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RE: Application without GUI lib dependence?


From: Martin Kalbfuß
Subject: RE: Application without GUI lib dependence?
Date: Thu, 6 Aug 2009 10:18:55 -0700 (PDT)

But then I can't use openapp? Or can I? I also had some problems setting up
the data bundle for the tool. Maybe you can find a mistake.

My makefile was:

nclude $(GNUSTEP_MAKEFILES)/common.make

CC = c99
VERSION = 0.1
PACKAGE_NAME = raubvogel
TOOL_NAME = raubvogel

raubvogel_OBJC_FILES = \
test.m \
game.m \
farstar.m \
nearstar.m \
spaceobj.m \
ship.m

raubvogel_INCLUDE_DIRS += \
-I../sdlwrap

raubvogel_LIBRARY_DIRS += \
-L../sdlwrap/obj

raubvogel_TOOL_LIBS += \
-lSDL \
-lSDL_image \
-lsdlwrap

raubvogel_HAS_RESOURCE_BUNDLE = yes

raubvogel_RESOURCE_FILES = \
resources/sprites.png

#include $(GNUSTEP_MAKEFILES)/aggregate.make
include $(GNUSTEP_MAKEFILES)/tool.make



Matthew Jimenez wrote:
> 
>> -----Original Message-----
>> From: address@hidden [mailto:discuss-
>> address@hidden On Behalf Of Martin Kalbfuß
>> Sent: Thursday, August 06, 2009 11:39 AM
>> To: address@hidden
>> Subject: Application without GUI lib dependence?
>>
>>
>> How can I tell the application project type in the makefile to ignore the
>> gui
>> libs? I want to create my game as application type, not as tool, because
>> it
>> isn't a tool.
> 
> You should probably still define it as a tool and control the runloop
> yourself, assuming that you want to use the runloop
> -Matthew Jimenez
> 
> 
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