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Re: DirectFB/SDL backends

From: Günther Noack
Subject: Re: DirectFB/SDL backends
Date: Tue, 1 Aug 2006 12:30:06 +0200


Am 31.07.2006 um 20:07 schrieb Eric Maland:
I've also considered building the backend on SDL, which has accelerated hardware support via DirectFB. Building it on SDL may also automagically add support on other platforms in some form. Is this a totally misguided idea or am I correct in thinking SDL could be a usable backend?

While this is generally not a totally misguided idea, SDL may have some disadvantages over other backends. I programmed only a bit with SDL, and I didn't find out how to resize SDL windows back then. But maybe I just didn't find it in the API. A more severe point is the lack of font rendering support in SDL. You will need to find a library providing you with this or implement it yourself, and it may be hard to find a library that does this in an acceptable way for a GUI library like AppKit. Most SDL games don't need those more sophisticated font rendering features.


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