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Re: GNUstep for games
From: |
Matt Rice |
Subject: |
Re: GNUstep for games |
Date: |
Sat, 19 Jul 2014 14:24:26 -0700 |
On Fri, Jul 18, 2014 at 10:21 AM, Ivan Vučica <ivan@vucica.net> wrote:
> On Fri, Jul 18, 2014 at 2:09 PM, Matt Rice <ratmice@gmail.com> wrote:
>
>> getting gnustep to hand over said window is another task entirely..
>
>
> Window? Couldn't you get OGRE to just use the 'current OpenGL context'
> (which would be the platform specific context object that's backing
> NSOpenGLView's NSOpenGLContext)?
>
> Does it actually need access to the HWND or its equivalents in other
> windowing systems?
went back and looked at the code and you are of course correct
(forgive me as it's been a number of years).
the problem was that NSOpenGLContext doesn't create a GL context until
it's been set to a view, leading us to intialize much of the graphics
engine/upload textures during awakeFromNib, and having a blank view
until that is finished, this may/may not have changed in the time
since, not sure.
Re: GNUstep for games, Sebastian Reitenbach, 2014/07/17