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master d6bfa30: Do command markup in blackbox.el


From: Lars Ingebrigtsen
Subject: master d6bfa30: Do command markup in blackbox.el
Date: Sun, 14 Feb 2021 12:14:49 -0500 (EST)

branch: master
commit d6bfa30860358c54b689e2e82d8c8d59b424ac45
Author: Lars Ingebrigtsen <larsi@gnus.org>
Commit: Lars Ingebrigtsen <larsi@gnus.org>

    Do command markup in blackbox.el
---
 lisp/play/blackbox.el | 16 ++++++++--------
 1 file changed, 8 insertions(+), 8 deletions(-)

diff --git a/lisp/play/blackbox.el b/lisp/play/blackbox.el
index 61b0878..13bcdcc 100644
--- a/lisp/play/blackbox.el
+++ b/lisp/play/blackbox.el
@@ -274,45 +274,45 @@ a reflection."
     ))
 
 (defun bb-right (count)
-  (interactive "p")
+  (interactive "p" blackbox-mode)
   (while (and (> count 0) (< bb-x 8))
     (forward-char 2)
     (setq bb-x (1+ bb-x))
     (setq count (1- count))))
 
 (defun bb-left (count)
-  (interactive "p")
+  (interactive "p" blackbox-mode)
   (while (and (> count 0) (> bb-x -1))
     (backward-char 2)
     (setq bb-x (1- bb-x))
     (setq count (1- count))))
 
 (defun bb-up (count)
-  (interactive "p")
+  (interactive "p" blackbox-mode)
   (while (and (> count 0) (> bb-y -1))
     (with-no-warnings (previous-line))
     (setq bb-y (1- bb-y))
     (setq count (1- count))))
 
 (defun bb-down (count)
-  (interactive "p")
+  (interactive "p" blackbox-mode)
   (while (and (> count 0) (< bb-y 8))
     (with-no-warnings (next-line))
     (setq bb-y (1+ bb-y))
     (setq count (1- count))))
 
 (defun bb-eol ()
-  (interactive)
+  (interactive nil blackbox-mode)
   (setq bb-x 8)
   (bb-goto (cons bb-x bb-y)))
 
 (defun bb-bol ()
-  (interactive)
+  (interactive nil blackbox-mode)
   (setq bb-x -1)
   (bb-goto (cons bb-x bb-y)))
 
 (defun bb-romp ()
-  (interactive)
+  (interactive nil blackbox-mode)
   (cond
    ((and
      (or (= bb-x -1) (= bb-x 8))
@@ -379,7 +379,7 @@ a reflection."
 
 (defun bb-done ()
   "Finish the game and report score."
-  (interactive)
+  (interactive nil blackbox-mode)
   (let (bogus-balls)
     (cond
      ((not (= (length bb-balls-placed) (length bb-board)))



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