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Re: Problem with NSOpenGLView
From: |
Eric Wasylishen |
Subject: |
Re: Problem with NSOpenGLView |
Date: |
Sat, 21 Aug 2010 12:43:23 -0600 |
Hey,
Could you run it in gdb and post the stack trace?
I had some trouble with pixel formats causing segfaults. In a Cocoa app I was
working on porting, I had to add this line in the NSOpenGLView subclass's
-awakeFromNib method:
[self setPixelFormat: [NSOpenGLView defaultPixelFormat]];
Perhaps GNUstep's NSOpenGLView -initWithCoder method needs some tweaking?
Eric
On Aug 20, 2010, at 5:20 PM, German Arias wrote:
> I'm trying to use NSOpenGLView, but I'm facing some problems. And I'm not
> sure if this is a problem with my GL installation or a problem on GNUstep. I
> have a simple app:
>
> 1) Make a new app with PC.
> 2) Edit the gorm file: Add a window and a CostomView.
> 3) Make a subclass of NSOpenGLView.
> 4) Set the class of CustomView to the new subclass.
> 5) Add the necessary flags and directories to use GL.
> 6) Compile the app.
> 7) Test the app: Segmentation fault.
>
> Any suggestion? I have some code into the method drawRect:. But even if I
> comment this code, the app crash.
>
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