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From: | Markus Hitter |
Subject: | Re: Cocotron used for a real-world app |
Date: | Thu, 30 Oct 2008 08:44:48 +0100 |
Am 29.10.2008 um 19:30 schrieb Krishna:
While Xcode integration can be a big plus, having to cross-compile everytime can be painful, no?
No. :-) You'll only notice by the doubled compile time, i.e. 2 seconds instead of 1 for typical small changes. Mac developers do this all day already, as it's currently standard to build for Intel 32-bit and PPC, or 32-bit and 64-bit, or all three (resulting in a single "universal" binary). There's a switch to build native-only, of course.
How is debugging done?
You rarely have to run a debugger natively. Most errors are in the logic of an app, which is (should be) the same on both sides.
MarKus - - - - - - - - - - - - - - - - - - - Dipl. Ing. Markus Hitter http://www.jump-ing.de/
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