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Re: NSRunLoop and timers


From: Nicolas Roard
Subject: Re: NSRunLoop and timers
Date: Fri, 08 Aug 2003 21:07:47 +0100

On 2003-08-08 16:44:32 +0000 Cyrille Gautard <cyrille.gautard@wanadoo.fr> wrote:

Hello,

I use a NSRunLoop to perform screen updates in an openGL program. I use
the performSelector method to call my display method on each loop. But
the NSRunLoop doesn't loop until an event is sent. So I use an NSTimer
to send an event but it limits the frame per second to the timer
interval.

How can I use the NSRunLoop class without being limited by the timer and
display the most possible frames per second ?

the seconds you specify in NSTimer are a typedef double NSTimeInterval;
so, just set the timer to the number of millisecond you want. The delay is 
expressed in seconds, but nobody prevents you to set a delay of 0.001 seconds ..

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