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Re: macOS metal rendering engine in mac port
From: |
Eli Zaretskii |
Subject: |
Re: macOS metal rendering engine in mac port |
Date: |
Sat, 29 May 2021 12:39:27 +0300 |
> Date: Sat, 29 May 2021 12:37:00 +0300
> From: Eli Zaretskii <eliz@gnu.org>
> Cc: aaronjensen@gmail.com, emacs-devel@gnu.org
>
> > Date: Sat, 29 May 2021 10:32:00 +0100
> > From: Alan Third <alan@idiocy.org>
> > Cc: aaronjensen@gmail.com, emacs-devel@gnu.org
> >
> > Yes, I think that's what I'm talking about. There's a lot of code like this:
> >
> > struct face *face = FRAME_DEFAULT_FACE (f);
> > [ns_lookup_indexed_color (NS_FACE_BACKGROUND (face), f) set];
> >
> > and
> >
> > if (s->hl == DRAW_MOUSE_FACE)
> > {
> > face = FACE_FROM_ID_OR_NULL (s->f,
> > MOUSE_HL_INFO (s->f)->mouse_face_face_id);
> > if (!face)
> > face = FACE_FROM_ID (s->f, MOUSE_FACE_ID);
> > }
> > else
> > face = s->face;
> >
> > Which I don't think is present in the other terms, because, as I say,
> > they look them up in one function rather than spread out throughout
> > the term's code.
>
> I cannot see why this would be a problem. First, FACE_FROM_ID and
> FACE_FROM_ID_OR_NULL simply access a face by direct indexing into the
> frame's face cache, so it's just a couple of CPU instructions. And
> second, I see very similar code in other *term.c sources, so I don't
> think nsterm.m does it very differently.
Of course, what I say above doesn't include ns_lookup_indexed_color,
so maybe that could explain some slowness?
- Re: macOS metal rendering engine in mac port, (continued)
- Re: macOS metal rendering engine in mac port, Eli Zaretskii, 2021/05/29
- Re: macOS metal rendering engine in mac port, Aaron Jensen, 2021/05/29
- Re: macOS metal rendering engine in mac port, Aaron Jensen, 2021/05/29
- Re: macOS metal rendering engine in mac port, Eli Zaretskii, 2021/05/29
- Re: macOS metal rendering engine in mac port, Alan Third, 2021/05/29
- Re: macOS metal rendering engine in mac port, Eli Zaretskii, 2021/05/29
- Re: macOS metal rendering engine in mac port, Alan Third, 2021/05/29
- Re: macOS metal rendering engine in mac port, Eli Zaretskii, 2021/05/29
- Re: macOS metal rendering engine in mac port, Alan Third, 2021/05/29
- Re: macOS metal rendering engine in mac port, Eli Zaretskii, 2021/05/29
- Re: macOS metal rendering engine in mac port,
Eli Zaretskii <=
- Re: macOS metal rendering engine in mac port, Alan Third, 2021/05/29
- Re: macOS metal rendering engine in mac port, Alan Third, 2021/05/29
- Re: macOS metal rendering engine in mac port, Tim Cross, 2021/05/23