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Re: bad.el - ascii art games [package] [screenshots] [video]
From: |
Emanuel Berg |
Subject: |
Re: bad.el - ascii art games [package] [screenshots] [video] |
Date: |
Thu, 26 Sep 2024 01:44:36 +0200 |
User-agent: |
Gnus/5.13 (Gnus v5.13) |
> Yes, okay, in terms of Emacs one could say it is
> a combination of `animate-birthday-present' (you wrote
> that), `gamegrid' and `artist-mode'.
And how can a drawing program be all that at once?
It is because you don't just draw what things are - "they are
like this" (the bitmap/raster way) - or "they are like this as
some data system, devised to express them, to save disk space
and be zoomable" (the vector way) - no, this way is different
because what is also included is _how they behave_.
After you draw (even while you draw), they are not dead, so
you can shout: BE ALIVE! and then you have an animation.
or shout BE AT WAR! and you have game. Or BE NORMAL! and it is
a simulation.
Okay, I'll do a new video! Huge mistake by me, this, not
taking it really slow showing and explaining. The video will
show everything, God willing. But I am now not at the level
when I wrote all that code, so be patient as I know you are
and it will come - I don't know when it will come.
--
underground experts united
https://dataswamp.org/~incal
- bad.el - ascii art games [package] [screenshots] [video], Emanuel Berg, 2024/09/20
- Re: bad.el - ascii art games [package] [screenshots] [video], Emanuel Berg, 2024/09/21
- Re: bad.el - ascii art games [package] [screenshots] [video], Richard Stallman, 2024/09/22
- Re: bad.el - ascii art games [package] [screenshots] [video], Emanuel Berg, 2024/09/25
- Re: bad.el - ascii art games [package] [screenshots] [video], Richard Stallman, 2024/09/28
- Re: bad.el - ascii art games [package] [screenshots] [video], Emanuel Berg, 2024/09/29
- Re: bad.el - ascii art games [package] [screenshots] [video], Emanuel Berg, 2024/09/29
- Re: bad.el - ascii art games [package] [screenshots] [video], Emanuel Berg, 2024/09/29