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Re: Cocoa ports of QuartzCore tests
From: |
Fred Kiefer |
Subject: |
Re: Cocoa ports of QuartzCore tests |
Date: |
Sat, 16 Jun 2012 00:36:54 +0200 |
Great that I could be of some help here.
Do you have access to the CoreAnimation example code that David used for his
first Objective-C book? That code looks really simple to me.
And what about the unit tests? Are these already in GIT?
Fred
On the road
Am 15.06.2012 um 23:25 schrieb Ivan Vučica <ivucica@gmail.com>:
>
> On 13. 6. 2012., at 23:30, Fred Kiefer wrote:
>
>> When I look at the GIT repository you linked to I see that the last change
>> was three days ago, which matches the last SVN commit. I would expect that
>> all your changes are visible in both systems. But I did not see any Mac
>> specific changes there.
>
> Gregory,
>
> I've just checked, and looks like my changesets were not yet pulled into the
> "main" GitHub repo for gnustep-quartzcore? Could you try pulling them in, and
> testing if the changes will correctly propagate into SVN?
>
>>
>> If nothing shows up when painting, you may be missing a flush call. Maybe
>> just add a glFlush() somewhere? In you code I see a call to flushBuffer,
>> which may not be what you need (See
>> http://renderingpipeline.com/2012/05/nsopenglcontext-flushbuffer-might-not-do-what-you-think/)
>
> What a weird implementation Apple has!
>
> glFlush() is indeed what was missing. Thanks!
>
>
>
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