emacs-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: bug#49822: master e32c7d2: Change Python eval to send directly inste


From: Eli Zaretskii
Subject: Re: bug#49822: master e32c7d2: Change Python eval to send directly instead of using temporary files
Date: Tue, 07 Sep 2021 21:31:02 +0300

> From: Augusto Stoffel <arstoffel@gmail.com>
> Cc: andrewjmoreton@gmail.com,  Mark.Barton@disney.com,  emacs-devel@gnu.org,
>   schwab@linux-m68k.org,  monnier@iro.umontreal.ca,  49822@debbugs.gnu.org,
>   michael.albinus@gmx.de,  larsi@gnus.org
> Date: Tue, 07 Sep 2021 20:13:36 +0200
> 
> >> -    (if (<= (string-bytes code) 4096)
> >> +    (if (<= (string-bytes code) 1024)
> >
> > In any case, IMO this should be a defconst with a suitable doc string,
> > so that we'd have this stuff documented for posterity.
> >
> > Thanks.
> 
> Another open question (at least to me) is what happens when you put an
> SSH connection in the game.  Presumably it has some buffer limits as
> well, and this seems even harder to determine exactly.

SSH connection between what and what?



reply via email to

[Prev in Thread] Current Thread [Next in Thread]