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master db1b1f0: Use a new method to determine when to auto-stop image an
From: |
Lars Ingebrigtsen |
Subject: |
master db1b1f0: Use a new method to determine when to auto-stop image animations |
Date: |
Wed, 29 Jul 2020 02:39:01 -0400 (EDT) |
branch: master
commit db1b1f09b820efeefa60a49684c06d511b70eecb
Author: Lars Ingebrigtsen <larsi@gnus.org>
Commit: Lars Ingebrigtsen <larsi@gnus.org>
Use a new method to determine when to auto-stop image animations
* lisp/image.el (image-animate-timeout): Make the animation
auto-stop use a decaying average to determine when to stop
(bug#40685). The default stop condition will probably require
some tweaking -- the current default may be too aggressive.
---
etc/NEWS | 9 +++++++++
lisp/image.el | 10 ++++++++--
2 files changed, 17 insertions(+), 2 deletions(-)
diff --git a/etc/NEWS b/etc/NEWS
index 4c77162..e4d9887 100644
--- a/etc/NEWS
+++ b/etc/NEWS
@@ -490,6 +490,15 @@ more readable text. Set this variable to nil to get the
previous
behavior of rendering as wide as the window-width allows. If
'shr-width' is non-nil, it overrides this variable.
+** Images
+
+---
+*** Animated images stop automatically under high CPU pressure sooner.
+Previously, an animated image would stop animating if any single image
+took more than two seconds to display. The new algorithm maintains a
+decaying average of delays, and if this number gets too high, the
+animation is stopped.
+
** EWW
+++
diff --git a/lisp/image.el b/lisp/image.el
index 4ea8594..4b2faa9 100644
--- a/lisp/image.el
+++ b/lisp/image.el
@@ -784,6 +784,7 @@ number, play until that number of seconds has elapsed."
(if (setq timer (image-animate-timer image))
(cancel-timer timer))
(plist-put (cdr image) :animate-buffer (current-buffer))
+ (plist-put (cdr image) :animate-tardiness 0)
(run-with-timer 0.2 nil #'image-animate-timeout
image (or index 0) (car animation)
0 limit (+ (float-time) 0.2)))))
@@ -848,9 +849,14 @@ The minimum delay between successive frames is
`image-minimum-frame-delay'.
If the image has a non-nil :speed property, it acts as a multiplier
for the animation speed. A negative value means to animate in reverse."
+ ;; We keep track of "how late" image frames arrive. We decay the
+ ;; previous cumulative value by 10% and then add the current delay.
+ (plist-put (cdr image) :animate-tardiness
+ (+ (* (plist-get (cdr image) :animate-tardiness) 0.9)
+ (float-time (time-since target-time))))
(when (and (buffer-live-p (plist-get (cdr image) :animate-buffer))
- ;; Delayed more than two seconds more than expected.
- (or (time-less-p (time-since target-time) 2)
+ ;; Cumulatively delayed two seconds more than expected.
+ (or (< (plist-get (cdr image) :animate-tardiness) 2)
(progn
(message "Stopping animation; animation possibly too big")
nil)))
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