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Re: Ghack - GNUstep roguelike
From: |
Turtle Wizard |
Subject: |
Re: Ghack - GNUstep roguelike |
Date: |
Tue, 12 Mar 2013 00:26:36 +0100 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/23.3.50 (darwin) |
"Dr. H. Nikolaus Schaller" <hns@goldelico.com> writes:
> Am 23.02.2013 um 18:43 schrieb Dr. H. Nikolaus Schaller:
>
>> Hi,
>> nice project!
>>
>> Am 18.02.2013 um 20:16 schrieb elvish.healer@gmail.com:
>>
>>> Hi,
>>>
>>> I am working on Ghack, a roguelike game. It will be based on nethack. The
>>> project is hosted here : https://code.google.com/p/ghack
>>>
>>> I do not know if I will finish it.
>>
>> Please do!
>>
>>> There's a small map and first room generation code, a window and some
>>> moving. Most things use xpm imagebuffer parts.
>>>
>>> The graphics are tiles of 16x16.
>>>
>>> Enjoy, for those who find this useful.
>>
>> I have tried the latest git clone to adapt it for OS X and QuantumSTEP.
>> I get a first window popping up but then it fails with an undefined selector
>> (see 3).
>>
>> Some observations so far:
>>
>> 1. the code uses [[NSMutableString new] initWithString:@"..."]
>>
>> This fails on OSX, because +new already calls -init and returns some
>> NSCFString
>> subclass that does not understand -initWithString. Please use
>> [NSMutableString alloc] initWithString:...
One trick is to edit a file /usr/include/GNUstep/Foundation.h on macosx and put
#import <Cocoa/Cocoa.h> in it. Then again NSString is the way to go sometimes.
It was made for GNUStep hence the roguelike.
>>
>> 2. OS X and QantumSTEP don't have the PS() operator functions
There is GS in this case on MacOS X, with some other framework library for iOS.
>>
>> I have added some macros to my code to build an NSBezierPath and fill/stroke
>> it.
>>
>> 3. there is no [con getSymbolData] method in drawRogueCharacter
>>
>> Shouldn't that be getCharacterXpmData?
This is in development if I find the time for it.
>>
>> 4. the code uses strndup() which is a GNU/Linux extension not available
>> everywhere
>>
Again, GNUStep is a UNIX/Linux system.
>> I have added the code from
>> http://opensource.apple.com/source/gcc/gcc-5575.11/libiberty/strndup.c
>>
>> 5. the GhackInfo.plist is missing some or using different keys for OS X
>> (icon file, executable)
>>
>> BR and please continue the good work!
These are in ./Resources/. It uses the mouse not the keyboard :-)
Good points, Thanks for the comment. FYI, I am working on an ObjC game for
iOS, called zoowy the wizard : http://code.google.com/p/zoowy/downloads/list
Here's a screenshot : http://zoowy.googlecode.com/files/zoowy-screenshot-1.png
It includes a XCode project file.
Enjoy and take care,
Fyndhorn Elder.
>
> Hi,
> do you have some hints especially for issues 3 and 5?
>
> Thanks,
> Nikolaus
Re: Ghack - GNUstep roguelike, Turtle Wizard, 2013/03/18