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Re: macOS metal rendering engine in mac port

From: Aaron Jensen
Subject: Re: macOS metal rendering engine in mac port
Date: Thu, 3 Jun 2021 14:43:57 -0700

On Thu, Jun 3, 2021 at 2:42 PM Alan Third <alan@idiocy.org> wrote:
> On Sun, May 30, 2021 at 07:30:18PM -0700, Aaron Jensen wrote:
> > On Sun, May 30, 2021 at 7:28 PM Eli Zaretskii <eliz@gnu.org> wrote:
> > >
> > > > It's not in emacs -Q, it was my config. It's intermittent. I can't
> > > > reproduce it right now. If I see it again I'll try and grab a profile,
> > > > but I'm not too worried about it at the moment.
> > >
> > > Profile will not necessarily explain what's going on.  That's why I
> > > asked for backtraces.
> >
> > Got it. I'll keep that in mind if I see it again. Thank you for your
> > assistance with this.
> FYI I've pushed the relevant bits of the surface-stuff branch to
> master as 246e107d73.

I saw that, thank you. I've experienced a couple of segfaults
recently, but I'm now on the latest master and haven't seen any. I'll
open a new bug if they're still happening.

With this and the hash patch, Emacs feels faster for me than it ever
has with my config. Thank you all!

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