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Re: GNUstep Window Manager (was RE: Idea)

From: Sungjin Chun
Subject: Re: GNUstep Window Manager (was RE: Idea)
Date: Mon, 8 Jan 2001 19:00:16 +0900

So, to correct Window focusing and appicon problems,
we should "fix" :-) the WindowMaker, right?

And I think it will not take much time to use libart/gdk
( thought I have no ability to do this T_T ), because
xgps is not that big and complicate.

----- Original Message -----
From: "Nicola Pero" <address@hidden>
To: "Sungjin Chun" <address@hidden>
Cc: <address@hidden>
Sent: Monday, January 08, 2001 6:54 PM
Subject: Re: GNUstep Window Manager (was RE: Idea)

> On Mon, 8 Jan 2001, Sungjin Chun wrote:
> > Hi,
> >
> > But if GDK and linart is just a drawing engine like things then,
> > we need not to sacrifice our NeXTSTEP look and feel, and this
> > is what Philippe suggests as far as I understand.( for speed and
> > functionality? )
> Yes - sorry - it's my fault :-) - I was still testing my new emacs emailer
> and I messed up - ending up posting an answer about gtk to a message
> talking about gdk <sorry philippe you are right my answer was out of place
> with your original message>.
> There is nothing bad in implementing a new backend using yet another
> drawing library.  We already use window maker's library for image
> rendering/color stuff etc in our xgps backend, to share that code (which
> is quite difficult for us) with window maker.  The only point which must
> be clear is: how much time will it take to do it ?  Who is volunteering to
> do it ?  And - which problems will this solve ?
> * it will *NOT* solve window focus problems by magic.  These are caused by
> the difficulty of making the openstep api cooperate with a window manager,
> and we will still have them whatever kit/library we use.  Anyway, they are
> nearly fixed now.
> * it will *NOT* fix bugs in the gui itself.
> * it will *NOT* magically finish the text system or the color panel or
> whatever.
> * AFAIK it will *NOT* even give us any appreciable integration with gnome.
> So, the only advantage I see is that we can improve drawing performance.

> This could be very interesting, but I don't think this to be the current
> issue in the gui.

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