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bug#47463: closed (Blender: Voxel remesher failed to create mesh)


From: GNU bug Tracking System
Subject: bug#47463: closed (Blender: Voxel remesher failed to create mesh)
Date: Wed, 21 Apr 2021 17:31:02 +0000

Your message dated Wed, 21 Apr 2021 17:30:08 +0000
with message-id 
<n3nmlP9671M7WCVgwf9KsYTzMGZXaovWYR82Jj5mfIFYBV-uxvdHq2Jz9AAGQVIAy3s9RJHiHsKtYHnRSWJOqNMpXakgVlwfWTZ2iV77LyQ=@elenq.tech>
and subject line Fixed by 47467
has caused the debbugs.gnu.org bug report #47463,
regarding Blender: Voxel remesher failed to create mesh
to be marked as done.

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help-debbugs@gnu.org.)


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47463: http://debbugs.gnu.org/cgi/bugreport.cgi?bug=47463
GNU Bug Tracking System
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--- Begin Message --- Subject: Blender: Voxel remesher failed to create mesh Date: Mon, 29 Mar 2021 09:55:02 +0000
Hi,

I found an issue with blender. Our packaged version it's not able to run the
Voxel Remesher, I think because OpenVBD[^1] is not included in our package.

Every time I use the Voxel Remesh tool it says:
"Voxel remesher failed to create mesh"

But the Quadriflow remesher works fine.

I searched a little bit in the code and I found the following:


Here is where the error message appears (object_remesh.c:147):

``` c
  new_mesh = BKE_mesh_remesh_voxel_to_mesh_nomain(
      mesh, mesh->remesh_voxel_size, mesh->remesh_voxel_adaptivity, isovalue);

  if (!new_mesh) {
    BKE_report(op->reports, RPT_ERROR, "Voxel remesher failed to create mesh");
    return OPERATOR_CANCELLED;
  }
```

So it means the `new_mesh` is not created. Checking the definition of the
`BKE_mesh_remesh_voxel_to_mesh_nomain` function we get this
(mesh_remesh_voxel.c:296):


``` c
Mesh *BKE_mesh_remesh_voxel_to_mesh_nomain(Mesh *mesh,
                                           float voxel_size,
                                           float adaptivity,
                                           float isovalue)
{
  Mesh *new_mesh = NULL;
#ifdef WITH_OPENVDB
  struct OpenVDBLevelSet *level_set;
  struct OpenVDBTransform *xform = OpenVDBTransform_create();
  OpenVDBTransform_create_linear_transform(xform, (double)voxel_size);
  level_set = BKE_mesh_remesh_voxel_ovdb_mesh_to_level_set_create(mesh, xform);
  new_mesh = BKE_mesh_remesh_voxel_ovdb_volume_to_mesh_nomain(
      level_set, (double)isovalue, (double)adaptivity, false);
  OpenVDBLevelSet_free(level_set);
  OpenVDBTransform_free(xform);
#else
  UNUSED_VARS(mesh, voxel_size, adaptivity, isovalue);
#endif
  return new_mesh;
}
```

I also checked blender package and I doesn't look like it includes OpenVDB, so
this makes sense.

As this is a powerful tool and enables much better workflows for sculpting I
think we should add it.

I'll try to add it myself, if you are ok with that.

Best,

Ekaitz


[^1]: https://www.openvdb.org/




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--- Begin Message --- Subject: Fixed by 47467 Date: Wed, 21 Apr 2021 17:30:08 +0000
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