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Re: distributed objects question
From: |
la le |
Subject: |
Re: distributed objects question |
Date: |
Sun, 24 Jul 2005 10:57:35 -0700 (PDT) |
thanks.
--- Richard Frith-Macdonald <richard@brainstorm.co.uk>
wrote:
> On 2005-07-24 12:34:56 +0100 la le
> <ditopil@yahoo.com> wrote:
>
> > hi, i was wondering how good the performence of
> the
> > distributed objects were,
>
> Pretty good ... though if performance is important,
> you need to take care
> haow you use DO (but thatr's tru of any code you
> write).
>
> > specifically, I'm trying to
> > make a game, and was making the server parts for
> > keeping track of where every object is, what its
> > doing, etc.
> >
> > that part will then allow multiple users to
> connect,
> > and it will broadcast changes to all the others,
> but
> > since it keeps all the info on objects in a
> > NSMutableSet, i was wondering if the users should
> > address the server using id_tags's (numbers of
> type
> > int), or just have them talk as if the server were
> in
> > the main program, and pass the object id's
> themselves
> > (the ones of type id). so does gnustep's
> distributed
> > objects already do that (or something similar
> behind
> > my back) or will it be better just to deal with
> > id_tags on all objects?
>
> Unless you send objects bycopy, they go as proxies
> (in effect 4 byte
> tokens), so sending your own id_tags will be
> slightly less efficient than
> what DO already does ... theough the decrease in
> efficiency would be
> insignificant.
>
>
>
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>
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