[Top][All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

DotGNU TCG (was: Re: [DotGNU]A webservice game project ((TODO)))

From: Peter Minten
Subject: DotGNU TCG (was: Re: [DotGNU]A webservice game project ((TODO)))
Date: Fri, 24 Jan 2003 18:54:41 +0100

Ian Fung wrote:
> ok, that's sounds good. i didnt know you were planning to roll out a
> new game. i just thought we were trying to get people to use DotGNU. if
> you want to be ambitious, you have my full support. if you want any
> help with the process, i'm offering my assistance. back in the day i
> was really into CCG's.
> alias

Thanks. I've attached my current codebase, the most interesting part is the doc 
directory where most of the rules are stored. I also did some coding, mainly
data containment and helper classes, no real action code yet.

Anyway I was thinking across the following lines for the code:
* The whole game and rules logic is put into one module.
* Interface and networking code is put in another.

The basic idea behind that setup is to make reuse of the game engine easier. For
example: the game could be released in 2 editions: a webservice version and a
frontended version for the DotGNU Jabber Client.

I personally think the aignments system is a little better than that of Magic,
for a beginning Magic player it's often not really clear what's the difference
between for example Red and Green. The differences between Bear (powerplay) and
Fox (trickery) are evidential however and it's the same with Leopard and Turtle.
There is also little confusion possible between for example Fox and Turtle,
since Fox is about trickery and Turtle about durability.

What do you think about this?



PS: You don't happen to know a good name for the game, do you? DotGNU-TCG is a
little boring.

Attachment: dgtcg.tar.gz
Description: GNU Zip compressed data

reply via email to

[Prev in Thread] Current Thread [Next in Thread]