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master d6bfa30: Do command markup in blackbox.el
From: |
Lars Ingebrigtsen |
Subject: |
master d6bfa30: Do command markup in blackbox.el |
Date: |
Sun, 14 Feb 2021 12:14:49 -0500 (EST) |
branch: master
commit d6bfa30860358c54b689e2e82d8c8d59b424ac45
Author: Lars Ingebrigtsen <larsi@gnus.org>
Commit: Lars Ingebrigtsen <larsi@gnus.org>
Do command markup in blackbox.el
---
lisp/play/blackbox.el | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/lisp/play/blackbox.el b/lisp/play/blackbox.el
index 61b0878..13bcdcc 100644
--- a/lisp/play/blackbox.el
+++ b/lisp/play/blackbox.el
@@ -274,45 +274,45 @@ a reflection."
))
(defun bb-right (count)
- (interactive "p")
+ (interactive "p" blackbox-mode)
(while (and (> count 0) (< bb-x 8))
(forward-char 2)
(setq bb-x (1+ bb-x))
(setq count (1- count))))
(defun bb-left (count)
- (interactive "p")
+ (interactive "p" blackbox-mode)
(while (and (> count 0) (> bb-x -1))
(backward-char 2)
(setq bb-x (1- bb-x))
(setq count (1- count))))
(defun bb-up (count)
- (interactive "p")
+ (interactive "p" blackbox-mode)
(while (and (> count 0) (> bb-y -1))
(with-no-warnings (previous-line))
(setq bb-y (1- bb-y))
(setq count (1- count))))
(defun bb-down (count)
- (interactive "p")
+ (interactive "p" blackbox-mode)
(while (and (> count 0) (< bb-y 8))
(with-no-warnings (next-line))
(setq bb-y (1+ bb-y))
(setq count (1- count))))
(defun bb-eol ()
- (interactive)
+ (interactive nil blackbox-mode)
(setq bb-x 8)
(bb-goto (cons bb-x bb-y)))
(defun bb-bol ()
- (interactive)
+ (interactive nil blackbox-mode)
(setq bb-x -1)
(bb-goto (cons bb-x bb-y)))
(defun bb-romp ()
- (interactive)
+ (interactive nil blackbox-mode)
(cond
((and
(or (= bb-x -1) (= bb-x 8))
@@ -379,7 +379,7 @@ a reflection."
(defun bb-done ()
"Finish the game and report score."
- (interactive)
+ (interactive nil blackbox-mode)
(let (bogus-balls)
(cond
((not (= (length bb-balls-placed) (length bb-board)))
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