Since I'm at work, I took just a quick look at GLDisplayServer, and it seems to depend on something in gnustep-back called "remote display server". Browsing through current svn, this does not seem to exist anymore; any info on that?
On Wed, Apr 27, 2011 at 10:47, David Chisnall
<theraven@sucs.org> wrote:
Depending on the performance that you need, this can be trivial. You can, for example, paint a view hierarchy into an NSImage and then point OpenGL at this texture.
Can I paint windows that way too? What backend should I use to prevent them from actually appearing on the screen?
The difficult part is event handling. You will need to construct NSEvent instances and inject them into your view hierarchy, after performing some transforms from the OpenGL coordinate space.