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Re: Combining face and map stuff
From: |
Miles Bader |
Subject: |
Re: Combining face and map stuff |
Date: |
Mon, 04 Oct 2010 18:03:04 +0900 |
Eli Zaretskii <address@hidden> writes:
> How would the display engine know which "plane" to use for rendering
> each character? Or are you suggesting to hard-code a fixed list of
> "planes" in the display code?
It sounds like he's saying it would use their union, with a
property-specific function used to compute that union.
[and that the union computation could be done at "property setting time"
rather than at display time, to avoid speed problems.]
-miles
--
Future, n. That period of time in which our affairs prosper, our friends
are true and our happiness is assured.
- Combining face and map stuff, Lars Magne Ingebrigtsen, 2010/10/02
- Re: Combining face and map stuff, Stefan Monnier, 2010/10/03
- Re: Combining face and map stuff, Eli Zaretskii, 2010/10/04
- Re: Combining face and map stuff,
Miles Bader <=
- Re: Combining face and map stuff, Eli Zaretskii, 2010/10/04
- Re: Combining face and map stuff, Miles Bader, 2010/10/04
- Re: Combining face and map stuff, Stefan Monnier, 2010/10/05
- Re: Combining face and map stuff, Eli Zaretskii, 2010/10/05
- Re: Combining face and map stuff, Stefan Monnier, 2010/10/07
- Re: Combining face and map stuff, Eli Zaretskii, 2010/10/07
- Re: Combining face and map stuff, Stefan Monnier, 2010/10/12
- Re: Combining face and map stuff, Eli Zaretskii, 2010/10/12
- Re: Combining face and map stuff, Stefan Monnier, 2010/10/12
- Re: Combining face and map stuff, Eli Zaretskii, 2010/10/13