Nice! Maybe even just drawSwitchInRect:dirtyRect:forState:enabled: Though, with your way, you could get more information from the control without having to enlarge method arguments every time we wanted to add something else.
So maybe -(void) drawSwitch:(NSSwitch*)switch inRect:(CGRect)rect dirtyRect:(CGRect)dirtyRect {} On Aug 13, 2023, at 1:10 PM, Fred Kiefer <fredkiefer@gmx.de> wrote:
This is a common problem in our drawing code, especially in GSTheme. In the better cases we hand on the view/controller to be drawn along with the requested rectangle. That way the drawing code could still optimise the process, by only drawing components that are actually visible. I will change the code as suggested by you. Cheers, Fred Am 11.08.2023 um 21:23 schrieb Austin Clow <austin_clow@clowvazar.com>:
In NSSwitch.m, the method for drawRect is as follows:
- (void) drawRect: (NSRect)rect { [[GSTheme theme] drawSwitchInRect: rect forState: _state enabled: [self isEnabled]]; }
I believe it should be
- (void) drawRect: (NSRect)rect { [[GSTheme theme] drawSwitchInRect: [self bounds] forState: _state enabled: [self isEnabled]]; }
As it is right now, when it redrawing a rect, it will redraw it within rect causing it to draw bigger and smaller depending not he redraw area. I'm not comfortable yet doing pull requests for a library I am largely unfamiliar with.
I know the drawing method is kinda ugly right now. I am thinking about rewriting it.
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