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Re: Live GNUstep Android game ( Golf Blitz )


From: Jordan Schidlowsky
Subject: Re: Live GNUstep Android game ( Golf Blitz )
Date: Tue, 2 Jul 2019 09:42:27 -0600

Awesome thanks!  Coincidently next week I'm going to start back on this again.  But yes, a couple months ago i ended up switching to gold linker in the NDK as well...  I was getting a different error with lld and gold didn't seem to have the issue.  But ya, that will save me a lot of startup time if you've got gnustep-2.0 runtime on arm64 working!


On Jul 2, 2019, at 9:16 AM, Frederik Seiffert <frederik@algoriddim.com> wrote:

Hi Jordan,

Just wanted to follow up on this:

Am 23.05.2019 um 15:51 schrieb Frederik Seiffert <frederik@algoriddim.com>:

It looks like Google also offers prebuilds of newer clang releases that should include the fix above:

I haven’t fully figured out how to integrate these in the NDK (some info here) but it might be easier than doing a full build yourself.

I managed to write a script that integrates the latest Clang prebuilt (r353983d) into the NDK (r20) by performing the same steps as Clang.install() in checkbuild.sh:

This along with switching to the gold linker lets me use the gnustep-2.0 runtime for both arm32 and arm64 on Android. I thought this may be useful to you as well.

Frederik



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