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Re: [Denemo-devel] Musical ways of entering music.


From: Jeremiah Benham
Subject: Re: [Denemo-devel] Musical ways of entering music.
Date: Thu, 13 Nov 2008 16:00:42 -0600

On Thu, 2008-11-13 at 20:02 +0000, Richard Shann wrote:
> One of the things that I have been discovering with Denemo is the
> usefulness of having musical ways of entering music into a score.
> 
> Until now, the worst bit, for me, has been entering the figures in
> continuo parts. So mechanical. Such a brain-ache.
> With the possibility of Midi-keyboard shortcuts comes the chance to
> enter them by playing the bass note & while holding down this note
> playing the notes indicated by the figures. Not only can you hear the
> harmonies, but you get to practice relating the figures to the notes
> (assuming you are transcribing from something already figured).
> 
> Of course, there's not a lot of demand for that sort of thing nowadays,
> but it brings into sharp relief the crucial role of design in the
> creating of a midi shortcut system. 

This could probably be scripted also. Starting with a simple texture continuo 
could be auto generated based off the figured bass. 

> One thing I am thinking about is that it is quite easy to allow a script
> to ask for a midi event, process it as it sees fit and then continue
> asking until it receives some special event. Should we be packaging the
> midi events up before working with them - turning them into semantic
> units? If so, how can we do this without seriously impairing the
> customizability?

Can you give some more examples or more specific ideas here.

Jeremiah 

> 
> Richard
> 
> 
> 
> 
> 
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