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Re: Wrapping C functions


From: Martin Kalbfuß
Subject: Re: Wrapping C functions
Date: Fri, 7 Aug 2009 01:42:49 -0700 (PDT)

I understand it now. A brain is up to date again. :-) I thought about that
and came to the conclusion that I can do this with a super subsystem class
which has a +initialize method calling SDL_Init. This initialize method will
be called once the first time a message is send to a subsystem. The Oh
object will then transform into an Oh_Info object, only giving info about
versions and without any special role in the initialization phase.


David Chisnall wrote:
> 
> A simple way of solving this is to have the designated initialiser in  
> the classes for the video and audio subsystem call [Oh  
> sharedInstance].  You may need these classes to have access to the Oh  
> singleton anyway, in which case you should assign the result to a file  
> static in the +initialize methods for each of these classes.
> 
> Note that this solution doesn't scale particularly well; you need to  
> make sure either the Oh class or one of the video or audio subsystem  
> classes are created before you call any SDL functions.
> 
> One more thing - if you are writing a library, it is customary to add  
> a prefix to each of your classes and functions (e.g. NS for OpenStep  
> classes, GS for GNUstep, ET for Étoilé classes) to reduce the  
> likelihood of collisions (Objective-C has no namespaces).
> 
> David
> 
> On 7 Aug 2009, at 00:34, Martin Kalbfuß wrote:
> 
>> I have to correct myself. I need to use load to call SDL_init  
>> because it has
>> to be called before any subsystem is initialized. If I add SDL_init  
>> into the
>> initialize function someone could create an instance of the video  
>> subsystem
>> ore something similar before he creates an instance of the Oh class. I
>> thought about adding factory functions to the Oh class initializing  
>> the
>> subsystems and returning an instance of these systems. But then the  
>> user
>> could still create an instance directly from the subsystem class  
>> which would
>> be unusable. Maybe I miss the point. I'm still a Objective-C noob.
>>
>>
>> David Chisnall wrote:
>>>
>>> On 6 Aug 2009, at 22:13, Martin Kalbfuß wrote:
>>>
>>>>
>>>> OK. I understand that a global and load isn't needed when using a
>>>> singleton.
>>>> The atexit cleanup is mainly for calling SDL_Quit;
>>>> I followed an example of apple for a singleton. Now my
>>>> implementation looks
>>>> like:
>>>>
>>>> static Oh *sharedOhMangager = nil;
>>>>
>>>> @implementation Oh
>>>>
>>>>    +(  Oh * )sharedMangager
>>>>    {
>>>>            @synchronized(self)
>>>>            {
>>>>                    if ( sharedOhInstance == nil )
>>>>                    {
>>>>                            [ [ self alloc ] init ];
>>>>                    }
>>>>            }
>>>>
>>>>            return sharedOhManager;
>>>>    }
>>>
>>> This is ugly.  @synchronized is very slow and not required if you use
>>> +initialize to create the singleton.
>>>
>>>>    + ( id )allocWithZone:( NSZone * )zone
>>>>    {
>>>>            @synchronized( self )
>>>>            {
>>>>                    if ( sharedOhManager == nil )
>>>>                    {
>>>>                            SDL_Init();
>>>>
>>>>                            sharedOhManager = [ super allocWithZone: zone ];
>>>>
>>>>                            return sharedOhManager;
>>>>                    }
>>>>            }
>>>>
>>>>            return nil;
>>>>    }
>>>
>>> Put the SDL_Init() code in +initialize.  If you create the singleton
>>> in +initialize then you don't need the synchronization code here
>>> either.  Anything in +initialize is guaranteed to only be called by
>>> one thread; the runtime handles synchronization.  Replace these two
>>> with:
>>>
>>> + (Oh*)sharedMangager
>>> {
>>>     return sharedOhManager;
>>> }
>>>
>>> + (id)allocWithZone:( NSZone * )zone
>>> {
>>>     if (nil ==  sharedOhManager)
>>>     {
>>>             return [super allocWithZone: zone];
>>>     }
>>>     return nil;
>>> }
>>>
>>> + (void)initialize
>>> {
>>>     if ([Oh class] != self) { return; }
>>>     SDL_Init();
>>>     sharedOhManager = [self new];
>>> }
>>>
>>> This is less code, simpler, and will be faster.  The implementation  
>>> of
>>> @synchronized() in GNUstep is horrible (there's a slightly better one
>>> in Étoilé's ObjectiveC2 framework) and means that every time you use
>>> an @synchronized() directive in code that is reached, it makes all
>>> other @synchronized() directive's slightly cheaper.
>>>
>>>>    - ( id )copyWithZone:( NSZone * )zone
>>>>    {
>>>>            return self;
>>>>    }
>>>>
>>>>    - ( unsigned ) retainCount
>>>>    {
>>>>            return UINT_MAX;
>>>>    }
>>>>
>>>>    - ( void )release
>>>>    {
>>>>    }
>>>>
>>>>    - ( id )autorelease
>>>>    {
>>>>            return self;
>>>>    }
>>>
>>> This all looks sensible.
>>>
>>>>
>>>> @end
>>>>
>>>> But what I don't understand is where the objects memory is going  
>>>> to be
>>>> freed. They don't tell. They only say it's for memory-managed code.
>>>> Release
>>>> and autorelease are overwritten. Should I or the user call dealloc
>>>> somwhere?
>>>
>>> Singletons aren't freed, they persist for the lifespan of the  
>>> program.
>>>
>>> The documentation for SDL_Quit() implies that it actually needs to be
>>> called, which is a bit strange; the OS should be able to reclaim any
>>> resources when the program exits.  The best way of doing this is by
>>> registering for aNSApplicationWillTerminateNotification notification
>>> from NSApp.  If NSApp doesn't exist, then you need to make sure that
>>> your application calls a method in the object that calls SDL_quit().
>>>
>>> David
>>>
>>> _______________________________________________
>>> Discuss-gnustep mailing list
>>> Discuss-gnustep@gnu.org
>>> http://lists.gnu.org/mailman/listinfo/discuss-gnustep
>>>
>>>
>>
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>>
>>
>>
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> 
> 
> 
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