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Re: The big divide - graphics contexts and window servers


From: Adam Fedor
Subject: Re: The big divide - graphics contexts and window servers
Date: Mon, 18 Mar 2002 08:56:17 -0700
User-agent: Mozilla/5.0 (X11; U; Linux ppc; en-US; rv:0.9.7) Gecko/20020120

Jeff Teunissen wrote:

"Philippe C.D. Robert" wrote:


On Sun, 17 Mar 2002, Jeff Teunissen wrote:
<snip>

The only problem is that it doesn't natively handle fonts, which is
really important. There are libraries that add this capability to
OpenGL, but the best ones are written in C++, which means I'll have
to write some cumbersome wrappers (ok, NOW I want Objective-C++!).

It's not that OpenGL doesn't handle fonts -- it's that it doesn't
handle text at all. This isn't a bad thing, you just have to _want_ to
reinvent the wheel.

Not if you use an existing solution for that purpose...


...but they all SUCK! :)



Do you know of a free graphics library that doesn't? Every one I have looked at has disadvantages.



--
Adam Fedor, Digital Optics Corp.      | I'm glad I hate spinach, because
http://www.doc.com                    | if I didn't, I'd eat it, and you
                                      | know how I hate the stuff.




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