|
From: | Adam Fedor |
Subject: | Re: The big divide - graphics contexts and window servers |
Date: | Mon, 18 Mar 2002 08:56:17 -0700 |
User-agent: | Mozilla/5.0 (X11; U; Linux ppc; en-US; rv:0.9.7) Gecko/20020120 |
Jeff Teunissen wrote:
"Philippe C.D. Robert" wrote:On Sun, 17 Mar 2002, Jeff Teunissen wrote: <snip>The only problem is that it doesn't natively handle fonts, which is really important. There are libraries that add this capability to OpenGL, but the best ones are written in C++, which means I'll have to write some cumbersome wrappers (ok, NOW I want Objective-C++!).It's not that OpenGL doesn't handle fonts -- it's that it doesn't handle text at all. This isn't a bad thing, you just have to _want_ to reinvent the wheel.Not if you use an existing solution for that purpose......but they all SUCK! :)
Do you know of a free graphics library that doesn't? Every one I have looked at has disadvantages.
-- Adam Fedor, Digital Optics Corp. | I'm glad I hate spinach, because http://www.doc.com | if I didn't, I'd eat it, and you | know how I hate the stuff.
[Prev in Thread] | Current Thread | [Next in Thread] |