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Re: Apple: OpenGL to speed up Quartz Engine in next MacOS-X release
From: |
Nicola Pero |
Subject: |
Re: Apple: OpenGL to speed up Quartz Engine in next MacOS-X release |
Date: |
Thu, 16 May 2002 13:44:13 +0100 (BST) |
> When we discussed it at FOSDEM earlier this year, I think we agreed that
> OpenGL
> would probably be a good/best way to go. Adams recent work on simplifying and
> separating out backend components is a major step in the direction of making
> an OpenGL based backend easier to implement.
> I don't know if he (or anyone else) actually plans to work on writing one, but
> general policy is that such contributions would be strongly welcomed.
[just repeating here what other said] I think the main problem with an
OpenGL backend is text rendering.