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Re: [DotGNU]Overriding C++ virtual methods in C#

From: Gopal V
Subject: Re: [DotGNU]Overriding C++ virtual methods in C#
Date: Sat, 7 Dec 2002 01:16:16 +0530
User-agent: Mutt/1.2.5i

If memory serves me right, Adam Treat wrote:
>         void virtualMethod1()
>         {
>                 virtualMethod1_Callback();
>         }
>         void virtualMethod2()
>         {
>                 virtualMethod2_Callback();
>         }
> Does this work?

I know it does ... but that doesn't put the point across ... you need
to override *each* virtual method for each class in this scenario ...

(Just comment out virtualMethod2 in SubWidget and try again...)

So this adds up to n classes x m virtual methods .... (equals a lot of 
glue code)... almost 400 classes of code for this... which is as bad as
depending on QtC ? ..

This would work *even* in a multiple inheritance scenario ..... IMHO
this the "ugly but possible" way ....  (overriding every method is a
way out of the ambiguity of the MI diamond).

But I guess we've reached a solution here ... cumbersome maybe, but a
workable solution still...

All I can say is that I tried my best to think up a "clean" and OO idea , 
but couldn't ... :-(

The difference between insanity and genius is measured by success

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