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Re: Redisplay problems?
From: |
Eli Zaretskii |
Subject: |
Re: Redisplay problems? |
Date: |
Thu, 20 Mar 2014 18:19:12 +0200 |
> From: Stefan <address@hidden>
> Date: Thu, 20 Mar 2014 00:46:13 -0400
> Cc: Christian Lynbech <address@hidden>, James Cloos <address@hidden>,
> Kan-Ru Chen (陳侃如) <address@hidden>,
> address@hidden
>
> > Does the attached patch fix it?
>
> The patch below seems to fix the problem (at least the test case).
> Can someone confirm that it's a good idea?
>
> > If so, we probably need a better way to avoid
> >
> > If we where iconified, we should not set garbaged,
> > because that stops redrawing on Expose events. This looks
> > bad if we are called from a recursive event loop
> > (x_dispatch_event), for example when a dialog is up.
>
> I think my patch indeed fixes this problem by distinguishing between
> f->garbaged (which presumably stops redrawing in Expose, tho I don't
> offhand see where that happens) and frame_garbaged (which is needed to
> get the next redisplay to be properly triggered and performed).
If you are worried about doing too much when a frame is deiconified,
why do you want a hammer such as frame_garbaged? This sounds like a
contradiction to me.
- Re: Redisplay problems?, (continued)
- Re: Redisplay problems?, Stefan Monnier, 2014/03/20
- Re: Redisplay problems?, Eli Zaretskii, 2014/03/21
- Re: Redisplay problems?, Stefan, 2014/03/21
- Re: Redisplay problems?, Eli Zaretskii, 2014/03/21
- Re: Redisplay problems?, Stefan Monnier, 2014/03/21
- Re: Redisplay problems?, Eli Zaretskii, 2014/03/22
- Re: Redisplay problems?, Stefan, 2014/03/22
- Re: Redisplay problems?, Eli Zaretskii, 2014/03/22
- Re: Redisplay problems?,
Eli Zaretskii <=
Re: Redisplay problems?, Christian Lynbech, 2014/03/27