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Re: Quartz Extreme; OS X to use OpenGL for all drawing
From: |
Stephen G. Walizer |
Subject: |
Re: Quartz Extreme; OS X to use OpenGL for all drawing |
Date: |
Tue, 7 May 2002 17:02:30 -0400 |
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On Tuesday 07 May 2002 11:44 am, Dave Goehrig wrote:
> What's funny about the OS X stuff, and the vaporware MS Longhorn stuff,
> is that Evas http://www.enlightenment.org/pages/evas.html has basically
> offered hardware accelerated for 2D X using 3D hardware. Carsten had it
> running over a year ago. It'd be fairly easy to port the GNUstep backend.
>
> Now porting Ghostscript to use OpenGL is slightly harder :)
Except that the code in evas is disabled in all actual use situations (e17)
and that according to Raster it's actually slower with it turned on. Oh, and
Evas is being redesigned and replaced by Evas2 in the future. (All of this is
from discussion on the e17 dev mailing list).
- --
- -----------------------------------------------------------
- - stephen.g.walizer - http://node777.net - sgw@node777.net
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