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master 4e27a26: Describe pointer shapes in the manual

From: Lars Ingebrigtsen
Subject: master 4e27a26: Describe pointer shapes in the manual
Date: Fri, 29 Jan 2021 02:16:35 -0500 (EST)

branch: master
commit 4e27a260e5886ee9f51877c4e66306e411c195e1
Author: Lars Ingebrigtsen <larsi@gnus.org>
Commit: Lars Ingebrigtsen <larsi@gnus.org>

    Describe pointer shapes in the manual
    * doc/lispref/frames.texi (Pointer Shape): Describe what the
    typical pointer shapes are (and add `nhdrag') (bug#39246).
 doc/lispref/frames.texi | 29 +++++++++++++++++++++++++----
 1 file changed, 25 insertions(+), 4 deletions(-)

diff --git a/doc/lispref/frames.texi b/doc/lispref/frames.texi
index 19c80fa..9b4716b 100644
--- a/doc/lispref/frames.texi
+++ b/doc/lispref/frames.texi
@@ -3761,10 +3761,31 @@ for instance using the window manager, then this 
produces a quit and
   You can specify the mouse pointer style for particular text or
 images using the @code{pointer} text property, and for images with the
 @code{:pointer} and @code{:map} image properties.  The values you can
-use in these properties are @code{text} (or @code{nil}), @code{arrow},
-@code{hand}, @code{vdrag}, @code{hdrag}, @code{modeline}, and
-@code{hourglass}.  @code{text} stands for the usual mouse pointer
-style used over text.
+use in these properties are in the table below.  The actual shapes
+may vary between systems; the descriptions are examples.
+@table @code
+@item text
+@itemx nil
+The usual mouse pointer style used over text (an ``I''-like shape).
+@item arrow
+@itemx vdrag
+@itemx modeline
+An arrow that points north-west.
+@item hand
+A hand that points upwards.
+@item hdrag
+A right-left arrow.
+@item nhdrag
+An up-down arrow.
+@item hourglass
+A rotating ring.
+@end table
   Over void parts of the window (parts that do not correspond to any
 of the buffer contents), the mouse pointer usually uses the

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