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Re: macOS metal rendering engine in mac port


From: Aaron Jensen
Subject: Re: macOS metal rendering engine in mac port
Date: Thu, 27 May 2021 12:37:33 -0700

On Thu, May 27, 2021 at 12:22 PM Eli Zaretskii <eliz@gnu.org> wrote:
>
> If the delta in seconds is the same, it probably means the variations
> in total time are independent of the issue we are discussing.  The
> face merging is entirely in platform-independent code, which knows
> nothing about the actual writing to the glass.

Yeah, I think that's my point. %'s probably don't matter, it's the
seconds that matter. I only saw %s from you, which is why I was
asking.

> As for times: do you want an optimized or an unoptimized build?  Does
> it matter if it's Emacs 27 or 28?  And does it matter that my builds
> are 32-bit builds --with-wide-int, which slows down Emacs by about
> 30%?  When I know which numbers you want to see, I will produce them.
> (Of course, it is easier for me to produce numbers from a build I
> already have, otherwise I'd need to build it first.)

All my recent times are on unoptimized and on Emacs 28. I'm building
the default architecture on macOS, which I imagine is 64 bit.



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