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[Denemo-devel] Script question
From: |
Jeremiah Benham |
Subject: |
[Denemo-devel] Script question |
Date: |
Thu, 13 Aug 2009 17:12:14 -0500 |
While writing these educational games I was wondering if it is better
to have a game that are more complex offering many modes of operation
or should I create smaller game scripts with one mode of operation
only. If we choose the complex route I would either need to create
generic buttons that are renamed. The reason for this would be because
of screen realistate. If buttons are to be deleted then I would create
a "select" mode where all the buttons are to control aspects of the
game. Aspects can be things like:
Gamemode::{practice, time limit, numbered test}
Input::{keyboard, mouse, midi, audio}
Scoreboard::{single person, group}
Clef::{treble, bass, etc...}
The start button would get out of select mode or restart the game or
quit or other things.
The only reason for the complexity is to not have 70 different scripts
that are very similar to one another. If the complex route is chosen
the users prefernces may need to saving.
Comments?
Jeremiah
- [Denemo-devel] Script question,
Jeremiah Benham <=