ self.__action = None
+
+ #: L{common.logic.usercode.GAction} object linked to the "off"
+ #: operation of the commander.
+ self.__action_off = None
+
+ #: Whether the UI widget is enabled or not. The UIxxx implementations
+ #: read this variable on initialisation; if at some point the UI
+ #: widgets are initialized with parameters, this variable can be made
+ #: private.
+ self._ui_enabled = False
+
+ # Trigger support
+ _triggerProperties = {
+ 'state': {
+ 'get': self.__trigger_get_state,
+ 'set': self.__trigger_set_state},
+ 'enabled': {
+ 'get': self.__trigger_get_enabled,
+ 'set': self.__trigger_set_enabled}}
+
+
+ # -------------------------------------------------------------------------
+ # Phase 1 initialization
+ # -------------------------------------------------------------------------
+
+ def _phase_1_init_(self):
+
+ GFObj._phase_1_init_(self)
+
+ # Link to action object
+ if self.action is not None:
+ self.__action = self._form._actions[self.action]
+
+ # Register ourselves to the action so we get notified of action
+ # enables/disables
+ self.__action.register_commander(self)
+
+ # Copy icon, label and description from action object if not set
+ # here. We can safely do this here because designer doesn't run
+ # this code.
+ if self.icon is None:
+ self.icon = self.__action.icon
+ if self.label is None:
+ self.label = self.__action.label
+ if self.description is None:
+ self.description = self.__action.description
+
+ # Set a variable to determine whether the UI widget should be
+ # enabled or not.
+ if self.action_off is None or not self.state:
+ self._ui_enabled = self.enabled and self.__action.enabled
+
+ # Link to action_off object
+ if self.action_off is not None:
+ self.__action_off = self._form._actions[self.action_off]
+
+ # Register ourselves to the action so we get notified of action
+ # enables/disables
+ self.__action_off.register_commander(self)
+
+ # Set a variable to determine whether the UI widget should be
+ # enabled or not.
+ if self.state:
+ self._ui_enabled = self.enabled and self.__action_off.enabled
+
+
+ # -------------------------------------------------------------------------
+ # Trigger functions
+ # -------------------------------------------------------------------------
+
+ def __trigger_get_state(self):
+ return self.state
+
+ # -------------------------------------------------------------------------
+
+ def __trigger_set_state(self, value):
+ if value != self.state:
+ self.fire()
+
+ # -------------------------------------------------------------------------
+
+ def __trigger_get_enabled(self):
+ return self.enabled
+
+ # -------------------------------------------------------------------------
+
+ def __trigger_set_enabled(self, value):
+ self.enabled = value
+ self.update_status()
+
+
+ # -------------------------------------------------------------------------
+ # Update enabled/disabled status
+ # -------------------------------------------------------------------------
+
+ def update_status(self):
+ """
+ Update the enabled/disabled status of the commander.
+
+ The attached action calls this function whenever its enabled/disabled
+ status changes, so the commander can adjust the status of the user
+ interface element.
+ """
+
+ if self.state and self.__action_off is not None:
+ new_ui_enabled = self.enabled and self.__action_off.enabled
+ elif self.__action is not None:
+ new_ui_enabled = self.enabled and self.__action.enabled
+ else:
+ new_ui_enabled = False
+
+ if new_ui_enabled != self._ui_enabled:
+ if new_ui_enabled:
+ self.uiWidget.do_enable()
+ else:
+ self.uiWidget.do_disable()
+ self._ui_enabled = new_ui_enabled
+
+
+ # -------------------------------------------------------------------------
+ # Fire the commander
+ # -------------------------------------------------------------------------
+
+ def fire(self):
+ """
+ Fire the commander.
+
+ If the commander is bound to a single action, this action is executed.
+
+ If the commander is bound to two actions (i.e. it is a toggle), the
+ state of the toggle is changed, and the corresponding action is
+ executed.
+ """
+
+ if self.state and self.__action_off is not None:
+ self.__action_off.run()
+ self.state = False
+ self.uiWidget.do_switch_off()
+ elif self.__action is not None:
+ self.__action.run()
+ if self.__action_off is not None:
+ self.state = True
+ self.uiWidget.do_switch_on()
+ self.update_status()
+
+
+# =============================================================================
+# <menu>
+# =============================================================================
+
+class GFMenu(GFObj):
+ """
+ A Menu that can either be the menu bar, a context menu, or a submenu.
+ """
+
+ # -------------------------------------------------------------------------
+ # Attributes
+ # -------------------------------------------------------------------------
+
+ name = None
+ label = None
+
+
+ # -------------------------------------------------------------------------
+ # Constructor
+ # -------------------------------------------------------------------------
+
+ def __init__(self, parent = None, object_type = "GCMenu"):
+ """
+ Create a GFMenu instance.
+ """
+ GFObj.__init__(self, parent, object_type)
+
+
+# =============================================================================
+# <menuitem>
+# =============================================================================
+
+class GFMenuItem(GFCommander):
+ """
+ An item in a menu that fires an action when selected.
+ """
+
+ # -------------------------------------------------------------------------
+ # Constructor
+ # -------------------------------------------------------------------------
+
+ def __init__(self, parent = None, object_type = "GCMenuItem"):
+ """
+ Create a GFMenuItem instance.
+ """
+ GFCommander.__init__(self, parent, object_type)
+
+
+# =============================================================================
+# <toolbar>
+# =============================================================================
+
+class GFToolbar(GFObj):
+ """
+ A Toolbar containing L{GFToolButton} buttons.
+ """
+
+ # -------------------------------------------------------------------------
+ # Attributes
+ # -------------------------------------------------------------------------
+
+ name = None
+
+
+ # -------------------------------------------------------------------------
+ # Constructor
+ # -------------------------------------------------------------------------
+
+ def __init__(self, parent = None, object_type = "GCToolbar"):
+ """
+ Create a GFToolbar instance.
+ """
+ GFObj.__init__(self, parent, object_type)
+
+
+# =============================================================================
+# <toolbutton>
+# =============================================================================
+
+class GFToolButton(GFCommander):
+ """
+ A button in a toolbar that fires an action when selected.
+ """
+
+ # -------------------------------------------------------------------------
+ # Constructor
+ # -------------------------------------------------------------------------
+
+ def __init__(self, parent = None, object_type = "GCToolButton"):
+ """
+ Create a GFToolButton instance.
+ """
+ GFCommander.__init__(self, parent, object_type)
Property changes on: trunk/gnue-forms/src/GFObjects/commanders.py
___________________________________________________________________
Name: svn:keywords
+ Id
Modified: trunk/gnue-forms/src/GFParser.py
===================================================================
--- trunk/gnue-forms/src/GFParser.py 2006-06-21 12:49:18 UTC (rev 8505)
+++ trunk/gnue-forms/src/GFParser.py 2006-06-22 09:42:48 UTC (rev 8506)
@@ -76,6 +76,7 @@
if xmlElements == None:
from gnue.forms import GFObjects, GFLibrary, GFForm
+ from gnue.forms.GFObjects import commanders
xmlElements = {
'form': {
@@ -113,6 +114,141 @@
'and visuals that the user interface will show '
'to the user.' },
+ 'menu': {
+ 'Description': u_(
+ "A menu or submenu containing menu items and/or submenus"),
+ 'BaseClass' : commanders.GFMenu,
+ 'ParentTags' : ['form', 'menu'],
+ 'Attributes' : {
+ 'name': {
+ 'Label' : u_("Name"),
+ 'Description': u_("Name of this element"),
+ 'Typecast' : GTypecast.name,
+ 'Required' : True,
+ 'Unique' : True},
+ 'label': {
+ 'Label' : u_("Label"),
+ 'Description': u_("Text to use if this is a submenu"),
+ 'Typecast' : GTypecast.text}}},
+ 'menuitem': {
+ 'Description': u_(
+ "A menu item that fires a trigger when selected"),
+ 'BaseClass' : commanders.GFMenuItem,
+ 'ParentTags' : ['menu'],
+ 'Attributes' : {
+ 'name': {
+ 'Label' : u_("Name"),
+ 'Description': u_("Name of this element"),
+ 'Typecast' : GTypecast.name,
+ 'Required' : True,
+ 'Unique' : True},
+ 'icon': {
+ 'Label' : u_("Icon"),
+ 'Description': u_(
+ "Icon to display besides this menu item"),
+ 'Typecast' : GTypecast.name},
+ 'label': {
+ 'Label' : u_("Label"),
+ 'Description': u_("Text to use for this menu item"),
+ 'Typecast' : GTypecast.text},
+ 'description': {
+ 'Label' : u_("Description"),
+ 'Description': u_(
+ "Text to display in the status bar for this menu "
+ "item"),
+ 'Typecast' : GTypecast.text},
+ 'action': {
+ 'Label' : u_("Action"),
+ 'Description': u_(
+ "Name of the trigger to run whenever this menu "
+ "item is selected"),
+ 'Typecast' : GTypecast.name,
+ 'References' : 'trigger.name'},
+ 'action_off': {
+ 'Label' : u_("Action Off"),
+ 'Description': u_(
+ "Name of the trigger to run whenever this menu "
+ "item is switched to off"),
+ 'Typecast' : GTypecast.name,
+ 'References' : 'trigger.name'},
+ 'state': {
+ 'Label' : u_("State"),
+ 'Description': u_(
+ "Determines whether this menu item will be "
+ "switched on by default"),
+ 'Typecast' : GTypecast.boolean,
+ 'Default' : False},
+ 'enabled': {
+ 'Label' : u_("Enabled"),
+ 'Description': u_(
+ "Determines whether this menu item will be "
+ "enabled by default"),
+ 'Typecast' : GTypecast.boolean,
+ 'Default' : True}}},
+ 'toolbar': {
+ 'Description': u_("A toolbar containing tool buttons"),
+ 'BaseClass' : commanders.GFToolbar,
+ 'ParentTags' : ['form'],
+ 'Attributes' : {
+ 'name': {
+ 'Label' : u_("Name"),
+ 'Description': u_("Name of this element"),
+ 'Typecast' : GTypecast.name,
+ 'Required' : True,
+ 'Unique' : True}}},
+ 'toolbutton': {
+ 'Description': u_("A button on a toolbar"),
+ 'BaseClass' : commanders.GFToolButton,
+ 'ParentTags' : ['toolbar'],
+ 'Attributes' : {
+ 'name': {
+ 'Label' : u_("Name"),
+ 'Description': u_("Name of this element"),
+ 'Typecast' : GTypecast.name,
+ 'Required' : True,
+ 'Unique' : True},
+ 'icon': {
+ 'Label' : u_("Icon"),
+ 'Description': u_("Icon to display on the button"),
+ 'Typecast' : GTypecast.name},
+ 'label': {
+ 'Label' : u_("Label"),
+ 'Description': u_("Text to display on the button"),
+ 'Typecast' : GTypecast.text},
+ 'description': {
+ 'Label' : u_("Description"),
+ 'Description': u_(
+ "Text to display in a tooltip window"),
+ 'Typecast' : GTypecast.text},
+ 'action': {
+ 'Label' : u_("Action"),
+ 'Description': u_(
+ "Name of the trigger to run whenever this button "
+ "is clicked"),
+ 'Typecast' : GTypecast.name,
+ 'References' : 'trigger.name'},
+ 'action_off': {
+ 'Label' : u_("Action Off"),
+ 'Description': u_(
+ "Name of the trigger to run whenever this button "
+ "is switched to off"),
+ 'Typecast' : GTypecast.name,
+ 'References' : 'trigger.name'},
+ 'state': {
+ 'Label' : u_("State"),
+ 'Description': u_(
+ "Determines whether this button will be switched "
+ "on by default"),
+ 'Typecast' : GTypecast.boolean,
+ 'Default' : False},
+ 'enabled': {
+ 'Label' : u_("Enabled"),
+ 'Description': u_(
+ "Determines whether this button will be enabled "
+ "by default"),
+ 'Typecast' : GTypecast.boolean,
+ 'Default' : True}}},
+
'logic': {
'BaseClass': GFObjects.GFLogic,
'Required': True,
@@ -1046,9 +1182,8 @@
# Add usercode elements
xmlElements.update(usercode.get_xml_elements(
updates = {
- 'action': {'ParentTags': ('form')},
- 'menu': {'ParentTags': ('form', 'menu')},
- 'toolbar': {'ParentTags': ('form')}}))
+ 'action': {'ParentTags': ('form')}
+ }))
#
# Add trigger elements
@@ -1056,7 +1191,7 @@
xmlElements.update(
GTrigger.getXMLelements(
updates={'trigger':{
- 'ParentTags': ('form')},
+ 'ParentTags': ('form')}
}))
xmlElements = GParser.buildImportableTags ('form', xmlElements)
@@ -1092,5 +1227,3 @@
self.xmlNamespaceAttributesAsPrefixes = True
self.xmlElements = getXMLelements()
-
-
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- [gnue] r8506 - in trunk: gnue-common/src/logic gnue-forms/src gnue-forms/src/GFObjects,
reinhard <=