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[elpa] externals/mines 9a1a1a4 13/43: * README.md: Update file
From: |
Stefan Monnier |
Subject: |
[elpa] externals/mines 9a1a1a4 13/43: * README.md: Update file |
Date: |
Mon, 30 Nov 2020 18:44:14 -0500 (EST) |
branch: externals/mines
commit 9a1a1a41d64dfa444505bffda5d08eaf9f679166
Author: Tino Calancha <tino.calancha@gmail.com>
Commit: Tino Calancha <tino.calancha@gmail.com>
* README.md: Update file
---
README.md | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/README.md b/README.md
index 0b6ac9f..b1132f6 100644
--- a/README.md
+++ b/README.md
@@ -19,9 +19,9 @@ command **mines-dig**.
If you think that an uncovered cell has a mine, you might flag it
-with **mines-flag-cell**; if you call this command again in the same
-cell the cell is unflagged. This is useful to visualize your
-progress in the game.
+with **mines-flag-cell**: the character **!** is shown in that cell.
+If you call this command again in the same cell then unflags it. This is
+useful to visualize your progress in the game.
The game is completed once all mine-free cells are revealed, that is,
when the only uncovered cells equals the number of hidden mines.
- [elpa] branch externals/mines created (now 97e0a05), Stefan Monnier, 2020/11/30
- [elpa] externals/mines c52a0bd 01/43: Initial commit, Stefan Monnier, 2020/11/30
- [elpa] externals/mines 3fdc08a 03/43: * mines.el (mines-game-over): Set face correctly, Stefan Monnier, 2020/11/30
- [elpa] externals/mines 4da0c1d 04/43: * screenshots/screenshot-minesweeper.png: Add screenshot, Stefan Monnier, 2020/11/30
- [elpa] externals/mines 92fb132 05/43: * Readme: Add screenshot, Stefan Monnier, 2020/11/30
- [elpa] externals/mines 735b30d 02/43: First commit, Stefan Monnier, 2020/11/30
- [elpa] externals/mines d9241c9 08/43: Add file, Stefan Monnier, 2020/11/30
- [elpa] externals/mines 4adcc96 10/43: * mines.el (mines-difficulty-level): Fix docstring, Stefan Monnier, 2020/11/30
- [elpa] externals/mines 9a1a1a4 13/43: * README.md: Update file,
Stefan Monnier <=
- [elpa] externals/mines 0fb75df 16/43: * mines.el (mines-set-numbers): Use mines-matrix-2-index, Stefan Monnier, 2020/11/30
- [elpa] externals/mines b419959 18/43: * mines.el (mines-init): Preserve board settings after restart game, Stefan Monnier, 2020/11/30
- [elpa] externals/mines 4d800e0 09/43: * mines.el (mines--insert): Display flags with a different face, Stefan Monnier, 2020/11/30
- [elpa] externals/mines 4bbe9a4 14/43: * mines.el (mines-dig): Fix update of board when touch a bomb at first trial, Stefan Monnier, 2020/11/30
- [elpa] externals/mines 5ee08ac 15/43: * mines.el (mines-mode): Initialize mode map in the body, Stefan Monnier, 2020/11/30
- [elpa] externals/mines 7247335 20/43: * mines.el: Assign copyright to FSF, Stefan Monnier, 2020/11/30
- [elpa] externals/mines 1cf5d85 23/43: * .travis.yml: Dont test for Emacs-24.3, Stefan Monnier, 2020/11/30
- [elpa] externals/mines 8eaf131 27/43: * mines.el: Bump version to 1.1, Stefan Monnier, 2020/11/30
- [elpa] externals/mines b490060 39/43: * packages/mines/mines.el: Streamline mines--insert, Stefan Monnier, 2020/11/30
- [elpa] externals/mines 82f1a92 17/43: Refactor code, Stefan Monnier, 2020/11/30