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bug#40211: closed ([PATCH 0/2] Enable udev support in SDL2 and bump vers


From: GNU bug Tracking System
Subject: bug#40211: closed ([PATCH 0/2] Enable udev support in SDL2 and bump version)
Date: Thu, 02 Apr 2020 16:28:02 +0000

Your message dated Thu, 02 Apr 2020 18:27:30 +0200
with message-id <address@hidden>
and subject line Re: [bug#40211] [PATCH 0/2] Enable udev support in SDL2 and 
bump version
has caused the debbugs.gnu.org bug report #40211,
regarding [PATCH 0/2] Enable udev support in SDL2 and bump version
to be marked as done.

(If you believe you have received this mail in error, please contact
address@hidden.)


-- 
40211: http://debbugs.gnu.org/cgi/bugreport.cgi?bug=40211
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--- Begin Message --- Subject: [PATCH 0/2] Enable udev support in SDL2 and bump version Date: Tue, 24 Mar 2020 15:05:19 +0100
Hi,

these patches update sdl2 to the latest release and enable udev support.
Without udev I experienced freezes every few seconds in certain games
(for instance hedgewars and supertux) as SDL searched through /dev/input
for joysticks.

Since libudev is dlopened, I add it to rpath in make-flags. During build
this overrides LDFLAGS from the base package’s configure-flags, which
add mesa to rpath. AFAICT this is OK as sdl2 already includes mesa by
linking libgbm.

(Perhaps we could move LDFLAGS to make-flags in the base package, and
make the override explicit in the derived package? Or have sdl2 find and
modify the LDFLAGS entry from the base configure-flags, but that seems
more trouble than it’s worth.)

I was able to rebuild all dependent packages with no (new) failures. I
ran several games and everything appears OK, but I don’t have a joystick
or gamepad to try.

There have been some issues in the past with SDL not finding (correct)
libraries¹, so it would be good to test this on a foreign Guix install.
As for the version bump, the changelog² doesn’t mention any significant
changes except for hidapi support, which is disabled by default.

Thanks!
Timotej

¹ https://lists.gnu.org/archive/html/guix-devel/2015-03/msg00585.html
² https://hg.libsdl.org/SDL/file/355a4f94a782/WhatsNew.txt

Timotej Lazar (2):
  gnu: sdl2: Use udev to discover input devices.
  gnu: sdl2: Update to 2.0.12.

 gnu/local.mk                                |  1 -
 gnu/packages/patches/sdl2-mesa-compat.patch | 21 ----------------
 gnu/packages/sdl.scm                        | 27 ++++++++++++---------
 3 files changed, 16 insertions(+), 33 deletions(-)
 delete mode 100644 gnu/packages/patches/sdl2-mesa-compat.patch

-- 
2.25.1



--- End Message ---
--- Begin Message --- Subject: Re: [bug#40211] [PATCH 0/2] Enable udev support in SDL2 and bump version Date: Thu, 02 Apr 2020 18:27:30 +0200 User-agent: Notmuch/0.29.3 (https://notmuchmail.org) Emacs/26.3 (x86_64-pc-linux-gnu)
Timotej,

Timotej Lazar <address@hidden> writes:

> Hi,
>
> these patches update sdl2 to the latest release and enable udev support.
> Without udev I experienced freezes every few seconds in certain games
> (for instance hedgewars and supertux) as SDL searched through /dev/input
> for joysticks.
>
> Since libudev is dlopened, I add it to rpath in make-flags. During build
> this overrides LDFLAGS from the base package’s configure-flags, which
> add mesa to rpath. AFAICT this is OK as sdl2 already includes mesa by
> linking libgbm.
>
> (Perhaps we could move LDFLAGS to make-flags in the base package, and
> make the override explicit in the derived package? Or have sdl2 find and
> modify the LDFLAGS entry from the base configure-flags, but that seems
> more trouble than it’s worth.)
>
> I was able to rebuild all dependent packages with no (new) failures. I
> ran several games and everything appears OK, but I don’t have a joystick
> or gamepad to try.
>
> There have been some issues in the past with SDL not finding (correct)
> libraries¹, so it would be good to test this on a foreign Guix install.
> As for the version bump, the changelog² doesn’t mention any significant
> changes except for hidapi support, which is disabled by default.

Thank you for the excellent research, bugfix, and patches.

I have applied both and hope that it will fix a longstanding problem
with SuperTuxKart and multiple gamepads that I will try out hopefully
this weekend.

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