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[debbugs-tracker] bug#35720: closed ([PATCH] gnu: Add chocolate-doom.)


From: GNU bug Tracking System
Subject: [debbugs-tracker] bug#35720: closed ([PATCH] gnu: Add chocolate-doom.)
Date: Fri, 24 May 2019 14:55:02 +0000

Your message dated Fri, 24 May 2019 10:54:13 -0400
with message-id <address@hidden>
and subject line Re: [bug#35720] [PATCH] gnu: Add chocolate-doom.
has caused the debbugs.gnu.org bug report #35720,
regarding [PATCH] gnu: Add chocolate-doom.
to be marked as done.

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35720: http://debbugs.gnu.org/cgi/bugreport.cgi?bug=35720
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--- Begin Message --- Subject: [PATCH] gnu: Add chocolate-doom. Date: Mon, 13 May 2019 15:42:52 -0400 User-agent: Mutt/1.10.1 (2018-07-13)
Patch adding a package for Chocolate Doom, which I felt was appropriate
as both Odamex and GZDoom are packaged in Guix.

Regards,
Jakob L. Kreuze

Attachment: 0001-gnu-Add-chocolate-doom.patch
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--- End Message ---
--- Begin Message --- Subject: Re: [bug#35720] [PATCH] gnu: Add chocolate-doom. Date: Fri, 24 May 2019 10:54:13 -0400 User-agent: mu4e 1.2.0; emacs 26.2
Jakob L. Kreuze writes:

> GZDoom adds a reference to /share/games/doom because it bundles a .pk3
> file containing some port-specific things which ends up in the store,
> and my understanding is that Freedoom updates DOOMWADDIR and DOOMWADPATH
> to point to where the wads are in the profile, so I don't think patching
> the search paths is necessary.
>
> Thanks for reviewing this!
>
> Jakob

At any rate, I discovered that the freedoom script actually *itself*
searches for a possible binary and launches it with the appropriate WAD
given as an argument, of which chocolate-doom is considered a valid
option.

So, seems good!  I pushed the patch to Guix master... chocolate-doom is
now part of Guix :)

Congrats on getting in your first package!  Great work, Jakob.
 - Chris


--- End Message ---

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