--- Begin Message ---
Subject: |
[PATCH] update blender to 2.92 |
Date: |
Mon, 26 Apr 2021 17:05:06 +0200 |
Tiny update for Blender. Tested with some quick geometry nodes
shenanigans, everything seems to be in order.
Piled another explicit path definition onto the pile to fix the build.
Sadly it doesn't fail during configure without it, only a good half way
into the build does it error. Some brave soul should probably fix that
upstream and then we could get rid of all that added complexity.
0001-gnu-blender-Update-to-2.92.0.patch
Description: Text Data
--- End Message ---
--- Begin Message ---
Subject: |
Re: [bug#48048] [PATCH] update blender to 2.92 |
Date: |
Mon, 3 May 2021 13:06:03 -0400 |
On Mon, Apr 26, 2021 at 05:05:06PM +0200, raingloom wrote:
> Tiny update for Blender. Tested with some quick geometry nodes
> shenanigans, everything seems to be in order.
> Piled another explicit path definition onto the pile to fix the build.
> Sadly it doesn't fail during configure without it, only a good half way
> into the build does it error. Some brave soul should probably fix that
> upstream and then we could get rid of all that added complexity.
> From 2e4c63de33641b015606b4cc63f908286e55954b Mon Sep 17 00:00:00 2001
> From: raingloom <raingloom@riseup.net>
> Date: Mon, 26 Apr 2021 16:58:47 +0200
> Subject: [PATCH] gnu: blender: Update to 2.92.0.
>
> * gnu/packages/graphics.scm (blender): Update to 2.92.0.
> [arguments]: Added workaround for numpy headers not being found.
Thanks! I pushed as 9ffa81fe64ee405e1a861b72a21bca966fcbc236 after
fixing the commit message to describe the changes more explicitly.
--- End Message ---