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[Emacs-diffs] Changes to emacs/lisp/play/gomoku.el


From: Glenn Morris
Subject: [Emacs-diffs] Changes to emacs/lisp/play/gomoku.el
Date: Sat, 12 Apr 2003 11:51:32 -0400

Index: emacs/lisp/play/gomoku.el
diff -c emacs/lisp/play/gomoku.el:1.38 emacs/lisp/play/gomoku.el:1.39
*** emacs/lisp/play/gomoku.el:1.38      Tue Feb  4 08:20:41 2003
--- emacs/lisp/play/gomoku.el   Sat Apr 12 11:51:31 2003
***************
*** 84,89 ****
--- 84,92 ----
  ;;; CONSTANTS FOR BOARD
  ;;;
  
+ (defconst gomoku-buffer-name "*Gomoku*"
+   "Name of the Gomoku buffer.")
+ 
  ;; You may change these values if you have a small screen or if the squares
  ;; look rectangular, but spacings SHOULD be at least 2 (MUST BE at least 1).
  
***************
*** 193,200 ****
  Other useful commands:
  \\{gomoku-mode-map}
  Entry to this mode calls the value of `gomoku-mode-hook' if that value
! is non-nil.  One interesting value is `turn-on-font-lock'."
    (interactive)
    (setq major-mode 'gomoku-mode
        mode-name "Gomoku")
    (gomoku-display-statistics)
--- 196,204 ----
  Other useful commands:
  \\{gomoku-mode-map}
  Entry to this mode calls the value of `gomoku-mode-hook' if that value
! is non-nil."
    (interactive)
+   (kill-all-local-variables)
    (setq major-mode 'gomoku-mode
        mode-name "Gomoku")
    (gomoku-display-statistics)
***************
*** 747,753 ****
    (interactive (if current-prefix-arg
                   (list (prefix-numeric-value current-prefix-arg)
                         (eval (read-minibuffer "Height: ")))))
!   (gomoku-switch-to-window)
    (cond
     (gomoku-emacs-is-computing
      (gomoku-crash-game))
--- 751,767 ----
    (interactive (if current-prefix-arg
                   (list (prefix-numeric-value current-prefix-arg)
                         (eval (read-minibuffer "Height: ")))))
!   ;; gomoku-switch-to-window, but without the potential call to gomoku
!   ;; from gomoku-prompt-for-other-game.
!   (if (get-buffer gomoku-buffer-name)
!       (switch-to-buffer gomoku-buffer-name)
!     (when gomoku-game-in-progress
!       (setq gomoku-emacs-is-computing nil)
!       (gomoku-terminate-game 'crash-game)
!       (sit-for 4)
!       (or (y-or-n-p "Another game ") (error "Chicken !")))
!     (switch-to-buffer gomoku-buffer-name)
!     (gomoku-mode))
    (cond
     (gomoku-emacs-is-computing
      (gomoku-crash-game))
***************
*** 934,940 ****
    "Ask for another game, and start it."
    (if (y-or-n-p "Another game ")
        (gomoku gomoku-board-width gomoku-board-height)
!     (message "Chicken !")))
  
  (defun gomoku-offer-a-draw ()
    "Offer a draw and return t if Human accepted it."
--- 948,954 ----
    "Ask for another game, and start it."
    (if (y-or-n-p "Another game ")
        (gomoku gomoku-board-width gomoku-board-height)
!     (error "Chicken !")))
  
  (defun gomoku-offer-a-draw ()
    "Offer a draw and return t if Human accepted it."
***************
*** 1067,1079 ****
  (defun gomoku-switch-to-window ()
    "Find or create the Gomoku buffer, and display it."
    (interactive)
!   (let ((buff (get-buffer "*Gomoku*")))
!     (if buff                          ; Buffer exists:
!       (switch-to-buffer buff)         ;   no problem.
!       (if gomoku-game-in-progress
!         (gomoku-crash-game))          ;   buffer has been killed or something
!       (switch-to-buffer "*Gomoku*")   ; Anyway, start anew.
!       (gomoku-mode))))
  
  ;;;
  ;;; CROSSING WINNING QTUPLES.
--- 1081,1092 ----
  (defun gomoku-switch-to-window ()
    "Find or create the Gomoku buffer, and display it."
    (interactive)
!   (if (get-buffer gomoku-buffer-name)       ; Buffer exists:
!       (switch-to-buffer gomoku-buffer-name) ;   no problem.
!     (if gomoku-game-in-progress
!         (gomoku-crash-game))            ;   buffer has been killed or 
something
!     (switch-to-buffer gomoku-buffer-name)   ; Anyway, start anew.
!     (gomoku-mode)))
  
  ;;;
  ;;; CROSSING WINNING QTUPLES.




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