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accessing bitmap representation, NSImage


From: Riccardo Mottola
Subject: accessing bitmap representation, NSImage
Date: Tue, 04 Nov 2014 01:24:21 +0100
User-agent: Mozilla/5.0 (X11; NetBSD i386; rv:24.0) Gecko/20100101 Thunderbird/24.6.0

Hi,

trying to debug certain stuff in PRICE, I found out that a certain assumption I made is perhaps not true or only conditionally true. I'm investigating on Mac 10.4, not yet on GNUstep, so this is not a bug, I ask what to do best.

In PRICE all filters need to access the "raw data", that is, they manipulates pixesl directly or even their components. To do that, I need to access the data in the NSBitmapImageRep.

NSImages are allocated in the standard way, by opening TIFFS or jpegs.

What I always did is get the first representation of the representation. It has always been an NSBitmaImageRep and it is very fast, it is already there. I had the suspect that this assumption was fragile and only found in quick examples, although it always worked for TIFF or JPEGS or PNGs.

However I have a consistent way of proving it wrong: Open a 16bit depth image on Mac. Be it grayscale or RGB. What happens is: - after loading I have an NSimage, with a single 16-bit depth bitmap rep with either 1 or 3 samples (that is, 16bit or 48bit) - as soon as i want tor un the filter, the only representation present is a CachedImageRep, which is unsuitable for my purpose, it is the image used for rendering to the screen. Pixel size changed and most notably, it is an 8bit image, it can even be a color image instead of a grayscale image

I understand I can have more representations, I expected to find BOTH the cached representation but also he original image. How can I get the original image data, as I had after opening the file? Instead I end having only the screen representation, this confuses me.

Perhaps by playing with the cache use options?

Riccardo



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