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GConnectFour, links by P Bourguignon


From: Marko Riedel
Subject: GConnectFour, links by P Bourguignon
Date: Mon, 9 Dec 2002 14:11:07 +0100 (CET)

Hi all,

Pascal Bourguignon sent some very useful links that show that the
first player always wins, and that there is an algorithm that is much
more efficient than searching the tree of possible constellations.

Here are his links:

http://www.gameai.com/clagames.html
http://artificialintelligence.ai-depot.com/Essay/ExpertSystem-Connect4.html
http://www.cs.vu.nl/pub/victor/connect4.ps.Z
http://www.cs.vu.nl/~victor/thesis.html

I have not implemented this algorithm yet, but I did find another bug
that caused my program to make bad moves. This is now fixed.

  http://www.gnustep.it/marko/index.html.

Best regards,

-- 
+------------------------------------------------------------+
| Marko Riedel, EDV Neue Arbeit gGmbH, mriedel@neuearbeit.de |
| http://www.geocities.com/markoriedelde/index.html          |
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