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Interface [WAS: you may not have wanted it...]
From: |
Ian Mondragon |
Subject: |
Interface [WAS: you may not have wanted it...] |
Date: |
Tue, 13 Mar 2001 22:22:33 -0500 |
User-agent: |
Mutt/1.2.5i |
i just realized how much that looked like spam from the title. yuk. sorry.
i'm going to go practice my subject writing skills now...
- ian mondragon
* Ian Mondragon <copal@dragonhelix.org> [03/13/01 21:44]:
> hey everybody -
>
> i just wanted to let you all know that, despite all of the excitement (both
> good and bad) that my suggestion of a pure GNUstep window manager seemed to
> have caused a while back, i pursued the idea and started getting my hands
> dirty with it a couple of weeks ago while still working on my other
> projects...
> and it worked.
>
> i decided to skip windowmaker due to the sheer size of the code base (being
> that i'm no X hacker, it was too much for my pitiful little mind to handle at
> the time), attacked aewm with a little objective-c kung fu and voila...the
> thing runs. please keep in mind that this is sooo very pre-pre-alpha form
> that it's really not even amusing...i've got it to the point where it does one
> thing very well: start. and i do mean that's it. the glorious big pixel
> black
> & white background with the "X" cursor. that's all.
>
> i'm calling it "Interface" at the moment, and here's some of the main goals
> that i'm going to try to meet with it:
>
> - a *pure* GNUstep window manager (duh)
> - be minimalistic about the window manager itself, keeping memory usage as low
> as possible
> - highly modular, plug-in style architecture via bundles
> - utilize the GNUstepDefaults database for all configuration details
> - utilize the WindowMaker theme structure. makes sense to me.
> - utilize the GNUstep NSMenu class for the menus. i know this conflicts with
> the preceeding point, so there's no need to remind me ;-)
>
> no screenshots yet because the description i gave earlier has almost more
> detail
> than the real thing. no downloads yet because the code is ugly as hell right
> now. but if you have any suggestions or things you feel would be usefull or
> imperative (aside from me stopping this project immediately due to the fact
> that
> you're busy screaming about "Killer Apps"...hahaha), please do drop me a line.
>
> i'll have some details up on dragonhelix in the near future.
>
> - ian mondragon
>
> --
> @end
>
> Ian Mondragon - < copal @ dragonhelix . org >
>
> < h t t p : // d r a g o n h e l i x . o r g >
>
> <<< F r e e B S D -- O b j e c t i v e - C >>>
>
>
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--
@end
Ian Mondragon - < copal @ dragonhelix . org >
< h t t p : // d r a g o n h e l i x . o r g >
<<< F r e e B S D -- O b j e c t i v e - C >>>