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[Eliot-general] Eliot - duplicate-joker-game

From: Bernhard C. Maerz
Subject: [Eliot-general] Eliot - duplicate-joker-game
Date: Sun, 10 Nov 2013 15:55:20 +0100
User-agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:17.0) Gecko/20130620 Thunderbird/17.0.7

Hi all,

the variation joker-game looks very interesting.
I've read it first time on the program eliot.
Is this variation created from an eliot developer, or is it be released elsewhere before?

But while testing it, I've found a bug:
when you use a word with two jokers, only ONE is replaced by the letter from the bag!
I expect there have to be both replaced.

Also I ask, if additional rules could make it (more) interesting (so I asked above, who has created this variation).

Would it be nice to have 2 jokers on the rack or even bad?
Hm, maybe there could be make further subvariations.

Subvar 1)
starting with (both existing) TWO jokers on the rack.
Both jokers will be replaced if possible.

Extra option (for ALL variations): if all jokers are used and there is not any on the rack, than the game ends immediately.

Subvar 2)
one joker is on the rack, the other is NOT in the bag (somewhere out of the game). While in subvar 1 it's made that most often you have 2 jokers on the rack, in this variation you'll NEVER have 2 jokers on the rack.
When the joker couldn't be replaced, the extra joker is put to the rack.
(As written above: the game could also be ended if the second joker is also used without possible to replace)

Furthermore an idea for duplicate-style which could be added to all variants: first a definition: "save-joker-move" will be a move where the (all if 2) joker could be replaced or where the joker is not even used if at least ONE player makes a save-joker-move, ONLY save-joker-moves are given points. Moves where the joker will stay on the board are not given any score, or (variation) maybe only half of the points or something else.

That's all for now.



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